NEMICA'S PROFILE
Nemica
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Fata Morgana
Fata Morgana is an action adventure crossed with exploration gameplay created with the RPG Maker 2003 engine.
Fata Morgana is an action adventure crossed with exploration gameplay created with the RPG Maker 2003 engine.
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First facts about the battle-system
I already heard this and that factoid about it, but having the system summed up here is really, really... well, awesome.
The system, especially the way speed is determined, sounds different from most things out there.
I just hope you don't overdo yourself with this, because it would be really cool to play this.
The system, especially the way speed is determined, sounds different from most things out there.
I just hope you don't overdo yourself with this, because it would be really cool to play this.
savemenu.PNG
More Menu Modifications
Oh, and you can definitely prepare for some super fancy save/load slot redesigns. Yes, I'm running wild with all these reverse engineering shenanigans going on.
ET_Soyala_INN.png
I'm not all against an inn. I just wouldn't make it particularly big, and not only an inn. You could make it some kind of central hangout for people.
Eternal Trinity: Prophecy
The New Fancy (Non-)Standard Menu
Eh, credit for the technical stuff goes to Cherry. I was mostly throwing around design ideas.
Item menu, shop and other related things are still a work in progress, too.
Item menu, shop and other related things are still a work in progress, too.
Father
You should have mentioned that Ness was a placeholder (because there's no way that counts as anything other than white as a sheet).
For such a story-driven game, I don't really see that much (or any) story. What is it about?
For such a story-driven game, I don't really see that much (or any) story. What is it about?
A new challenger arrives!
To be honest, I couldn't even remember who Ronin, Revan and Brian even are. Darcy (plucky thief girl) and Trabant (i have no words for what he is), on the other hand, do ring a bell.
It's good that you decided to focus on those characters that really add to the story.
It's good that you decided to focus on those characters that really add to the story.
Fata Morgana
author=Link_2112
So is this going to take a really long time to reach an English release?
We're going by the principle of "it's done when it's done," especially since we've got to overhaul older concepts and need to adapt parts of the game to new scripts. Translation, I think, will actually be the easiest part after all that.













