LUCY_FOX'S PROFILE


Hey there! :3
I'm Lucy and I love to take a creative attempt on videogames.
Making the familiar unfamiliar.

And most important: aiming for a very high level of polishing.
Erayu
An RPG-Maker Point n Click Adventure. A tale about games, darkness and memories.

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Searching for EEE testers

It's not necessary to know the previous version. :)
This is primarily about testing in general and preventing nasty stuff pre-release this time. ^u^

Erayu got featured!

thanks a lot. <3

Erayu got featured!

You are so nice. Thanks ;^;
This really means a lot to me. I love you all!

The enhanced edition will take a lot of extra time anyways.
I don't expect it to be finished for at least the next year or so. Cause I can't work fulltime on it.

Erayu got featured!

Well... without your translation this feature would never have happened. So a bunch of thanks goes to you. :3
And also thanks for your kind words. <3

Erayu got featured!

Thanks you two <3

There is a walkthrough inside the game's folder btw. :3

Anti-gameplay

I played the demo and adore atmosphere, tone and feeling of the game.

I'm just not a big fan of roguelikes... cause they absolutely always feel like the author didn't want to tell anything and just wants to present some gameplay. (This is just my opinion. Don't take it too serious xD )

My main problem with this concept in this game particular is: I bet you have some kind of story in mind. I think there will be some very interesting characters to meet, occurrences to witness, decisions to make, etc.
All of this... will never be available to most of the players, cause they will eventually just stop hoping that rng-god will be nice this time. :D

I played 5 or 6 times... and I never got anywhere. It's especially frustrating when you managed to stay alive long enough to get some first gear a few potions... and then BAM! rng decides you have to die now.
RNG is not the devil... Instadeaths... are xD
It would be okay to get badly hurt by chance... but you should (if well prepared) always be able to continue playing. Otherwise players will just ignore everything that could potentially kill them and miss half of the games content ;D

That aside, I really like where you want to go with the game. That the player is always on edge etc.

An Idea that comes to my mind is... instead of permadeath...
There is a somewhat safer approach to definite decisions. Make an autosave. After every single action the player does. After every item he picks up, after every battle he fought... etc.. (And when you die in battle just load the last save).
This would prevent frustration, but also makes you think about every step. You will get further in the game... but you just can't make anything un-happened. Ever!

It's just an idea. :D
Keep up the good work. I'll keep watching this project.
^w^/)

Erayu is free today!

It was free all the time... but it's free today as well... ehehehe xD
And no... I don't think something terrible will happen... At least I hope so... O.o

Fixed some stuff

Yes, I did :3

Update 1.1 - Translation

I forgot to mention something! D:

The locations for the collectables are now included at the end of the readme.
(⌒.⌒)☆
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