MERLANDESE'S PROFILE
Merlandese
3235
Placebo Love
A lonely office worker is guided by a silent Muse to solve the mystery behind his two Doppelganger Soulmates.
A lonely office worker is guided by a silent Muse to solve the mystery behind his two Doppelganger Soulmates.
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RTP vs. Custom Graphics
author=Corfaisus
You've got a thousand people to compete with that take the "it's old school, guys" approach, but these just come across as lazy more than anything. VVVVVV isn't winning any awards for its graphical prowess, I can promise you that.
That's an interesting example, but even if you recognize that RTP looks artistically better than VVVVVV, and even if VVVVVV were arguably worse than every RTP-based game, the custom assets it has gives it identity, and a highly recognizable one at that. There's tremendous value in seeing Captain Viridian's simple visage.
When people look at a unique character, they make an association to the games or the franchise. When people look at an RTP asset, they make an association to a game engine. I don't think VVVVVV would be doing itself a favor if it used Ralph as the main character. So it may not be getting any awards in graphical prowess, but it's certainly more distinguished.
RTP vs. Custom Graphics
- Should I keep trying to make custom graphics? (Keep in mind that I plan to replace most of the RTP with this style)
Yes, always. It will help you grow as an artist and designer as well as help you appreciate the limits of the artistic assets you are using.
- Even if they suck, it would be better than simply using the RTP?
For the experience, always.
The RTP assets are amazing, and they are made by talented people. But in the end you should consider using things that reflect your own individual game. I would suggest using RTP as placeholders, and reflect on how useful they are and how great it is that someone made these for you to learn from, but the finished game should lean more on unique assets.
- Maybe I should try something different?
Maybe, maybe not. So long as you keep trying and keep getting better you'll never be unsatisfied. :)
- What is your opinion about games made using only the RTP? Or about games with ripped graphics?
Experimentally, I approve. But as a consumer I don't trust a game that uses stock assets, RTP or otherwise.
- Post your experiences with these kind of problems
Art is hard. That's the problem. XD
RTP is easy to use and works as a great set of training wheels, but I decided long ago not to use them and it's been for the best. I hire artists now, and I think I have learned to appreciate them more because of my experience trying to craft my own assets.
Yes, always. It will help you grow as an artist and designer as well as help you appreciate the limits of the artistic assets you are using.
- Even if they suck, it would be better than simply using the RTP?
For the experience, always.
The RTP assets are amazing, and they are made by talented people. But in the end you should consider using things that reflect your own individual game. I would suggest using RTP as placeholders, and reflect on how useful they are and how great it is that someone made these for you to learn from, but the finished game should lean more on unique assets.
- Maybe I should try something different?
Maybe, maybe not. So long as you keep trying and keep getting better you'll never be unsatisfied. :)
- What is your opinion about games made using only the RTP? Or about games with ripped graphics?
Experimentally, I approve. But as a consumer I don't trust a game that uses stock assets, RTP or otherwise.
- Post your experiences with these kind of problems
Art is hard. That's the problem. XD
RTP is easy to use and works as a great set of training wheels, but I decided long ago not to use them and it's been for the best. I hire artists now, and I think I have learned to appreciate them more because of my experience trying to craft my own assets.
When do you consider yourself "good" at something?
Never giving up is probably the best advice, but I wouldn't use it as a qualifier for being good. Some people SHOULD give up. :P
I always just assume Solitayre is great at everything.
I always just assume Solitayre is great at everything.
[RMXP] Working with Dropbox
Yes, it's VERY possible. I do most of my RMXP edits inside Dropbox because of how small they are.
Just be careful with how shared edits work. I share projects with other devs and if you are both working on the game at the same time, the saves can overlap and progress can be undone.
Just be careful with how shared edits work. I share projects with other devs and if you are both working on the game at the same time, the saves can overlap and progress can be undone.
RMN's (New) Favourite RM Games Of All Time Thread (2016 Edition)
author=Cap_H
I can see at least ten better games than To The Moon, which are on the list. And don't take me wrong, I liked the game. To the moon is too much middle-aged Nicholas Cage to be the best.
Psht. Let's be fair... it's more of a middle-aged Jim Carrey. :P
But really, pad out a list so there aren't so many entries that are tied for the same place! That gets under my skin.
[Poll] Is It Ever Too Late For Updates?
author=GreatRedSpirit
If you want to do it then just do it. The Video Game Police ain't gonna show up to your door with thumbscrews because you updated some ancient relic of a game.
If the Video Game Police don't enforce this kind of behavior then what are our taxes paying for!?
[Poll] Is It Ever Too Late For Updates?
OXENFREE is an awesome indie game that came out early this year and just release an update for New Game+, as well as a couple of other neat things. The New Game+ adds a lot to the game as a whole, but without it the game was by no means incomplete. It's a real bonus.
It got me wondering, though, if it's ever too late to add more stuff to your game. Like, if they released OXENFREE two years ago and JUST NOW gave the New Game+, would that be seen as bad? Would it breathe new life into the old? Would it be seen as pathetic, as if they should have done this awhile ago?
We don't have as limited control over patches and updates as developers did in the 90s and before, so we could update graphics and performance and fix typos and add features for as long as the sun supplies us with sweet, sweet energy!
What's the consensus on this?
Is there a "soft" or "hard" time after which it's no longer appropriate to adjust a published game?
It got me wondering, though, if it's ever too late to add more stuff to your game. Like, if they released OXENFREE two years ago and JUST NOW gave the New Game+, would that be seen as bad? Would it breathe new life into the old? Would it be seen as pathetic, as if they should have done this awhile ago?
We don't have as limited control over patches and updates as developers did in the 90s and before, so we could update graphics and performance and fix typos and add features for as long as the sun supplies us with sweet, sweet energy!
What's the consensus on this?
Is there a "soft" or "hard" time after which it's no longer appropriate to adjust a published game?
RMN's (New) Favourite RM Games Of All Time Thread (2016 Edition)
01. Halloween Bash
02. The Heart Pumps Clay
03. Halloween Flop
04. Quintessence: The Blighted Venom
05. Free Spirits
06. Sunken Spire
07. Do You Remember My Lullaby
08. Sunset Over Imdahl
09. Finding Eden
10. LISA
Honorable Mention: Oh! Ko! and Oneshot
02. The Heart Pumps Clay
03. Halloween Flop
04. Quintessence: The Blighted Venom
05. Free Spirits
06. Sunken Spire
07. Do You Remember My Lullaby
08. Sunset Over Imdahl
09. Finding Eden
10. LISA
Honorable Mention: Oh! Ko! and Oneshot
Whatchu Workin' On? Tell us!
author=Zephire98
Okay, a little update on some sprites that I posted up here several days ago:
Is it just me, or do the sprites look smaller and different? :P
Looks good!
I like what you're doing with the colored names. Would it look good if the first letter and underline were the brighter colors and the following letters were darker? At a quick glance it looks like you have a character named aleb. XD













