LOUISCYPHRE'S PROFILE
I am also called Rasalhage these days.
Essence Enforcer
An Enforcer's duty is to protect the city and the people. But what, exactly, does that mean?
An Enforcer's duty is to protect the city and the people. But what, exactly, does that mean?
Search
Filter
HRAveeclassC01.gif
The Hells are alive with the sound of music
What really got me on this train of thought was actually this:
Which evolves into the following themes as the game progresses:
https://www.youtube.com/watch?v=1gh4ZbqYMcc
https://www.youtube.com/watch?v=toIInfwkGps
Now, imo, the ideal solution is to simply have dungeon music with a ~5-8 minute main loop that plays through your minor battles. But that's about as appropriate for Hero's Realm as a Sphere Grid is.
Whatever you end up doing, I'm sure it'll be sick! I dig what you've done so far a lot.
Satancles? Asmodeuscles? Baalcles? Testicles?
...Kentonacles.
Which evolves into the following themes as the game progresses:
https://www.youtube.com/watch?v=1gh4ZbqYMcc
https://www.youtube.com/watch?v=toIInfwkGps
Now, imo, the ideal solution is to simply have dungeon music with a ~5-8 minute main loop that plays through your minor battles. But that's about as appropriate for Hero's Realm as a Sphere Grid is.
author=zDS
That said, I was always considering discussing with piano and kentona about having a second battle theme for Chapter 5. Maybe even a different one for an especially foreign character like Dragon Quest 4. I know Piano is totally down for it as I would be too.
Whatever you end up doing, I'm sure it'll be sick! I dig what you've done so far a lot.
author=Notnosyknowsy
Obviously things like the Ginyu force will be different in Heroic Edition, but what about Mephistocles? Will he be Satan, Asmodeus, or Mephisto now?
Satancles? Asmodeuscles? Baalcles? Testicles?
...Kentonacles.
The Hells are alive with the sound of music
author=pianotmLouisCyphreThe final version that zDS has done is a lot more pleasing to the ears. I don't see why it should be a problem, when most AAA games have had 60 to 100+ hour runtimes since the early 90s and have never changed up their standard battle themes. I don't even know if that's something people talk about.
I'm a bit concerned that the same 90 second loop is going to be playing during... every non-boss battle encounter in the game? It's been so long that I forget if HR originally had a battle theme for each chapter.
B-But I'm talking about it! Am I people?
The "AAA" RPGs of yesteryear did a lot of things the genre shouldn't be proud of, like locking playable characters behind a safe-cracking minigame to sell paperback guidebooks.
The actual answer was that listening to anyone JPRG battle theme for 60 hours was grating and soul-crushing
The Hells are alive with the sound of music
I'm a bit concerned that the same 90 second loop is going to be playing during... every non-boss battle encounter in the game? It's been so long that I forget if HR originally had a battle theme for each chapter.
hb_1.gif
You're using the water tiles as your animated backgrounds, right? That's incredibly clever!
I wish I'd thought of it.
I wish I'd thought of it.
RETROMANIA!
RETROMANIA!
RETROMANIA!
author=Anaryu
Just need to add the various endings and I'm done. Got my game page in early this time!
You can't submit anything. Think of your quads!
















