LUCY_FOX'S PROFILE


Hey there! :3
I'm Lucy and I love to take a creative attempt on videogames.
Making the familiar unfamiliar.

And most important: aiming for a very high level of polishing.
Erayu
An RPG-Maker Point n Click Adventure. A tale about games, darkness and memories.

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Release Something: Gotta Go Fast!!!

Thanks for all the feedback so far <3
These screens aren't playable. Just for a cutscene :D
(Might explain some things xD)

@dinkledaberry:
Yes these are for Erayu. If you want to play it, wait a bit longer.
I got the translation already and am now buissy to transfer it into the game.
So the game will be completed soon.
Your screens are very cute. °O°
I really like this simple style you are using.
I just think the color of the menu doesn't mach the style. I
t is too dark compared to the rest.


Some random feedback incoming:

@Punkitt:
Looks interesting! O:
This mix of plain 2D looking stuff together with these 2d looking shapes...
Gives an interesting touch. I also like such simple stiles. And the protagonist thingy is cute :D


@Addit:
Wow, these are many things to customize! I like the look of the menu. Just the second screen looks a bit pixelish(is that a word? o.O) But this might be just the screens. :D


@unity:
Whoa, creepy! D:
But very cool as well.
Would love to see these animations in action. (Just by looking at them I can't really say something :D)


@Kylaila:
Damn! Even these sketchy things are looking way better than everything I can draw xD
This winged pair of legs is somehow creepy D:


@zDS:
Uh, I love such oldschooly looking stuff <3
The monsters and characters look very cool.
I just think that the black ground on the first screen looks a bit strange and somehow unfinished. (imo)


@KatanaHiroshi:
The holographic panel is really great. I like the color scheme and the overall look of it.
The map looks waaaay to big imo. (It of course depends on for what purpose it is :D)
The sprite lloks great. Really creepy.

What are you thinking about? (game development edition)

author=Gredge109
I like this idea. I tend to mention only the important parts of the story interspersed, and then I'll leave the rest up to the player's imagination. I let them fill in the gaps.

I mean... when the plot is something about a war - and this war only happens because 2 guys battled each other a hundred years ago.... then I would tell player exactly this. And nothing more.
Something like: "Just because of these 2 idiots back then we have this war now! Damnit! Hero! Go and defeat them!" And the game starts... or something like this xD
IF he wants to know more, he'll be able to read about it or ask some special NPCs or so. Or I would scatter some additional infos across the storyline. Some bites here and there.

It also feels weird everytime you get told something your character, who is living in this world since his birth, should actually know. o.O
"Hey, old soldier. Shall I teach you how to use a sword?"
"Did you, 60 year old guy, know that there are 3 kinds of magic in our world?"
And so on -.-

What are you thinking about? (game development edition)

I don't want to test anymore!
I can't see my own game anymore! ;___;

I love the concept of telling the player only as much Lore as he really needs.
This way it feels more natural and additional lore can be hidden in books and such.

Misaos Categories for 2016

author=karins_soulkeeper
Imagine if a cute, light-hearted game with but one sweet, lovable character were to win the Best Dying Speech Award.

But it could also be an NPC! O:

Misaos Categories for 2016

I think, from the named categories, these are the best so far. (imo)

Most Mind-Blowing Twist
Best Ending / Intro
Most Underrated Game
Best Dungeon(s)
Best Boss Fight(s)

Misaos Categories for 2016

author=JosephSeraph
Pom of the Year could be a legit category.

But then it would be Pom every year D:
I've never seen a game that long on the front page xD

Best Dialogues
Could also be a nice one. Good conversations are hard to write.
Especially when they should sound natural.
And they can make a bad game good and a good game bad O:

Ink Travellers - Present Hunt Review

(^~^) Thanks a lot for the review.
Makes me happy to know that you like it so much. :3

How long should it take for one to finish a game?

I think it depends on how you want the game to be. (If this makes sense)
You can make games pretty fast, but that could result in ugly maps and unbalanced fights and bad stories etc. (Not always, but mostly)

If you want such things like custom graphics, special effects or very pretty maps, it can take a lot more time.
It also depends of the gampelay. Story and sequences are always taking more time than "just" gameplay. (At least it does ths for me xD)

Wheter it is worth your time or not should depend on how important the game is to you. Is it your hearts desire to tell this story and to finish this project? Or is it just for fun and not important at all for you?

I made two games. One took me a month to do and has only 1 hour of gameplay.
The second took me more than 2 years and has only 4-6 hours of gameplay.
But I always put a lot of details in every map and the techniques took some time. And I also had some breaks during development....
But then again... I'm a very slow person xD

Well.... yes. It depends on many things.
But I think, when you have the feeling that it is worth your time, then it is.
It is your own life after all. And you should do what you want to do with it. :D
If this is a game. Then do this game. No matter how long it may take to finish it.

Misaos Categories for 2016

Best Easter Egg
Cause every game needs some :D

Best Use of Coffee
Right Zach?

Ink Travellers - Present Hunt

Thank you. :3
That's great to know (´∀`)