MELKINO'S PROFILE
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Interracial Relations
Being mixed, I don't have a problem with it. Many of my relatives and family friends are in interracial relationships too.
(as if anyone could say "I'm against it" without inciting a shitstorm in this topic :p)
(as if anyone could say "I'm against it" without inciting a shitstorm in this topic :p)
Icons and Tile sets
The Screenshot Topic Returns
@Kyrsty
Some of the letters in that dialogue box are cut off because of Ace's buggy font processing. There's a fix for that!
Some of the letters in that dialogue box are cut off because of Ace's buggy font processing. There's a fix for that!
Requests for Deckiller to review your... Penis?
Today is Craze's Bowing Out
Faith, religion, and hell for the RPG community
A song for Craze's birthday
Faith, religion, and hell for the RPG community
A song for Craze's birthday
Today is Craze's birthday!
Tribute to the Ancient Ones :)
Cave Tile Conundrum
Video game caves can be greenish too. (it's around 1:37:50 in case the link goes to a different time)
I wanted to use non-brown colors for this dungeon because many of the maps before it have a lot of brown in them, and I didn't want the locations to blur together in the player's mind. But yeah, I plan on putting in explanations why the cave is the way it is with things like cutscenes and scattered journals. :)
I wanted to use non-brown colors for this dungeon because many of the maps before it have a lot of brown in them, and I didn't want the locations to blur together in the player's mind. But yeah, I plan on putting in explanations why the cave is the way it is with things like cutscenes and scattered journals. :)
VX Tile Layers
VX doesn't really have layers like in the older rm engines. The tiles on B-E can go on top of the tiles in A1-A5, but they can't overlap each other without being erased. You can also use events as a third layer, but they can slow down the game.
Video thread
Cave Tile Conundrum
author=CrazeMelkinoI meant edit or rewrite the bonus bar script you're using; my work is ingrained directly into my battle engine itself, not a stand-alone script. The way it works, though, is that it builds points used as party-wide MP as your characters land hits - you're using a system where your hits build points that provide special auras, right? That should be easy to code.CrazeThat sounds cool, what does the VX version of your script do?
If you need help with the bonus bar script, I've done something very similar from scratch for my own projects (multiple times; I coded it in VX, and then again in Ace). I could probably either edit or rewrite it for you, as long as you don't need it instantly.
Ah, I see. Here's the script, the lines with "MK" in the comments are my edits.
The way it works is that whoever levels up their bar gets a random state from an array applied to someone on the corresponding side. There's HP/MP healing and damage options in it too, but they refused to work and I decided not to use them anyway. Ideally, I would've used the mode where the actors and enemies share one bar (competition mode = false) and whoever fills it up gets the bonus. But I have no idea how to make it check who leveled it up. ._.
But I'm not in a rush or anything, since I see you're in that VX Ace contest!














