MARCUS'S PROFILE
Marcus
436
I am one half of Outhouse Studios.
I like to make films, games and comics.
During the day I teach Japanese and during the night I perform as a fire twirler or acrobat when I can get the work.
My favorite genres and styles are: Horror, Sci-fi, Western and fantasy.
I like to make films, games and comics.
During the day I teach Japanese and during the night I perform as a fire twirler or acrobat when I can get the work.
My favorite genres and styles are: Horror, Sci-fi, Western and fantasy.
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Picturesque
I'm really enjoying it so far. Being able to run would be great.
Yea, it's good to have people play your game and give you feedback, a couple of people are doing that for me right now and I've gotten some good stuff.
Do you think you'd be able to test play mine for a bit before I finish it next month?
You can take resources form it if you want.
Yea, it's good to have people play your game and give you feedback, a couple of people are doing that for me right now and I've gotten some good stuff.
Do you think you'd be able to test play mine for a bit before I finish it next month?
You can take resources form it if you want.
Picturesque
This is a solid game, I'm just picking up a couple of minor things here.
The tile you are using for the tops of walls, you should probably go into the chipset editor and put a SQUARE on top of that tile. Right now you can't walk through any part of it and you probably want to make it behave like roofing, so people can walk under slight ledges.
Also, did you mean for the main character to walk this slowly. It's a bit harsh.
Aside from the walk speed I like it a lot.
EDIT:
The only way I was able to get to that door in the basement, when the light was off was to allow myself to die and stick a piece of bluetack to the monitor where the door is. With the guy right behind you, and the exit at some unknown position along the bottom wall that bit is just too hard to do, and re-walking the basement at that speed over and over is painful.
The tile you are using for the tops of walls, you should probably go into the chipset editor and put a SQUARE on top of that tile. Right now you can't walk through any part of it and you probably want to make it behave like roofing, so people can walk under slight ledges.
Also, did you mean for the main character to walk this slowly. It's a bit harsh.
Aside from the walk speed I like it a lot.
EDIT:
The only way I was able to get to that door in the basement, when the light was off was to allow myself to die and stick a piece of bluetack to the monitor where the door is. With the guy right behind you, and the exit at some unknown position along the bottom wall that bit is just too hard to do, and re-walking the basement at that speed over and over is painful.
Picturesque
Ok, so...I got the message saying that she was creeped out and wanted to leave. So I tried the door. But it was only after I tried the door and found it locked that I took the photo of the blood on the wall. So the murderer didn't come out, Instead I got a chance to walk around some more...and the door was open, the music changed but he didn't appear until I went into the dining room. Hard to explain but the basic message is I messed up the trigger for the guy with the sheers.
also, the camera pans up for a second after you try the door, for some reason. Is it to show the blood?
EDIT: ah, I realise why it pans up now that I triggered the event properly.
The murderer's door doesn't lead anywhere.
After you've escaped the murderer and try the front door again, the message is accompanied by what must be an old version of Cecelia's face.
also, the camera pans up for a second after you try the door, for some reason. Is it to show the blood?
EDIT: ah, I realise why it pans up now that I triggered the event properly.
The murderer's door doesn't lead anywhere.
After you've escaped the murderer and try the front door again, the message is accompanied by what must be an old version of Cecelia's face.
Picturesque
Alright man, I like the sneaking into the haunted mansion bit. I reckon that the switch that allows you to pick up the rope should be thhrown when she gets to the gate and says "I'll have to find anther way around"
the way it is, When she said that I immediately went "ok, I'll go and get that sweet piece of rope and climb over" but I couldn't yet, because I had to go back and click on a piece of wall first, so a bit of back and forth for something that only takes a second to work out.
A tiny thing: the shiney object on the small, round table....first floor, far right room. That object needs to be made a fixed graphic or something. If you clock on it from the right hand side it spazzes out and turns into upside down people and other objects.
the way it is, When she said that I immediately went "ok, I'll go and get that sweet piece of rope and climb over" but I couldn't yet, because I had to go back and click on a piece of wall first, so a bit of back and forth for something that only takes a second to work out.
A tiny thing: the shiney object on the small, round table....first floor, far right room. That object needs to be made a fixed graphic or something. If you clock on it from the right hand side it spazzes out and turns into upside down people and other objects.
Picturesque
The Eyes Of The Forest
The Eyes Of The Forest
I'm quite happy with how this turned out but I'm trying not to use the RPG maker battle system so much, so feel free to use this monster in your games.
The Eyes Of The Forest
author=Jear77
cool, let me know when you're there...
The reason i ask about the 2nd floor is because I go up from one side and it says, after it's unlocked "locked from the other side" and when I go up through the side with the generator (and slashing monster) to the 2nd floor it says "it's stuck"
Hmm, this is a problem...I have never encountered this. I'll have to go and see what's causing it.
Thanks for the heads up.
EDIT:
I know why this is. The door to the second floor will not open until you've figured out what to do with the red cross shield and the stone feather emblem. Try examining them.
The Eyes Of The Forest
Nope, when the generator is fixed you should be able to walk right up to the second floor by using the stairwell. Well, you should be able to go up there before you fix the generator but you wouldn't be able to see.
I'm playing through again to test all the new stuff and I'm up to the school, so I'll be at the asylum pretty soon.
I'm playing through again to test all the new stuff and I'm up to the school, so I'll be at the asylum pretty soon.
The Eyes Of The Forest
Wow, that's an incredibly generous offer but there is no set script. It's all been written as we go, from the initial story outline, which is less than a page long.
Yea, since the fancy dialogue system can't be used the whole way through without major MAJOR reconstruction, maybe the whole thing needs to go. I thought it would be fine to use just for cut scenes, so the player knows that this conversation is different from a regular one, but really it might just confuse people and make them wonder why the dialogue box changed.
As long as the font is the same for you I'm happy, I'd freak out if people got that horrible block one where the letters mash together, that would ruin everything.
How far through are you now? And how many minutes?
This is all so helpful, since I know where to go it's no help timing myself.
Yea, since the fancy dialogue system can't be used the whole way through without major MAJOR reconstruction, maybe the whole thing needs to go. I thought it would be fine to use just for cut scenes, so the player knows that this conversation is different from a regular one, but really it might just confuse people and make them wonder why the dialogue box changed.
As long as the font is the same for you I'm happy, I'd freak out if people got that horrible block one where the letters mash together, that would ruin everything.
How far through are you now? And how many minutes?
This is all so helpful, since I know where to go it's no help timing myself.