LIGHTNINGLORD2'S PROFILE
LightningLord2
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The site owner spouts white supremacist garbage and the mods react to my concerns by laughing at me. I'm not going to put up with a toxic community like this anymore.
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Turn-Based...dead?
ATB that makes use of the "high speed guys get more turns" often have a problem with that they completely pwn the shit out of everything if their speed is too high. In general, the many actions of the players are a frequent problem especially in boss fights (because it's mostly 4 on 1, and the bosses tend to be not fast in ATBs). To the point that game makers let bosses act twice in a row when they get their turn (and I still have no clue how to do this in any RPG Maker, though it's mainly to experiment with it).
Using RPGmaker to teach R.E. to kids
Intelligent Design - for those who believe in Creationism, but can't decide what the heck they want to worship.
Turn-Based...dead?
Random Number Generation: The death of the Critical Hit
With the existence of random numbers, there is no such thing as a 100% perfect pattern - there's always the risk/reward thing. Also, sometimes, the random number generator won't give a certain loss with its influence - just making it harder.
Character Development?
When planning character development, it is a good idea to start thinking where he/she begins and where he/she will end up being - somewhat like building a brigde. However, I make detailed thoughts about the upcoming actions of both plot and characters as I continue the plot, comparable to building an underground route.
Is evolution ruining our lives?
Everything we do to change society will solve our problems - but not without bringing new ones. (Responding to the OP)
Random Number Generation: The death of the Critical Hit
author=Karsuman
Hiding information from the player is silly. =)
Unless it is story-related.
Back to the topic, I highly value the existence of crits/misses because I then I often have a chance to win, making the outcome of the battle insecure. Fully non-random games (though exceptions such as chess exist) is for paranoid freaks.
Healing for Health and Mana and Burst and Rage and Break and TP and SP and -
I like the approach of healing in the Shin Megami Tensei games - getting to full health isn't quite a problem (the full-heal spell Mediaharan is obtainable at mid-game range, though it does make the heal boost ability near useless), but MP is almost impossible to restore - and Mediaharan costs a ton of MP. So it is very useful, but it runs out quickly (which is a bad thing especially in a boss fight). I do think the weaker/stronger spells can coexist, but the MP cost for the latter should be way over the one for the former.
But my idea is to give the healers a small side-profession, as they're usually dead weight while the group is at full health.
But my idea is to give the healers a small side-profession, as they're usually dead weight while the group is at full health.
The unbeatable battle.
My favourite variation of it is that these bosses can be beaten, but there is nothing bad about losing those battles either (Such as Leon in Kingdom Hearts).
But really, the only thing where this is done badly is when you win and are still put in a loss situation even though you could literally fight on forever/beat them down in a few seconds (Fable 1 is probably the worst offender as you can punch everyone without requiring any skill)
But really, the only thing where this is done badly is when you win and are still put in a loss situation even though you could literally fight on forever/beat them down in a few seconds (Fable 1 is probably the worst offender as you can punch everyone without requiring any skill)
Random Number Generation: The death of the Critical Hit
I think crits might be able to be kept out (or just be fairly insignificant), but misses are nearly crucial in balancing skills: I once played a german RPG called Mondschein (where no attack ever misses) and I stopped at a part where the enemies were insane: They had HP beyond the damage cap (not that I could do anywhere near that damage). They come in packs of three (your group size). And they have an instant-kill skill. Which is their only move. You could try multi-hit skills, but there are only two in the entire game, of which one is very weak and takes a turn to charge up (and it even cancels when you're hit while charging). And when these enemies ambush you...













