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MELKINO'S PROFILE

Melkino
solos collectors on purpose
2021
Exploitation is not flattery or praise

(Steam)
Catharsis
Intertwining storylines in a land of steam and broken dreams

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Interracial Relations

Being mixed, I don't have a problem with it. Many of my relatives and family friends are in interracial relationships too.

(as if anyone could say "I'm against it" without inciting a shitstorm in this topic :p)

Icons and Tile sets

The Screenshot Topic Returns

@Kyrsty
Some of the letters in that dialogue box are cut off because of Ace's buggy font processing. There's a fix for that!

Requests for Deckiller to review your... Penis?

Today is Craze's Bowing Out
Faith, religion, and hell for the RPG community
A song for Craze's birthday

Today is Craze's birthday!

Happy birthday :D

Tribute to the Ancient Ones :)

1) Super Mario RPG
2) Shadow Hearts: Covenant

Cave Tile Conundrum

Video game caves can be greenish too. (it's around 1:37:50 in case the link goes to a different time)

I wanted to use non-brown colors for this dungeon because many of the maps before it have a lot of brown in them, and I didn't want the locations to blur together in the player's mind. But yeah, I plan on putting in explanations why the cave is the way it is with things like cutscenes and scattered journals. :)

VX Tile Layers

VX doesn't really have layers like in the older rm engines. The tiles on B-E can go on top of the tiles in A1-A5, but they can't overlap each other without being erased. You can also use events as a third layer, but they can slow down the game.

Video thread

Cave Tile Conundrum

author=Craze
Melkino
Craze
If you need help with the bonus bar script, I've done something very similar from scratch for my own projects (multiple times; I coded it in VX, and then again in Ace). I could probably either edit or rewrite it for you, as long as you don't need it instantly.
That sounds cool, what does the VX version of your script do?
I meant edit or rewrite the bonus bar script you're using; my work is ingrained directly into my battle engine itself, not a stand-alone script. The way it works, though, is that it builds points used as party-wide MP as your characters land hits - you're using a system where your hits build points that provide special auras, right? That should be easy to code.


Ah, I see. Here's the script, the lines with "MK" in the comments are my edits.
The way it works is that whoever levels up their bar gets a random state from an array applied to someone on the corresponding side. There's HP/MP healing and damage options in it too, but they refused to work and I decided not to use them anyway. Ideally, I would've used the mode where the actors and enemies share one bar (competition mode = false) and whoever fills it up gets the bonus. But I have no idea how to make it check who leveled it up. ._.

But I'm not in a rush or anything, since I see you're in that VX Ace contest!