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LOUISCYPHRE'S PROFILE

LouisCyphre
can't make a bad game if you don't finish any games
4523
I am also called Rasalhage these days.
Essence Enforcer
An Enforcer's duty is to protect the city and the people. But what, exactly, does that mean?

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What are you thinking about right now?

When we colonize the stars, our overpopulation will decompress rapidly, diminishing the impact we have on our environment.

This is also part of the argument for those city-in-a-building projects the world over. We live in exciting times.

Serenity

author=JosephSeraph
this is the best game from 2013 from renowned developers lou and cray-kun that was completely overlooked by the masses


We realized we had to make other games first.

of games, representation, and women's cheekbones

I find that people are most honest when they're angry.

I don't mind angry discussions.

Is Win7 the best move to go from WinXP or can I just stick with XP?

Your best moves are 7 and 8.1. They are highly stable and run the vast majority of available software, while taking advantage of modern hardware.

8.1 outstrips 7 if you have touch input available; otherwise they're pretty much even.

Give 10 a few months to develop a userbase.

gret rrrd spirt

Preview: EasyRPG Player running on 3DS

Well this is nifty. Now if only we could make our games use the bottom screen.

What are you thinking about? (game development edition)

Marrend: Make a @duration variable when you initialize the window.

Make an update method if the window doesn't already have one to itself, that looks like this:

def update
  super
  if @duration > 0
    @duration -= 1
  else
    self.x = Graphics.width
    self.dispose
  end
end

You get the idea. Windows have their update methods called every frame, so be careful what you put there. Simple math like this is no issue, of course, but don't redraw anything big every frame.

HAUS's General Art Thread

He's a cut above the competition!

"yo Dr. Watson read my mind for me kthnks"

You are shrewd and somewhat inconsiderate.

You are unstructured: you do not make a lot of time for organization in your daily life. You are laid-back: you appreciate a relaxed pace in life. And you are unconcerned with art: you are less concerned with artistic or creative activities than most people who participated in our surveys.

Your choices are driven by a desire for stability.

You are relatively unconcerned with taking pleasure in life: you prefer activities with a purpose greater than just personal enjoyment. You consider helping others to guide a large part of what you do: you think it is important to take care of the people around you.


It's fairly on-the mark, I'd say.

Is it possible to create the ever so famous Lv5 Death skill?

author=Sated
author=LouisCyphre
author=Sated
I know this isn't a design thread, but do people actually think those skills are cool to give to enemies? All it does is force the player to reload and grind a bit to alter their levels... or done really badly, traps the player in what could possibly be an unwinnable state depending on where save-points are placed!
The only game I've seen do this well is FFXIV; where they total up the levels of any players in the area and modulus that. If the sum level of all players in Level 150 Death is divisible by 150, well...
Honestly, that just sounds like a slightly more convoluted way of being cheap.


The entire basis of the game's challenge is 1) don't stand in the shit, 2) the shit becomes increasingly more difficult to avoid as you progress.

I am not sure how you could translate that into a game without positioning. Perhaps Level 5 Silence or HP % 5 Death would be more appropriate.