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Fata Morgana
Fata Morgana is an action adventure crossed with exploration gameplay created with the RPG Maker 2003 engine.

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Ghosts_ButcherDisemboweled.png

Ouh. I think I remember these two. :D

Not something I'd like to meet in an abandoned hospital. (Cue me getting these two on my first playthrough. D:)

Poltergeist

If you were aware of the quality of your English, why didn't you get someone to check the spelling in your game?

Enelysion

author=yuna21
Stat distribution is obvious.

Obvious is only that you have to distribute them. How you should distribute them isn't.

Enelysion

I really suggest you look at the things on your Hints and Tips page, since right now, it's less of hints and tips and more of a required reading.

In general, this game could take a bit more explaining, especially for skill and stat points and pulling/pushing. Maybe bring it up when the respective things become relevant first.

Bug reports ( for Ver 1.2 )

*clears throat* Here we go.

Passability:
- In Ogham Forest, on the map with the cave, you can walk up the cliffs in the south.
- In the bandit cave, you can walk below the yute bags on the floor.

The biggest thing I found was this:
After the funeral in the village, I went to talk to Krei. I ran around for a while and because I couldn't really tell where these outskirts were supposed to be. (How does Laine know where people are waiting for her? Undocumented superpowers?) When I found them, I went straight to the harbor. I left Patrick there and went back to Landen. There, upon entering the main map, I was teleported to the pub and told that Philip was waiting for me. So I went to get the sword and after that, had a conversation with the two knights and Patrick, who seems to have teleported back to Landen for that.

I'm sure there's more I don't remember right now, but I'll drop you a review after I managed to get through the game.

Menue10HP.png

There's a red RTP chest on the map!!1!1

I get that the arrows to the left and right are for navigation, but what does the arrow down do?

Enelysion

So a statue that gives me a blurb about Fontani (is it spelled like that?) is a key item, but the pieces of timber that I need to advance in the sewers aren't? Hum.

Also, I got standard consumables from both sparkly and non-sparkly spots. And why are some signs sparkly and others not?

I still fail to see a pattern in this, sorry.

Enelysion

I don't get the system behind the sparkly things. Which things sparkle, and which don't?

VorzeigeTitle_ZEHN_rpgmakernet.png

It's dangerous to go alone. Take this crowbar.

Seriously, though, I like the style. :D

Pokémon S.T.A.R. Heroes & Adventures


I choose you... potion?

So this is either a placeholder or a bug.

Edit: Also, you forgot the 'to' in 'which Item you want buy'. And technically, item and purchase shouldn't be capitalized.

Edit²: I've played for a while, and it feels like stunlocking is a bit too easy. Also, having more than one Pokémon in your team while your enemy is alone makes the whole ordeal a bit silly, since you can't really get to the enemy that easily any more.

Also, Bulbasaur is overpowered.