LOUISCYPHRE'S PROFILE
I am also called Rasalhage these days.
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Encounter System: Touch Encounters
Remember that not every touch encounter has to chase you! It's perfectly fine to put an encounter, say, directly in front of a chest. There's no greater example of "what you see is what you get" than that.
"If you want this chest, fight this dude." Super simple.
No harm in a few non-aggressive encounters for scratching the "senseless slaughter" itch, either.
"If you want this chest, fight this dude." Super simple.
No harm in a few non-aggressive encounters for scratching the "senseless slaughter" itch, either.
Essence Enforcer
i'm still alive; just sorting some stuff out. none of my projects are dead
you should probably be used to this by now
you should probably be used to this by now
Can't change my Username
rpg maker mv is a large step backwards
author=Sated
2016: The year Craze said that 2K3 was better at something. Looks like the Mayans were only out by a few years.
it's like he's capable of evaluating things on their merits
you could stand to learn something from this
Veil of Absolution
Let's Play/Try [SUPER BATTLE KIDDO EXPERIENCE] Part 1 - It's a Kid's World
author=Fidchell
Some people will even just casually listen
Ah, that makes sense. Thanks for the reply!
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Let's Play/Try [SUPER BATTLE KIDDO EXPERIENCE] Part 1 - It's a Kid's World
Using OODA to write battler AI
Worth noting: This is the RPG equivalent of a fighting game boss that reads your input to block.
It's cute on paper but it is remarkably unsatisfying to play against. No one likes being 100%, perfectly countered with nothing they can do about it. Imagine a FPS where enemies are perfectly accurate, or--more relevantly--trying to beat a modern chess AI. It isn't fun. Don't put these in your game.
In a game that uses this, all you do by equipping the Fire Shield is make enemies target someone else. There's no point in making any character beefier than normal, because that makes enemies target the next ally down. You can't have frail healers, because they will be focused down. And above all else, unlike any action game where you can overcome these issues with good positioning and reaction time, in an RPG you are purely at the mercy of enemy attack rolls.
I strongly encourage anyone who read this and thought, "Wow! My game needs this!" to fully rethink why they are making a game in the first place.
It's cute on paper but it is remarkably unsatisfying to play against. No one likes being 100%, perfectly countered with nothing they can do about it. Imagine a FPS where enemies are perfectly accurate, or--more relevantly--trying to beat a modern chess AI. It isn't fun. Don't put these in your game.
In a game that uses this, all you do by equipping the Fire Shield is make enemies target someone else. There's no point in making any character beefier than normal, because that makes enemies target the next ally down. You can't have frail healers, because they will be focused down. And above all else, unlike any action game where you can overcome these issues with good positioning and reaction time, in an RPG you are purely at the mercy of enemy attack rolls.
I strongly encourage anyone who read this and thought, "Wow! My game needs this!" to fully rethink why they are making a game in the first place.