LIGHTNINGLORD2'S PROFILE

The site owner spouts white supremacist garbage and the mods react to my concerns by laughing at me. I'm not going to put up with a toxic community like this anymore.

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RPG maker 2003 game

Have you done anything on this so far?

RPG maker 2003 game

@firehawk11: The only real hint I could give you would be to make the game.

A interesting idea for a new Rpg maker.

I heard that there's a hacked version of RPG Maker 2000 that expands its features and improves the interface. I'd look into that.

Story vs. Features

What I think is that though story elements can sometimes not fit in a game, gameplay elements are the feature that makes the video game medium stand out. Story is just as important as gameplay, but beginners should worry more about the gameplay features because those are that make it a game instead of a novel or a movie.

Space in the maps

I think so too - the limited tilesets are really problematic.

Space in the maps

That's a really useful guide you posted there. If it happens to be not in the article section of this site, post it there.

Religion in games

Like in real life, one should consider the different "flavors" a religion can have - to take real examples, there are beliefs such as Hinduism where there is a belief that many gods exist. There's also beliefs such as Christianity, who believe that only one god exists. Finally, there are beliefs such as Buddhism, where worshipping a deity is not part (or at least not a major part, I'm not that much into it) of the religion, but rather one's own journey in life.

Religion on it's own is a good way to explain and/or enrichen the culture and structure of society.

Story vs. Features

I'd say gameplay can appeal better because it's much easier to make gameplay appeal to many players than a story does. Games where the player is a villian are possibly more appealing to many because the player is in control of what to plot instead of having to cross the plans of another one.

Multiple Antagonists

While it can work, the approach "one established well-rounded villian gets upstaged by a random world-destroyer thing once he's beaten" is very bad, since he's basically just a random throw-in. Fable III did this, and I was just bothered by the Creeper since he's just an attention-whore with the voice of a 12 year old.

Storytelling from an interactive perspective

A hero goes to save the world

Done in ~10 seconds

Q.E.D.