NEMICA'S PROFILE
Nemica
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Fata Morgana
Fata Morgana is an action adventure crossed with exploration gameplay created with the RPG Maker 2003 engine.
Fata Morgana is an action adventure crossed with exploration gameplay created with the RPG Maker 2003 engine.
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[Tech Update] The Interaction System
Define "good." The event-side coding in Z&B is a mess. xD But as long as the CE-side code is doing its job, I won't change that, as it would take so much time/effort.
Did I just use CE-side and event-side analogous to server-side and client-side? I'm such a nerd.
Did I just use CE-side and event-side analogous to server-side and client-side? I'm such a nerd.
New_Title_Screen.PNG
The cynic in me just jumped up, pointed at the screen and shouted "Look at me, I'm Final Fantasy!" And really, this is what this title screen reminds me of first. Close second is "Oh god, it's that title screen script where the text shakes when you move the cursor."
On a technical side, it sure looks nice, but as said, it reminds me too much of Final Fantasy to be recognizable as its own thing.
And if this really IS the title screen script I'm thinking of, please turn off the text shaking, particle effects and other bling bling effects. Especially if you do choose to keep this (or a similarly simple) design.
On a technical side, it sure looks nice, but as said, it reminds me too much of Final Fantasy to be recognizable as its own thing.
And if this really IS the title screen script I'm thinking of, please turn off the text shaking, particle effects and other bling bling effects. Especially if you do choose to keep this (or a similarly simple) design.
The Adventures of Zack & Brian
Oh shut up, Flard. xD
(But yeah, I seem to have a knack for making things bigger than I expect them to be.)
(But yeah, I seem to have a knack for making things bigger than I expect them to be.)
An RM Venture
An RM Venture
author=Liberty
Wait, people don't use \n? The hell, people?! What if you decide to change the character names?!
Unless you keep the name length the same, \n is worth nothing if you like your text boxes more than half filled.
@Minnow: Definitely recognizable. Also, I'm looking forward to seeing them in motion.
An RM Venture
Yay for (somewhat derpy) title screen!
Ignore the "Untitled", my PPC version somehow can't set the window title.
Ignore the "Untitled", my PPC version somehow can't set the window title.
Brain Overdrive
author=yuna21
For me, it's easier to see characters grow in power if I use low numbers as well. Anyhoo, I have to make a gam in a week, so expect no new updates until the 17th of Feb, at least. XD
This.
Also, be careful with adding side effects and other shenanigans like that, because no one likes overblown systems with too many features to even count.
Graveyard - Nathan's Tale
Graveyard - Nathan's Tale
Nice to see this here. :D
I'm really intrigued by this ghostly ability thing. Since you say "such as," I assume that there's more than just taking over bodies (which sounds interesting and I wonder how freely you'll be able to do this).
Do the other characters have unique abilities too?
I'm really intrigued by this ghostly ability thing. Since you say "such as," I assume that there's more than just taking over bodies (which sounds interesting and I wonder how freely you'll be able to do this).
Do the other characters have unique abilities too?
Elemental Logic 101
You brought up a good point with drenched Tristan. Are you going to keep the "one party member is knocked out means game over" thing? While it's challenging, you also need to keep that in mind for balancing.
Also, since I'm on the topic of Tristan: How exactly does this "protecting the princess" thing work? What exactly is she safe from? Does that mean anything in combat? Because that would be pretty cool.
Also, since I'm on the topic of Tristan: How exactly does this "protecting the princess" thing work? What exactly is she safe from? Does that mean anything in combat? Because that would be pretty cool.













