MAGIAVW'S PROFILE

I am an English Major that knows nothing about making games. I still want to make one, anyway.

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author=Daria
If you feel that way, why are you asking for advice?

Just make the game you want to make. But even if you don't like the style of smaller maps you will still benefit from practice. Level design is a skill like any other and the more you do it the more you'll improve.


Sorry for being rude, this has just had me upset all day. I wanted to make a game page here, but it was rejected due to my maps. I came here to find out what I did wrong.

New Developer Mapping Help Thread

author=Daria
author=MagiaVW
...I don't think I can work on maps anymore until I at least get the sprite issue fixed. I want everything to be proportionally correct and that bed was too small if nothing else.
Practice making maps anyway. Even if you don't end up using them. You need to develop your skill and learn how to manipulate the tilesets. Your first couple of maps are going to suck anyway (because everyone's first maps suck) so you might as well get that out of your system on something that won't be used in your game.

Also advice, if you spend all your time agonizing over finding the perfect graphics you will never finish a project. Just use what you have now. And replace assets later.


Explain to me then how can I make a map if the maps that are "good" are awful looking to me and nothing that I want to make?

New Developer Mapping Help Thread

...I don't think I can work on maps anymore until I at least get the sprite issue fixed. I want everything to be proportionally correct and that bed was too small if nothing else.

New Developer Mapping Help Thread

That's the other major problem I have right now. I bought a character base set, but can't find any clothes that fit the sprites or upload it to the character generator.

Since I bought this set, I rather not waste the money by using something else.

As embarrassing as this looks, here's a link to the bedroom with the sprites in it.

Base Sprites.

New Developer Mapping Help Thread

Even if the sprites are going to be 48x96?

New Developer Mapping Help Thread

Actually, the black tiles are dead space. Same with the cave outline.

EDIT: Ok, wait, how's this?



New Developer Mapping Help Thread

Are these any better?







(If you are wondering why there are tiles behind the treasure, it's spoilers. I had the lighting effect on so they couldn't be seen. However, this made so you couldn't see the outer edges either.)

New Developer Mapping Help Thread

@Corfaisus I am always nervous when doing shadows, even on normal drawings. My mind can't focus and I end up thinking I'm not putting enough in. The second is a mere dungeon hallway. I didn't know what to put in it. Finally, I know I messed up with the door. I thought improvising would be a good idea.

@StormCrow The first two maps were the first two maps I had done ever. I am trying to do better, but apparently, it wasn't enough.

New Developer Mapping Help Thread

author=Corfaisus
I don't see the problem with your maps. Obviously we all have room for improvement, but only the first one is truly "bad", and that's only because there should be variation to a naturally occurring cave.

Can you provide what exactly the denial message said?



Denied
Reason: Mapping needs a bit of work when it comes to understanding tile usage. I recommend checking out some tutorials and making use of feedback threads.

New Developer Mapping Help Thread

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