MILENNIN'S PROFILE

I create games because I enjoy gaming, telling stories, writing dialogue and drawing. Making a game is all of those things combined into one. However, my greatest passion with game making is designing battle systems that require thought and resource management within battle itself. I'm always looking into improving my skills, so if you've played one of my games, please do leave a piece of feedback on my page.
BETA
A lighthearted, quest-driven RPG

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Days since submitting game - No views, still pending?

It's been some days now since I've submitted a game, but it still has 0 views, and pending? Now I know it took a few days to get my first game accepted, but it got views early on, so I knew it was being looked at at least... Is the whole site staff sick or something, or what's going on?

[RM2K3] Releasing Demo - Fixing font issues?

As I'm nearing the completion of my game's first demo, I'm wondering what I need to do to ensure that the font is readable for people who'll download my game?

I know RM2K3 has some font issues, because I have some other people's RM2K3 games that I got years ago with fonts that are hardly readable at all, and I have my own game from like 10 years ago, with a different font that's more readable, yet still different. Then I have my current project with a font that's very readable, it looks similar to my RM2K game's font after installing the font patch.

I don't understand why there's all these different fonts, and how do I know what it'll look like on other people's PCs? And if there's a way to ensure a good and readable font for everyone who downloads my demo?

Top left is from my old game from 10 years ago.
Top right is from my current project.
Bottom is from another game that I downloaded years ago (it appears more readable in the screenshot, but when playing the game it's worse).

[RM2K3] Unable to get party fully healed above level 1 with...

Thanks due to the way I've set up the equipment system in my game, I seem to be unable to get my party fully healed above level 1... and I'm kinda stuck on the system now.
This is basically what it looks like in the parallel running common event:


It stores the character's data, then class changes it - (the class change is purely cosmetic, it changes the way a character looks in battle, depending on their equipment) - then it reads the stored character data to restore any changes done due to the class change. Since I make it lose all my character's EXP, and then read it again to get it back up to what it used to be (I have to, since class change can only remember current level, not EXP) it re-levels my character every time. And levels don't re-add the extra HP, lol.

So, I guess what I'm asking is if there's a way to make it work without dropping the equipment system that I want in my game?

[RM2K3] Losing a battle always results in Game Over?

I don't like Game Overs, so what I want is for the player to return to a checkpoint after dying. Under Battle Layout tab, I linked Death Handler to call a common event, and to teleport before executing Death Handler, but neither of these things work when my party dies to a random encounter. It just goes to the Game Over screen.
In an encounter initiated by an event with the option of Defeat Handler set to execute custom handler, it flashes the map where I activated the event, then goes to the Game Over screen, ignoring my custom handler.

Am I missing something?

[RM2K3] Questions about Intelligence stat and skills

Lol, welcome to another noob topic by me. I'm working on combat for the first time, and I'm not really sure about a few things.
What exactly does the Intelligence stat do?
When making a skill, what does Intelligence Influence do?
I think I know what Attack Influence does, but not 100% sure about that one either...

[RM2K3] Keep screen tint after teleport

When the player teleports the screen always returns to normal tint (100%), is it possible to make it stop doing that, so it keeps the tint I set to the screen before the teleport?

[RM2K3] Weird teleport behaviour

I have this one map where I have an NPC that teleports the player to another part of the same map after some dialogue. But for some reason the teleport command is ignored UNLESS I put it twice in the event commands. Having this same event on another map has no problems teleporting with 1 command. Tried placing another object that teleports the player upon interact, but the player needs to interact with it twice for it to teleport. On the other hand, teleports that activate upon hero touch do work just fine on the map.
Yeah, I'm new to RM2K3... I dunno what the problem is here. I guess it's nothing big since it's pretty easy to circumvent. But still, I wanna know what kind of stuff can block a teleport like that.
(teleport is set to allowed on the map btw)

[RM2K3] Battle Command - Link to event - How does it work?

In RPG Maker 2003, under Battle Layout > Default Battle Commands > setting a new battle command with the archetype of Link to Event. How does this work? What event does it link to?

Which faceset?

Made 2 facesets for the same character, but not 100% sure which one to go with, cause I kind of like them both, lol. What do people think?

The one on the left is a complete retrace of the faceset for the character used in my previous game, but in higher resolution and quality this time. The one on the right is the new one, making the hair less spikier, and having the cloak a bit different.

[RM2K3 request] Display enemy health bars

Is there a plugin for RM2K3 to display enemy health bars? Or would anyone be willing to make this, or explain how to make something like this?