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+++ DynRPG - The RM2k3 Plugin SDK +++
I'm trying to do the basic "Hello World" are_you_sure program on the "getting started" section of the page, but I keep hitting a wall. It keeps giving me errors saying the following:
C:\Users\Lizard\AppData\Local\Temp\ccV5pclg.s|16|Error: operand type mismatch for `push'|
C:\Users\Lizard\AppData\Local\Temp\ccV5pclg.s|39|Error: operand type mismatch for `call'|
C:\Users\Lizard\AppData\Local\Temp\ccV5pclg.s|302|Error: operand type mismatch for `pop'|
I've installed the CodeBlocks version and MingGW compiler and followed all the steps. Even tried to compile in Administrator mode and got the same results. What am I doing wrong?
C:\Users\Lizard\AppData\Local\Temp\ccV5pclg.s|16|Error: operand type mismatch for `push'|
C:\Users\Lizard\AppData\Local\Temp\ccV5pclg.s|39|Error: operand type mismatch for `call'|
C:\Users\Lizard\AppData\Local\Temp\ccV5pclg.s|302|Error: operand type mismatch for `pop'|
I've installed the CodeBlocks version and MingGW compiler and followed all the steps. Even tried to compile in Administrator mode and got the same results. What am I doing wrong?
[RM2K3] [DynRPG] Basic compiling help
Hey, I'm trying to do the basic "Hello World" getting started with DynRPG. I've followed the instructions to the letter, but I can't get CodeBlocks to compile my code - it keeps trying to create a file in my C:\Users\...\AppData\Local\Temp director called ccV5pclg.s
I end up with about 50 errors consisting of:
C:\Users\Lizard\AppData\Local\Temp\ccV5pclg.s|16|Error: operand type mismatch for `push'|
C:\Users\Lizard\AppData\Local\Temp\ccV5pclg.s|39|Error: operand type mismatch for `call'|
C:\Users\Lizard\AppData\Local\Temp\ccV5pclg.s|302|Error: operand type mismatch for `pop'|
I installed CodeBlocks on my E drive to avoid administration issues. I also attempted to compile in Administrator mode and had the safe results. I'm using Windoze 7.
Help!
I end up with about 50 errors consisting of:
C:\Users\Lizard\AppData\Local\Temp\ccV5pclg.s|16|Error: operand type mismatch for `push'|
C:\Users\Lizard\AppData\Local\Temp\ccV5pclg.s|39|Error: operand type mismatch for `call'|
C:\Users\Lizard\AppData\Local\Temp\ccV5pclg.s|302|Error: operand type mismatch for `pop'|
I installed CodeBlocks on my E drive to avoid administration issues. I also attempted to compile in Administrator mode and had the safe results. I'm using Windoze 7.
Help!
[DYNRPG] OpenGL Renderer & Video Options menu
So, just so I'm sure I'm reading this correctly - are all the SFML features listed in the link available? Like FTP transfers?
[DynRPG] Battle: ATB Overhaul!
Having similar problems. I get a dialoge box from Microsoft Visual C++ Runtime library saying "This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information." And then it stops working.
Please contact the application's support team for more information." And then it stops working.
XEvasionAgiDecouple
When I try to run the plugin, I get an error message saying "Unexpected instruction 0x1824 at 0x49b0cb" and the game closes. Any guesses what could be wrong?
My RPG_RT.exe is modded with RM_Limit_Changer, DynRpg and ForceHarmony.
My RPG_RT.exe is modded with RM_Limit_Changer, DynRpg and ForceHarmony.
[RM2K3] Possible to use CGSS with Dynrpg?
To correct myself after some more experimenting - CGSS works fine with DynRPG. It's ForceHarmony that's mucking up the script.
Anyone know how Forceharmony changes the Kernel.entry_point?
Thanks,
Anyone know how Forceharmony changes the Kernel.entry_point?
Thanks,
[RM2K3] [RPG2009 Ultimate] Create a .uimod to read resources online?
Hey, I'm wondering if there is a way to write up a UI mod for Cherry's RPG Maker 2009 Ultimate to allow for reading resources remotely, such as from a web server? Just wondering if it's possible and how I would go about implementing that?
Thanks
Thanks
[RM2K3] Possible to use CGSS with Dynrpg?
Hey, I've back to playing around with plugins and seeing what I can combine with RPGMaker - managed to get DynRPG, Ineluki's Keypatch and Disharmony all working together, but I like to push things to the limit.
Anyway, I remembered Cherry CGSS and it seems to work with RPGMaker 2003 and ForceHarmony. I'm wondering if it can be manipulated into working with the combination I have above to have access to lua scripting (sadly RPGSS just seems to keep finding new problems...)
Right now, CGSS's launcher doesn't recognize the version of RPGMaker if using Dynrpg. In the GameInfo.lua it looks for a Kernel.entry_point and then a hex address.
So my question is, if we could change said entry point to the hex address Dynrpg uses, could the plugin work?
Thanks.
Anyway, I remembered Cherry CGSS and it seems to work with RPGMaker 2003 and ForceHarmony. I'm wondering if it can be manipulated into working with the combination I have above to have access to lua scripting (sadly RPGSS just seems to keep finding new problems...)
Right now, CGSS's launcher doesn't recognize the version of RPGMaker if using Dynrpg. In the GameInfo.lua it looks for a Kernel.entry_point and then a hex address.
So my question is, if we could change said entry point to the hex address Dynrpg uses, could the plugin work?
Thanks.
[DYNRPG] RPGSS v0.9.5
Just got back into this - noticed a bit of a bug. It seems this doesn't work when you have a "DynPlugins" directory - both RPGSS.dll and sfml-window-2.dll both have fatal read issues and neither load.
So far, some IPS patches work fine when applied the old fashioned way (using LIPS) but I thought I should let you know.
So far, some IPS patches work fine when applied the old fashioned way (using LIPS) but I thought I should let you know.













