LOTUS_GAMES'S PROFILE

For over 12 years, I have been creating my own video games and art. I started out by creating games on Microsoft Powerpoint believe it or not and then graduated to Rpg Maker and eventually to more advanced engines such as Construct, Unreal Dev Kit, and Game Maker. I have mastered Adobe Photoshop over the last several years and have become proficient in using Blender. I have a passion for creating, learning, and now teaching =]

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The Screenshot Topic Returns

Haha Lockez, I tricked you! Actually I said on a post here before that I wasn't going to make a platform game with my mock image until I can produce more detailed pixel art. But it's just a w.i.p...I'll make it more interesting in terms of aesthetics and game play with each progressive video I do =]

The Screenshot Topic Returns

Lmfao SnowOwl =D Maybe I should put a protective bubble around her huh? She is carrying a magic wand after all!

The Screenshot Topic Returns

@SK: Overlays are a compromise, use them but if you abuse them it affects play-ability. I think the opacity right now looks fine, I'd just refine the circles a bit more, particles in light are much smaller and abundant. Right now it looks more like an underwater scene with the overlay alone. I'm really digging that character portrait.


I made a short devlog video for a (so far) simple game I'm working on called Breakout Hero...enjoy =]

The Screenshot Topic Returns

@Dragonheartman: I personally like the new one a lot better, it looks a lot cleaner and if you look at the pixel work...it is a lot cleaner than the original. You also get to see more of the character portrait and this would be better in general but also if the portraits animate. My only suggestions with the new one would be to add an arrow below the message box like in the old one (I think they look cool) also either change the window rock like texture to something more interesting or make it more subtle because as it is right now it looks to boring and dirty (the texture)

Lighting by Lotus Games

That's a neat effect, I mostly see it in the statue. You can't compare rpg maker to SNES games, mostly because of the user-base but also because rpg maker has a ton of limitations (not even graphically, but just being useful for rpg type games). SNES games were all made by professionals who knew what they were doing but rpg maker is usually used by people getting into game design. Also having played around with different engines, even setting aside graphics it has become very clear that rpg maker is full of limitations..atleast 2003...I'm sure with ruby some of those are lifted in later versions. But creating a dynamic and realistic lighting effect in rpg maker is a lot harder to do right than it would be in an engine that could handle a proper lighting system. You can use tricks and techniques to help but those only get you so far and you really need to know what you are doing to implement them. As far as lowering your standards, you have to know what kind of game you are making. If you want to make an SNES type rpg game than no you can't lower your standards...because if you really know how to make them you can in rpg maker. But if you want a game utilizing proper artificial intelligence, dynamic systems, and HD graphics with high res textures and shaders than you really are lowering your standards if you try to use rpg maker.

This tutorial was for people looking into lighting and how it could be implemented. Yes for a professional in the industry it is completely useless but for someone who is getting into game design using rpg maker I think it's a very useful tutorial.

The Screenshot Topic Returns

Is that a bow-tie on the dragon or is that his tongue? If it's the prior than brownie points for you =D Also the grass and the characters clash too much, I've seen pixel art mix with low res to medium res 3d before but not sharp 2d tilesets or low detailed paintings/brushes as a background. I think the best approach would either be to go with a more pixelated 8 to 16 bit look for the grass. I think a 3d looking backdrop like Ragnarok online might also work if done right.

The Screenshot Topic Returns

Thanks for the input Lockez and Joseph, I realize there is no "wow" factor in the screenshot yet but I'll keep working on it, I'm thinking of making a breakout sort of game with it and saving a platform for when I'm more comfortable creating more detailed pixel art. Thanks guys, and thanks for the example screen Lockez, great idea with the tree platforms =]

The Screenshot Topic Returns

I don't mean to double post but its been a couple of days now! Does anyone have any further suggestions for me for the image I posted? I'd love to learn more from individual insight if possible. But if no one responds again I'll just assume there isn't anything else to be said and move on. XD

The Screenshot Topic Returns

@Daria: Yes, I am still learning and slowly developing my own style in the process so in time I'm sure I'll be able to impress =]

I worked with the suggestions I received and made the trees larger, the house and clouds more similar in size to the rest of the scene in terms of pixel size, and I also added more detail to the ground to give it a more seamless feel. Do you guys think this looks better, any further suggestions?

The Screenshot Topic Returns

@Lockez: Awesome, I'll check it out now man. Thanks for the tip.

@Daria: I appreciate the critiques, that's a good one and I'll fix the lighting on them as well, as for the individual leaves...this is actually a style of pixel art that goes for minimalism so you wouldn't see individual leaves defined here...I can image in say a secret of mana game that might work but those objects are much larger and easier to define more details.