LOUISCYPHRE'S PROFILE

LouisCyphre
can't make a bad game if you don't finish any games
4523
I am also called Rasalhage these days.
Essence Enforcer
An Enforcer's duty is to protect the city and the people. But what, exactly, does that mean?

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HRAveeclassC01.gif

The engineer's adorable!

The Hells are alive with the sound of music

What really got me on this train of thought was actually this:



Which evolves into the following themes as the game progresses:

https://www.youtube.com/watch?v=1gh4ZbqYMcc

https://www.youtube.com/watch?v=toIInfwkGps

Now, imo, the ideal solution is to simply have dungeon music with a ~5-8 minute main loop that plays through your minor battles. But that's about as appropriate for Hero's Realm as a Sphere Grid is.

author=zDS
That said, I was always considering discussing with piano and kentona about having a second battle theme for Chapter 5. Maybe even a different one for an especially foreign character like Dragon Quest 4. I know Piano is totally down for it as I would be too.


Whatever you end up doing, I'm sure it'll be sick! I dig what you've done so far a lot.

author=Notnosyknowsy
Obviously things like the Ginyu force will be different in Heroic Edition, but what about Mephistocles? Will he be Satan, Asmodeus, or Mephisto now?


Satancles? Asmodeuscles? Baalcles? Testicles?

...Kentonacles.

The Hells are alive with the sound of music

author=pianotm
LouisCyphre
I'm a bit concerned that the same 90 second loop is going to be playing during... every non-boss battle encounter in the game? It's been so long that I forget if HR originally had a battle theme for each chapter.
The final version that zDS has done is a lot more pleasing to the ears. I don't see why it should be a problem, when most AAA games have had 60 to 100+ hour runtimes since the early 90s and have never changed up their standard battle themes. I don't even know if that's something people talk about.


B-But I'm talking about it! Am I people?

The "AAA" RPGs of yesteryear did a lot of things the genre shouldn't be proud of, like locking playable characters behind a safe-cracking minigame to sell paperback guidebooks.

The actual answer was that listening to anyone JPRG battle theme for 60 hours was grating and soul-crushing unless it was Mystic Quest's theme, but we just sort of dealt with it because we didn't know better. Granted, this is a game that hinges on random encounters and hidden items, but people are nostalgic for the type of tune. Not the quantity of that tune.

The Hells are alive with the sound of music

I'm a bit concerned that the same 90 second loop is going to be playing during... every non-boss battle encounter in the game? It's been so long that I forget if HR originally had a battle theme for each chapter.

hb_1.gif

You're using the water tiles as your animated backgrounds, right? That's incredibly clever!

I wish I'd thought of it.

RETROMANIA!

author=kentona
Music ⚡ Banne

RETROMANIA!

yo hmu with all the great ways my game crashes

RETROMANIA!

author=Anaryu
Just need to add the various endings and I'm done. Got my game page in early this time!


You can't submit anything. Think of your quads!

Screenshot Survival 20XX

author=Momeka


The avatar has a shadow but the monster doesn't. Intended?

RETROMANIA!

frantically cranking out my last menu scene between 12-hour shifts

what is sleep?