MOMEKA'S PROFILE

Hey, my name is Fredrik.
During the days I run a small game company with some friends.
On my spare time I like to tinker on weirder smaller stuff. In the past I've made some Gameboy games and I often participate in the Charas Community Games .
Here I will post and share everything I do with rpg maker.

Dread The Rabbit
A roguelike made in Rpg Maker 2k3

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Screenshot Survival 20XX

author=Deltree
As for the variable limit: have you thought about encoding a row of tiles as a binary number (0 = passable, 1 = a block) to get the most mileage out of what you have? Obviously I have no idea how the algorithm works in your case, but it's something that comes to mind. For instance, the second row could be stored as 0110000000 = 384 decimal (which would be the variable value for that row), then doing some math to pick out where the 1's and 0's are. Probably a silly solution, but it could help with scaling up!


That's a great idea! Didn't think of that, I shall look into it.

Screenshot Survival 20XX

author=riderx40
Works really great..


Thanks!


author=InfectionFiles
That's awesome, Momeka! Was it difficult?


Took a couple of hours, but wasn't really that hard. That said the system is pretty limited with what you can do with it. Each tile requires 2 variables, so larger maps quickly gets out of hand. Real time wouldn't work that well either as each entity moving around with it would require their own sets of variables for the map.

That said it works quite nice for smaller turn based things. Thinking of writing up a tutorial for implementing it later.

Screenshot Survival 20XX

Wrote a small pathfinding system for 2003. It will be part of a cbs I'm going to do.



The red ground tiles are impassible.

Ghouls and ruins

author=Dopplespots
Wow. These look really good. You could make a really nice dungeon crawler with this!


author=InfectionFiles
These are amazing!

SAVE IMAGE SAVE IMAGE SAVE IMAGE

:D


Thanks guys. I appreciate it.

The Screenshot Topic Returns

Thanks Files and luiis.

author=BizarreMonkey



You really should change the color of the name, it's hard to read against that dark textbox.

The Screenshot Topic Returns

Made some more tiles and a robot with some questionable programming.

The Screenshot Topic Returns

Working on a chipset

The Screenshot Topic Returns

Thanks for the feedback.

author=0range00
momeka, that looks super interesting! That guy banging his head on the wall especially. What kind of game is this?

The plan is to do a short rmk2k3 game with some roguelike elements. You wake up in a dungeon filled with dangers and you have to find a way to escape. The dungeon will be generated from premade rooms, there will be permadeath and you get some stats how well you did in the end.


author=valkill101
Hello everyone, here a screenshot from my first completed game. It's called The Last Hour of Fairfield.

It was also my first time using the Zombie pack from the official store.

I love that face.

author=yuna21
Some Tristian screenies ( this game is seriously competing with Enelysion to see who makes it to the Full, Completed Gam mark first >< ).




Love the atmosphere on the forest image. The sudden change of stones tiles in the first looks a bit strange. Would probably look better if you could get another version or two of the same stone tiles and use that to give some variation to ground instead.

The Screenshot Topic Returns


The intro scene where you wake up in the ruins.


And this is the room where you will first see the ghoulish creatures that inhabits them.

Battleground:earth

@kentona
Hard to say. School starts next week so we might not have to much free time working on it. But there will atleast be a playable demo by the end of the year. (I hope)