MSTERLOUIE'S PROFILE
MsterLouie
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My name is Necther Louie Souribio.
Game Developer during the day.
Hobby Game Developer and Full Time Dad during the night.
I Code. I Create. I Play.
Game Developer during the day.
Hobby Game Developer and Full Time Dad during the night.
I Code. I Create. I Play.
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Default Fantasy: Aldo's Quest
author=Wilmhit
where can i download this??
There is currently no download but If I give an ETA to have a download it would be by March? It's still under development. :)
map.png
Swap in the Middle with Two
Theme Roulette
Didn't quite finish, was too busy. My theme was "Utopia" and the one I uploaded is a version of Utopia I guess. haha. An excuse for not finishing the game. The whole world is connected but no gameplay, no story but it can signify Utopia. I'll add in some gameplay later. :)
Seasons of RMN
Didn't get to finish mine on time. I became too busy by the time there was few days left. Oh well i'll leave it up on the sides for now and go back to my main game. Thanks for the event. I learned some more things I can add on mmy current under development game. :)
Image_6.png
Thanks for pointing that out. The image was cut off during the screenshot but I've updated it. now it should be fine. or does it still feel like there's a height issue?
Seasons of RMN
Nice break from developing my current game. Need some inspiration for puzzle mechanics I can use on my current game. :)
Question. Does it need to be a team? Or would only me on the team be ok?
Question. Does it need to be a team? Or would only me on the team be ok?
Default Fantasy: Aldo's Quest
Default Fantasy: Aldo's Quest
Default Fantasy: Aldo's Quest
Thanks Maddo_Loli! I want to design the game so that the players have a choice of where to go while still keeping with the game's main quest.
When you say look like "Diablo 2", do you mean the skill tree system in diablo 2 or the look of it? I would say it will be like a skill tree where placing a point on a skill opens up more powerful ones. In that sense it is like diablo 2's skill tree but in terms of looks i'll keep it simple and close to the default style provided by the engine (RMMV)
When you say look like "Diablo 2", do you mean the skill tree system in diablo 2 or the look of it? I would say it will be like a skill tree where placing a point on a skill opens up more powerful ones. In that sense it is like diablo 2's skill tree but in terms of looks i'll keep it simple and close to the default style provided by the engine (RMMV)