MERLANDESE'S PROFILE
Merlandese
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Placebo Love
A lonely office worker is guided by a silent Muse to solve the mystery behind his two Doppelganger Soulmates.
A lonely office worker is guided by a silent Muse to solve the mystery behind his two Doppelganger Soulmates.
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Fundamental RPGology Thread
author=karins_soulkeeper
I thought everyone had ace rtp here.
D'oh! Nah, I don't have any RTPs other than XP. Looks like I'll be getting this one, though! Your game is up next, just as soon as I get it running. :)
So far I've completed 5 entries, if anyone's really interested in that. XD
Fleuret Blanc.
Thank you! Glad you're enjoying it!
You can stumble your way through any safe if you like, but the clues for the bedroom safe work like this:
/ R4 / = move right four spaces
Each clue gives you a row of three of those. For example:
/ R4 / / R1 / / L4 /
But then you also have this type of clue:
/ 20 / / C / / Q /
When you collect all three rows, they might look like this:
/ R4 / / R1 / / L4 /
/ 20 / / C / / Q /
/ D2 / / U5 / / D2 /
Each column is an input for the code. If you start at the letter/number given (like "20" or "C"), then move the directions of the other clues in the column, you get the input needed. The leftmost column is the first input, the middle is the second, and the third column is the third input. :)
It's a little complicated, but it's also like that because the code isn't the same for every player.
You can stumble your way through any safe if you like, but the clues for the bedroom safe work like this:
/ R4 / = move right four spaces
Each clue gives you a row of three of those. For example:
/ R4 / / R1 / / L4 /
But then you also have this type of clue:
/ 20 / / C / / Q /
When you collect all three rows, they might look like this:
/ R4 / / R1 / / L4 /
/ 20 / / C / / Q /
/ D2 / / U5 / / D2 /
Each column is an input for the code. If you start at the letter/number given (like "20" or "C"), then move the directions of the other clues in the column, you get the input needed. The leftmost column is the first input, the middle is the second, and the third column is the third input. :)
It's a little complicated, but it's also like that because the code isn't the same for every player.
Fundamental RPGology Thread
Fundamental RPGology
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I think Kant's is missing. But other than that, she should definitely appear on an episode of Hoarders. XD
Fleuret Blanc.
author=ivoryjones
Ahahaha wow whoops that's embarrassing even got Hasvers to say 'caterpillar' xD
Not a big deal. I'm a fan of caterpillars. XD
author=ivoryjones
Last question: Are you gonna make something like this in the future? This site needs more info-collecting game =D
It's likely.
author=arghThe centipede thing is the back history for a novella I intended to write, and the stone later gets used as the backstory to Last Word.I would very much like to read that novella.
Like any good darling, I murdered it after about 25,000 words. XD But I do have some written material on my main site, Twelve Tiles. I think you might enjoy "The Veterans" if anything.
author=argh
And does this mean that Last Word is set in the same universe as Fleuret Blanc, or is Last Word simply set in a universe where that tale is literally true?
Yeah, they're the same universe, you could say. Neither game has a reason to approach the connections. But the odd rules of Last Word are a byproduct of St. Lauden as a place, not as a "universe." The attitudes everyone have are byproducts of St. Lauden's isolation (a large island set in the English Channel) and its strict military government (which keep them fairly ignorant to other cultures).
In that game, they discuss The Mouth as a machine you might use on enemy forces, but the military knows well enough that the effects of that sort of weapon will only really work on its own people. As you leave St. Lauden, your adherence to what you might call "Last Word Rules" fade out quite a bit.
Fleuret Blanc.
author=Hasvers
Unfortunately, they tried that once with Eddie Murphy...
More than once, unfortunately... *Shivers*
author=Hasvers
How did you come up with the concept by the way (Fleuret Blanc, I mean, not Ben Kingsley)? You should make a kind of commentary or blog post, that would be interesting...
I never thought of doing so. There's a lot of thought that went into it, but two things really drove the creation: I wanted to make a full game within a year, and, like the Ghandi quote says, I wanted to make a game I would have liked to see in this world. Really, I'm this game's biggest fan. XD Don't let me nerd out on it too hard.
author=argh
Maybe it didn't transfer to NG+ properly? Some other points (like "enjoys cooking") were absent on my NG+ run as well and I had to rediscover them.
Maybe! I'll write that down too and be sure to look into it.
And are the stone and centipede stories based on fables like the other three (for some reason I thought of The Very Hungry Caterpillar for the second one), or are they wholly your own creations?
I never made the connection to The Very Hungry Caterpillar, but that would have been kind of clever if I did that on purpose! Damn, I missed my shot! XD
I made those two hidden stories, which is why they're the two I chose to hide. In the "universe" of Fleuret Blanc, those tales are real tales, but the player can't relate to that. Instead, the warping of popular fictions is what gets the spotlight. There's a touch of hidden relevance to all of it that's hard to explain, but to keep in line with the question, yeah, I made them up.
The centipede thing is the back history for a novella I intended to write, and the stone later gets used as the backstory to Last Word.
