NOACCEPTANCE772'S PROFILE
The mad beast from the red lair.
Update 13:02:2016
Gawd, I've been gone from here for one helluva time! lol
Update 13:02:2016
Gawd, I've been gone from here for one helluva time! lol
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RPG_RT.Exe (RM2K3) does not work?
Yo yo, everybody!
So recently, I have been facing a problem.
I am on vacation so I could not bring my PC with me. That being said, It is obvious that I am doing this on another PC.
I wanted to work on my game but for some reason, whenever RPG_RT is opened, the screen (Whether windowed or full-screen) is black, then it hangs, then the window/screen just disappears.
The process is still running, at 60kb f memory and I cannot close it, nor can I end the process. If I try to, it does not end the process.
If I launch it from the engine, the same happens to the engine.
The pc is Windows 7, 32-bit, 2GB RAM, Pentium Dual core CPU E5300 @ 2.60GHz each core. RM2K3 and RPG_RT are set to windows XP compatibility mode.
I used RM2K3 on this pc before, during 2010 and everything worked perfectly :(
Can somebody please help me out here?
So recently, I have been facing a problem.
I am on vacation so I could not bring my PC with me. That being said, It is obvious that I am doing this on another PC.
I wanted to work on my game but for some reason, whenever RPG_RT is opened, the screen (Whether windowed or full-screen) is black, then it hangs, then the window/screen just disappears.
The process is still running, at 60kb f memory and I cannot close it, nor can I end the process. If I try to, it does not end the process.
If I launch it from the engine, the same happens to the engine.
The pc is Windows 7, 32-bit, 2GB RAM, Pentium Dual core CPU E5300 @ 2.60GHz each core. RM2K3 and RPG_RT are set to windows XP compatibility mode.
I used RM2K3 on this pc before, during 2010 and everything worked perfectly :(
Can somebody please help me out here?
The Screenshot Topic Returns
Yooo guys! I am back from a long period of being away. lol
And I got a new title, title pic, etc. lol
The Screenshot Topic Returns
The Screenshot Topic Returns
Here's a little beta of what I was doing with my FPS view crap. lol
I know there are glitches here and there, but please tell me your opinions :)
The reason I did not inflict any damage to him is because I faced a glitch, but I am gonna write about it in another topic.
The Screenshot Topic Returns
author=JosephSeraph
@NOACCEPTANCE772 wow, the animation must look really beautiful and must have been pretty troublesome, since it looks like it`s picture based..
Hehe, thanks, Joseph :)
Oh it is really troublesome as each petal is a single picture :/
And they all have to rotate and move to random directions as if being blown by wind then absorbed.
If only rm2K3 supported more then 50 pictures, there would be more petals :P
The Screenshot Topic Returns
The Screenshot Topic Returns
My new map :P I love spriting Japanese/Anime style chipsets. They fit with my persona2 chars more than most of the chipsets available on the net.
Some of you find parallax mapping hard? :/
My only experience with it is in RM2K3. I have been doing it since I started. lol
BTW- If people are still wondering how to run RM2K3 in Japanese and the japanese games, use a program named "Applocale".
The Screenshot Topic Returns
author=megaman8xauthor=NOACCEPTANCE772ask cherryauthor=Zachary_Braunhmmm, making 157 maps (OR more) will be kind of tiring, but I will try :/
That picture is a result of the file RPG_RT.lmt getting screwed with. This happened to me when I went into the file to experimentally alter the editing-name of my game. If you have a backup of this file, use it... everything will be good again. RPG_RT.lmt is just a pointer for the map data stored in the MapXXXX.lmu files.
If you don't have a backup, it's OK... you can make a new tree:
First, move all of your maps to a different folder. Next, take a fresh RPG_RT.lmt file from a new project and place it in the folder, overwriting the old corrupted one. If your project won't open, take a fresh Map0001.lmu file into your project folder too. Then, open your project. Make some dummy maps. Make as many of them as you originally had. Just make empty maps. Make sure the map IDs ("Map 0001, Map 0002") match up with all of the .lmu files you have in the folder. (To skip ID numbers, I think you have to make a map, then another one, then delete the first one.) Then, save and exit the program. Take all of those dummy maps in your project folder and move them out of the way, to the trash or somewhere. Then, take all of your real maps that you sequestered away and move them into the project folder. When you open up the project again, it should be OK. You wouldn't have the map groups you originally had though, unless you remembered to make it just the way it used to be. But that part isn't too important.
The map tree might also hold some other minor data, like encounter rates and areas. But it shouldn't be too involved of a process to make up the lost data, especially if it means getting your project back on track.
And remember to make backups! On a USB drive, on a computer server somewhere (how about the RMN locker?)... as many as you care to maintain.
But goddamn, if only there was a way to fix the damn file! :(
So GOODNEWS- I was sleepy and did not know what I was doing so I did end up converting 50 maps into empty 20x15 maps. ^^'
I was mortified but then I remembered that all 50 are in the beta version of my game. HELL YEAH!
The Screenshot Topic Returns
author=Zachary_Braun
That picture is a result of the file RPG_RT.lmt getting screwed with. This happened to me when I went into the file to experimentally alter the editing-name of my game. If you have a backup of this file, use it... everything will be good again. RPG_RT.lmt is just a pointer for the map data stored in the MapXXXX.lmu files.
If you don't have a backup, it's OK... you can make a new tree:
First, move all of your maps to a different folder. Next, take a fresh RPG_RT.lmt file from a new project and place it in the folder, overwriting the old corrupted one. If your project won't open, take a fresh Map0001.lmu file into your project folder too. Then, open your project. Make some dummy maps. Make as many of them as you originally had. Just make empty maps. Make sure the map IDs ("Map 0001, Map 0002") match up with all of the .lmu files you have in the folder. (To skip ID numbers, I think you have to make a map, then another one, then delete the first one.) Then, save and exit the program. Take all of those dummy maps in your project folder and move them out of the way, to the trash or somewhere. Then, take all of your real maps that you sequestered away and move them into the project folder. When you open up the project again, it should be OK. You wouldn't have the map groups you originally had though, unless you remembered to make it just the way it used to be. But that part isn't too important.
The map tree might also hold some other minor data, like encounter rates and areas. But it shouldn't be too involved of a process to make up the lost data, especially if it means getting your project back on track.
And remember to make backups! On a USB drive, on a computer server somewhere (how about the RMN locker?)... as many as you care to maintain.
hmmm, making 157 maps (OR more) will be kind of tiring, but I will try :/
But goddamn, if only there was a way to fix the damn file! :(