OLDPAT'S PROFILE
Hi, I'm OldPat, an italian indie game developer. I'm trying to improve as much as I can, hoping to reach a professional level one day.
I also like to draw a lot and that's another of the fields I'm trying to improve. My English is still a bit bad, so I hope you'll forgive me if I make any mistakes.^^'
I also like to draw a lot and that's another of the fields I'm trying to improve. My English is still a bit bad, so I hope you'll forgive me if I make any mistakes.^^'
Karma Flow - The Prototy...
A Short 2D Noir Open-Stealth game. "Florien Kealborn is ready to do anything for her own family, even challenge Karma itself."
A Short 2D Noir Open-Stealth game. "Florien Kealborn is ready to do anything for her own family, even challenge Karma itself."
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OIdPat's "Art" topic
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author=Cap_H
The second one looks great. The first one is good, but the tiles are not very cyberpunk. Also furniture used to stand on each other.
Yeah, furniture were... weird. I was weird. xD
(I am weird.)
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author=Cap_H
Are these 4 different versions?
Frankly, I like the ground on the left better. The puddle pattern on the right makes them little too buse. I would place a puddle here and there and leave the rest normal.
Basically three different one.
The first one is from the final moments of the first game, the third from the old Intro sequence of the second one made in 2016 ( https://www.youtube.com/watch?v=MZhphXZGs0U ) while the second and fourth are from different moments of the current build of the sequel.
Hmmm, I could try to make the pattern feel a little less repetitive (or go for the tile of the first screen directly).
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author=InfectionFiles
The table was for those flowers! And...um...
"And, um...
...
*throws table out of the window*
author=Dragol
Both looks odd.
Yeah, do elaborate.
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author=Testament
"At least now I have an air conditioner..."
"And a sofa that replaces that... table? Why did I even had that table?"
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author=OzzyTheOne
I'm so looking forward to the release of this one. Wanna what's gonna happen next.
Lots of stuff, Ozzy.
Lots of stuff.
Thank you^^
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author=Dragnfly
Advice: nothing too long. A long ringtone is good in real life because you often need to hunt for your phone and, on the caller's end, they're just hearing the usual dialing noise. But in a game characters tend to answer more quickly. Like in Metal Gear games, for example.
Yeah, you're right. I was thinking about making something like that. But it depends, as I'm thinking about implementing it in the actual gameplay. And this is a cellphone, not exactly a codec. So, hrm. Oh, well. We'll see.
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author=Dragnfly
I really like the tile improvements.
Thanks, Dragnfly!
I'm really happy to see these improvements myself. There's still a long way to go, but it's good to notice these significant changes.
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author=Testament
Now with tiny bed, less square meters and greenlight!
"What happened to all of my furniture??"















