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Lunar Wish: Orbs of Fate
Huge 12 Hours+ Fantasy Role Playing Game

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Lunar Wish: Orbs of Fate

Yes, the purple sparkles unlock a side bonus if you find and collect 20 of them. It's completely optional, but it is definitely a nice bonus (and also adds onto your % based completion).
(The bonus can be obtained at end game point)

Lunar Wish: Orbs of Fate

Omnion
Go to the graveyard towards the east of Tyrone City and give 10 soul stones to one of the graves in the top row
Go to MooMoo and talk to her about the purple sparkles

Lunar Wish: Orbs of Fate

13 side quests means you've got and done them all :)
You're nearly there!

Lunar Wish: Orbs of Fate

Kaze, that's terrible. I'm really sorry that happened to you! O_o

Superes, what version are you using. It's really hard on V1.00 and V1.01, but I sorted it out on V1.02. They stay stunned for longer in 1.02.

Omnion
Nix, he's at the Blue Orb Academy. Also, the Pow Academy is inaccessible in Orbs of Fate, but will be in The Rebellion. It seems like you're close to completion, POST YOUR STATS WHEN YOU'RE DONE!!!

Lunar Wish: Orbs of Fate

Yes, you can do all the side quests at the right end, if you'd like.

The Tower of Dogrock

Hey Ocedic - I started playing this and it really did hook me!
The noise that plays whenever text was displayed seemed to be annoying at first, but it sort of grew onto me. Similarly, I was annoyed at how slow the text was going, but after reading what each character has to say, I really did appreciate it. Every person says something incredibly interesting, where it's something to do with the back story as to why they got into the tower and I loved that mechanic. They each revealed new pieces of information on the tower and that definitely made me want to know more.
The tower is very mysterious in many ways such as it goes through several different dimensions for different parties and also has a different style for each floor; it sort of reminds of me of mystery dungeons (from pokemon). The idea is deliciously integrated into this RPG maker game.
You also seem to have a nice balance between story and gameplay. The options at the beginning where you can choose which artifact you can take into the game and what class the main character is will be the reason I will be replaying this game. I love the formula of dungeon -> boss -> story. For instance, the long cut scene that played between the second and first floor was truly interesting. It made me feel a tad sorry for Elenya.
The boss was also excellently designed as well. Elenya died at the right end of the first boss, while Rava survived by an inch. By the time I won, I felt WOW, that was a good boss. It was the sigh of relief, satisfaction, pride that I did it cause it was kind of tough (for my standards, anyway).
Things I didn't like were some of the lighting effects. In floor 1, the lights emitted a hideous yellow blob and the tint didn't look nice as well; it was like a thick dark glop covering my screen. But those are just minor nitpicks, really.
I'm currently at the start of floor 2 (a bunch of rats just killed me) and I'll pick this up again later!

Lunar Wish: Orbs of Fate

Why do you say that? My horror game and Lunar Wish are in parallel universes, just so you know :P
Feena does not say anything in the swamp path scene, although I am confused as to why you get a missing actor error. I don't get anything of the sort...
Does it break the game for you?

Kaze, I should left it so that you can continuously defeat those kobolds again and again, though you bring up a good point of making them so that they disappear forever once defeated. I'm not sure which one to go for.

Lunar Wish: Orbs of Fate

If it's V1.03, it's definitely possible with less recovery pods. If you'd like, I can use your save file and then record a video of me beating the boss.
I make Fate the item user as she has a double effect on items when using them - That's why recovery pods restore 600HP when she uses them. Don't forget, you have milk to restore saber's SP. If you have volt strike, it's even easier as you can paralyze the boss (although, it's still possible with other electrical attacks from Saber). Tash is good for knocking out the small monsters. Fate can as well if you've levelled shine.


EDIT: Oh, nvm - I'm glad to see you manage.

Lunar Wish: Orbs of Fate

What version are you running?

Lunar Wish: Orbs of Fate

Mwahahaahah~ I mean, dependent on what version you're playing from, I toned down the difficulty on kobolds. I think it's hard on V1.00 and V1.01, but much calmer and cooler on V1.02.

Roy, if you're playing 1.02 or above and you're a pro grinder, you're going to find the game relatively easy actually as grinding isn't shouldn't be required (1.02 and up only).