LOUISCYPHRE'S PROFILE
I am also called Rasalhage these days.
Essence Enforcer
An Enforcer's duty is to protect the city and the people. But what, exactly, does that mean?
An Enforcer's duty is to protect the city and the people. But what, exactly, does that mean?
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What are you thinking about right now?
author=Sated
Where is that poll from? The BBC poll of polls only had a ~5% lead for Clinton prior to the VP debate.
marginally related: it's strange to me that we get so little news on other countries' political events, as compared to those countries' coverage of ours
I'd rather see what's going on in finland than on the home front at the moment
Sanctum
Status update isn't anything anyone didn't already guess.
This game is gated behind my ability to properly manage my time, as all of my games are. In addition, I want to tackle this game after I solidify my environmental writing. I've always found characters easier than worldbuilding... but in a game where you have to describe the walls, smells, sounds, and so on for every room, it takes a lot more that character writing to carry your game.
It's funny, it seems that each of my projects has stat requirements that I have to reach. "You must have 80 writing to make this game."
This game is gated behind my ability to properly manage my time, as all of my games are. In addition, I want to tackle this game after I solidify my environmental writing. I've always found characters easier than worldbuilding... but in a game where you have to describe the walls, smells, sounds, and so on for every room, it takes a lot more that character writing to carry your game.
It's funny, it seems that each of my projects has stat requirements that I have to reach. "You must have 80 writing to make this game."
Whatchu Workin' On? Tell us!
Working on cleaning up skill descriptions for production.
"Debuffs matter" skills are difficult to template in any concise fashion.
"Debuffs matter" skills are difficult to template in any concise fashion.
Just Do It! - Anti-Procrastination Initiative
So I corrupted my game and had to backroll to a month-old backup. I -also- get to remake every non-script element of the game from scrap.
A productive evening!
A productive evening!
Just Do It! - Anti-Procrastination Initiative
ah shit sign me up as a failure
I pulled down a bunch of work hours (read: money) so I'm not gonna complain; though.
I pulled down a bunch of work hours (read: money) so I'm not gonna complain; though.
Just Do It! - Anti-Procrastination Initiative
author=alterego
I like how this turned out. I just wish I could change the font for a more scribble-y one. But I don't think there's a way with Ace Lite.
You could write the script in normal VX (a whole three lines) and then overwrite the Scripts.rvdata2 in your VX Lite game with the new scripts file.
[RMMV] How to determine who is in the "Active" party? (4+ heroes)
Just Do It! - Anti-Procrastination Initiative
What, this garbage?
I can't imagine anything that "proves I worked on classes' identities" other than, what, gdocs edit histories? Not even I have access to that.

Classes with no given identity can't exactly have an icon showing that identity. If this drops me out of the achievement pool then... whatever, really. I mistakenly thought the point of the thread was to motivate people to work on their games by sharing progress.
author=my doc
THEURGE
HP: -10 MP: P.Atk: -3 M.Atk: 4
P.Def: -2 M.Def: 1 Skill: 4 Focus:
Weapons: Axes
Armors: Cloth or Leather
Fleshfire 6 MP Spell
Deals high magical damage to a foe, but reduces the Theurge's M.Atk by 4.
~ Potency: 220
~
Blood Wine 10 MP Spell
Increases the user's M. Atk by 8, but gain Threat.
~ Costs 40% of max HP.
~ Threat: M.Atk x 5
~
Bloodletting Passive Spell
Grants the Theurge a chance to remove an ailment from themselves when they pay HP.
~
Blood Magic 4 MP Spell
Enters a stance where the Theurge pays triple MP costs with HP, but can’t be healed.
~ ~ Prevents all forms of HP recovery
~ ...Except for the Transfusion ability.
Transfusion 10 MP Spell
Deals magical damage to a foe and restores that much HP to the Theurge.
~ Potency: 200
~ Can heal the user during Blood Magic.
I can't imagine anything that "proves I worked on classes' identities" other than, what, gdocs edit histories? Not even I have access to that.

Classes with no given identity can't exactly have an icon showing that identity. If this drops me out of the achievement pool then... whatever, really. I mistakenly thought the point of the thread was to motivate people to work on their games by sharing progress.
Just Do It! - Anti-Procrastination Initiative
author=LouisCyphre
Alright I've had my fun.
By next Sunday (3.7.2016) I will, uh... Finish my class icons. Baby steps!
So I didn't realize how much overhead there was in this; I had to do finalizing work on certain classes I had left incomplete.
So we'll call that my 3.7 goal and call icons my 10.7.2016 goal. cough














