NIGHTBLADE'S PROFILE
Nightblade
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Interracial relationships....Tell me your thoughts...
I have no particular thoughts on it because it deserves no real thought. It's commonplace in the "civilized" world.
Every time you post, I need to go hurt something.
@Boo: I've always wondered that.....so England has ghetto black people.....Brilliant!
@Feld: You are exactly right dude. Most of them asian women have the most flattest pancake butts i've ever laid my eyes on. White girls used to have those flat butts but they're making a comeback now. Some white girls have butts that rival black girl butts.
Every time you post, I need to go hurt something.
"Selling Feature" of your game
post=110600
Just putting out there that I don't think most of these sites would react well in general to like a mass influx of rpgmaker dudes with rudra chipsets but for people with custom graphics / finished projects / OFFBEAT SHIT or whatever then yeah it probably wouldnt hurt to try and connect with a larger audience!
More and more people have been attempting to get their stuff out there, but not nearly enough. I can't be sure of the exact reason for this. Gamejolt is actually run by a very nice guy; and they have contests every quarter. I should really go and post there more often.
"Selling Feature" of your game
post=110590
big ole titties
actually probably graphics?? that sounds really shallow and obnoxious but really most people just glance at screenshots anyway (which is pretty understandable given the amount of projects out there) and also I kinda think EXPLORE ENVIRONMENT is my favorite part of games as opposed to other media and graphics are the most immediate part of that so you know. It's still probably not the best thing to actually hock games upon but my favorite parts of gamemaking (in terms of actually sitting down and doing them) are generally music selection and coming up with cool graphical ideas and since the music part is based on stealing stuff from other more talented people...
Also just throwing it out there but I dunno why you guys only post games to RM sites. The ANTI RPGMAKER BIAS I guess but really I dunno how far this goes: I've seen several rm games posted on tigsource or wherever where most people didn't even recognise the default graphics (although they still didn't really care for the games, and of course rips are gonna be more noticeable, but they still got CRITIQUES or whatever out of it), and what was that one rpgmaker game that ended up being sold at a tidy profit? Also stuff like Exit Fate which was more polished than most rm games but still I suspect a big part of its success was due to being picked up by somethingwaful.com instead of just dumped on the handful of RM websites. There are also several notable breakout games like the Barkley demo, part one of Wilfred The Hero, the Homeland demo, Ghosts Of Aliens: most of these weren't even finished (at least, not on RM) and the Barkley demo and Ghosts Of Aliens weren't too hot gameplay-wise but they still got picked up by places like indiegames.com. You could put this on custom graphics (people are more likely to try out funny or cartoonish short games than dour brown-grey-coloured fantasy sagas NO SHIT) but I think that was kinda tied in with the fact they were more immediately ORIGINAL and thus more interesting than some potentially more polished final fantasy remake or something.
I guess what I'm wondering is why more people don't try to go for a wider distribution of their games: I'm not saying they SHOULD and I doubt most of the indie game dudes would be interested in generic games with ripped graphics anyway, but I'm not entirely sure why there aren't more people making the attempt. I also think that games like say Ocean's or maybe some of the more polished finished games or more imaginative demos could be fairly successful on the ~freeware scene~ if they were ever actually introduced to it.
I would ask you to use paragraphs next time, or at least bold the important parts so I don't have to sift through a wall of text.
I'll try and address everything you've said one by one. There was one RM game that was sold, if I'm thinking of the same thing it was a rather awful game enjoyed by a certain niche I can only describe as clinically insane. As far as tidy profit; that much I can't be sure of.
You're probably right about Exit Fate's success, though simply being posted on one of the most notorious forums isn't an automatic escalator to fame (IE: Visions and Voices). It was a great game that I enjoyed immensely; but I can't exactly call it polished when it had such an awful soundtrack and certain TERRIBLE levels that stood out like a sore thumb (the volcano with the recolored 2k3 RTP water for lava comes to mind).
On the matter of distribution; I can only tell you my own reasons. I've been reluctant to put forward my earlier efforts (Demon Legacy) due to how shabbilty it was put together. It was a learning effort that I enjoyed making - but I don't think it's fit for the wider audience that have less than or no appreciation for certain nuances in the game. Once I release a game I'm comfortable with (the revised Phantom Legacy, most likely) I will go ahead and get the word out.
Screenshot Sesame Street (40th Anniversary Edition)
The front and back walking animations look ridiculously stiff, it is also difficult to judge how well this will look in game with it zoomed so far in.
Solitayre's "Review Something" Challenge!
I reviewed the new Neo Lescia demo, I might be able to get a review of Dhux's Scar soon. Sorry Erilex, but you game came out just a little before a giant wave of good games came out; so I kind of got caught up in that.
Screenshot Sesame Street (40th Anniversary Edition)
As this is the new first actual level the player sees, I took great care to make it look as good as possible.
Screenshot Sesame Street (40th Anniversary Edition)
I'm going to go ahead and say that the final boss of your game is probably something you don't want to be putting up on youtube, unless it's really old. All of your monsters also, for whatever reason, still are in the wrong perspective... The music direction is confusing as well. You have tiny chibi characters and FF5 graphics with next generation styled music... and NES styled sound effects mixed in for some reason.
From my perspective, it also looks like the enemy itself has a few redundant attacks of similar elements.
From my perspective, it also looks like the enemy itself has a few redundant attacks of similar elements.
Chrono Trigger Resources or - WTF?
post=110062post=109963And so a golden opportunity is missed to add another talented ripper to the pool.
So I looked in my game's chipset folder to find exactly what I was looking for... So... okay.
edit: also: haha great jorb
I'll have to rip something eventually, though I wouldn't say I will be "talented" at it.
Solitayre's "Review Something" Challenge!
I agree with the spirit of this whole thing, but do you do realize that this is a holiday weekend, correct?