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YDS' Let's Try [Season 3]
author=NicoBauthor=Max McGeeI think I have a right to be disappointed that I won't be receiving the in-depth video feedback I was hoping for.
I'm sorry, but a lack of attention for your game is really not something you have the right to complain about.
http://rpgmaker.net/games/650/reviews/
What are you thinking about right now?
I'll miss YDS (cause she made cool stuff, not cause she's a nice person - she's not)
I can't tell if you're serious or not.
Recommendation: Stop Deleting Posts
(8:38:48 PM) YDS: Why is public dessent being kept out of the public eye? That's what the feedback forum is for, I thought.
(8:42:50 PM) YDS: I wouldn't risk being banned from a community I have been in for so long and contributed much to myself if it wasn't for something I honestly believe in.
(8:46:45 PM) Holbert: Very well. Continue your game.
(8:47:03 PM) YDS: I was just asking an honest question!
(8:42:50 PM) YDS: I wouldn't risk being banned from a community I have been in for so long and contributed much to myself if it wasn't for something I honestly believe in.
(8:46:45 PM) Holbert: Very well. Continue your game.
(8:47:03 PM) YDS: I was just asking an honest question!
What are you thinking about right now?
author=halibabicafrom ArkIf all the stuff holb mentioned in the locked dump'd topic is true, then I share this sentiment.
Good Riddance to Magi, to bad for SL he was a good guy.
Yeah, too bad it isn't. Oh whoops, the posts were deleted. Butterfingers.
What are you thinking about right now?
Pretty soon all that will be left of this site will be threads about the tint and pixel thickness for message boxes.
Help Wanted: UI/Menu Guru
author=calunio
I would help if this wasn't the worst topic ever.
http://rpgmaker.net/forums/topics/8678/
What happens next, for real this time
Progress Report, + Call to Testers
What happens next
The bottom line is - if you're thinking about making a Phantom Legacy-like game with custom graphics, then stop. Stop immediately, unless you like being disappointed with yourself and your work. Bitter? Maybe, however I'd say realistic given the evidence in the game making world. I say keep doing what you've been doing and do it well. As for little feedback on PL, to change it you need to advertise the shit out of it EVERYWHERE. Posting it on just on RMN will generate very few comments. Why do you think Barkley and that Craze game and Space Funeral got popular? Because people talked about them on sites that have nothing to do with RM. You may loathe hype or marketing, but it's the only way to make your game popular and PLAYED. Oh, and just posting about it is not enough, you need to get people hooked with some clever marketing tricks. What tricks? I don't know, I don't hype :)
You're under the assumption that I was planning to make an RPG when I haven't even decided what I'm doing next. I know this much though, I'm not going to attempt making something advanced like an RPG with my first game-maker game.
What happens next
author=Dyhalto
If security guards in the US are anything like security guards in Canada, the pay is only slightly above minimum wage. It's really not a way to spend the rest of your life. As for your student debt, I still say what can't be paid won't be paid.
I have no intention of actually paying the loan unless I can do so all at once. Security guards here make a decent wage depending on where you land and it's not a permanent solution. I just need something better than this retail "OH LOOK YOU ONLY WORK TWO DAYS THIS WEEK" crap... and freelancing is proving to be not worth the hassle or risk.
By all means, work and accumulate money. But on the side, think about getting yourself a trade like plumbing, carpentry, auto mechanics, machine operation, etc. It sounds demeaning at first because popular culture depicts white collar as stylish and cool while blue collar is grungy and lower class, but when it comes down to it, you are your best asset. Knowledge is power.
btw, who drew the phantom in your 'release day' blog?
My brother drew it. I can't pester him for too much though; he's a busy guy.