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Pixel artist needed

Sent. Anyone else?

Pixel artist needed

I'm working on a new project and putting together a team. I've got a storyteller, a mapmaker, and a portrait/background artist, but so far no one who can do pixel art. I need someone with skills in that area, particularly tilesets.

The potential exists for this project to be released commercially; if so, all team members will receive a share of whatever profits are made, but I can't promise anything.

Details available upon request if anyone is interested.

What event commands from RM2K are different in RM 2K3?

I've noticed as I work on the project importer code for the TURBU project, a new engine I'm working on to improve upon the basic concepts of the RPG Maker 2K line, that several of the event commands have been expanded in RM 2003 and contain more information than they did in RM 2000. For example, Teleport now contains a Direction, and Key Input Processing can scan for a much broader range of keys.

Does anyone have a list of commands that changed from RM2K to RM2K3? I want to make sure I don't miss any, and that I can correctly handle commands from both systems.

Don't Repeat Yourself

Yeah, what Max said. RM2K's script system is Turing complete, (or would be if it could access infinite memory, of course,) and the large blocks of script implementing the turn-based strategy minigame I was discussing are definitely code. I see "events" as more of a paradigm, describing the way the script code gets activated.

Don't Repeat Yourself

Yeah. Kentona has offered to add TURBU to the Engines section here once I get it far enough along that you can build and play projects with it. It's not finished yet, but I've gotten pretty far.

Don't Repeat Yourself

Yeah, I know exactly what you mean about the scripting not being anywhere near powerful enough. You will be able to do that right in TURBU. That was my main motivation for starting to work on it.