I'm also curious about the two secret conclusions now. I've looked over all the POIs but they all seem to relate to stuff revealed in the main plot - the judges and so forth.
I was a bit misleading. When I said there are POIs, I meant that there are literally points that you would take interest in written into the game. But you never see them. There are no journal entries or sticky notes, yet they exist.
For example:

If I had added a POI effect to that top panel, you might start connecting dots in your head. As it stands right now, you're still given that small, interesting point, but the game never explicitly tells you to pay attention. The two hidden conclusions are made using these similarly hidden points of interest. Figuring them out requires the player to do a bunch of thinking on their own, but they're completely optional and, more than likely, highly speculative if you can't think of which bits of information connect.
In any case, these revelations have no effect on the game itself, so don't worry too much about it. XD
Fleuret Blanc.
First off, it's a centipede! XD
So you're telling me that Broken Time is... broken? Dammit! XD Let's pretend for a moment that it's some highly symbolic social commentary, at least until I make the patch. :P
Thanks for all of these bugs, too. I'm not as worried about the New Game + bugs as much as I should be, but some of these others should probably be fixed up. Where were you when I needed you two years ago!? XD
Hasvers is right; there are only five stories, three of which you hear in the main plot and two of which are tucked away in the attic. Squeaker has a preference for high-altitude story-weaving, I guess. You can easily see all of his tales in a single playthrough. And, although it's not easy to happen upon (Hasvers' dilemma in action, I suppose), there's a way to see everything in a single playthrough.
According to my data, you can get it during the Wednesday Member Luncheon. You have to ask Le Neuvieme about himself when you're investigating with Roland. He should tell you about his family ties to magic, and when Flore asks him to perform some for her, he gets reluctant. Then he takes off his hat and we can see him for who he really is: Ben Kingsley! He truly is in everything!
(Actually, in my headcanon, Le Neuvieme looks a lot like Kiros Seagill from FFVIII. Not that that matters. You can imagine him as Ben Kingsley if you like. :P)
As far as that last question is concerned, your guess is as good as mine. All of the objects pre-date the creator of the term used to describe them. It could be any of those five, or something else entirely. It could be that the first "fleuret blanc" was actually a white fencing blade of some sort. Or maybe it was Grams' cookbook all along, and that she's actually the immortal Ben Kingsley in disguise!
Look, if he can pretend to be the Mandarin, he could be anybody!
author=argh
A bug: Broken Time doesn't seem to work at all. I press the right buttons, but I don't ever get any style points.
So you're telling me that Broken Time is... broken? Dammit! XD Let's pretend for a moment that it's some highly symbolic social commentary, at least until I make the patch. :P
Thanks for all of these bugs, too. I'm not as worried about the New Game + bugs as much as I should be, but some of these others should probably be fixed up. Where were you when I needed you two years ago!? XD
author=ivoryjones
@Argh
And I'm kinda wondering that myself. I only knew Squeaker told stories in the attic waaay too late in the game and got 2 of them. :|
Hasvers is right; there are only five stories, three of which you hear in the main plot and two of which are tucked away in the attic. Squeaker has a preference for high-altitude story-weaving, I guess. You can easily see all of his tales in a single playthrough. And, although it's not easy to happen upon (Hasvers' dilemma in action, I suppose), there's a way to see everything in a single playthrough.
author=argh
I also can't seem to get Le Neuvieme's second bio fact ("Rarely performs magic"). The guide says you get it through luncheon, but I didn't get it. Is it only on a certain day, or random, or what?
According to my data, you can get it during the Wednesday Member Luncheon. You have to ask Le Neuvieme about himself when you're investigating with Roland. He should tell you about his family ties to magic, and when Flore asks him to perform some for her, he gets reluctant. Then he takes off his hat and we can see him for who he really is: Ben Kingsley! He truly is in everything!
(Actually, in my headcanon, Le Neuvieme looks a lot like Kiros Seagill from FFVIII. Not that that matters. You can imagine him as Ben Kingsley if you like. :P)
As far as that last question is concerned, your guess is as good as mine. All of the objects pre-date the creator of the term used to describe them. It could be any of those five, or something else entirely. It could be that the first "fleuret blanc" was actually a white fencing blade of some sort. Or maybe it was Grams' cookbook all along, and that she's actually the immortal Ben Kingsley in disguise!
Look, if he can pretend to be the Mandarin, he could be anybody!
Fundamental RPGology
author=outcry312
I'll figure something out.
Please do! The heart of the contest is in checking out these different ideas; leaving yours out would be a loss, for sure. Even if you have to develop it later I'd like to see what you've come up with under the stipulations of the contest.
author=Treason89
Somehow I felt into that group (probably because I recieved a similar comment from the friendly Marrend) so I made a new version (v1.3) for my entry. I just added a few lines in Chryst&Pry and Almadana EASY battles, to clarify the system behind the battles.
I still haven't tested this out for lots of reasons, but I'm glad the game is getting a good chance to be tested and developed before the time I actually have to judge it. I'll definitely give it my full attention, and I'm excited to try it out!













