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My Screenshot is Bigger Than Yours!

It's just a practice map. :o I might implement it into an actual game, which i'll probably start pretty soon.

My Screenshot is Bigger Than Yours!

Slums.

Where is the hero? He's sleeping in the abandoned car, of course!

Laxius Force (Laxius Power IV) released - priced at $15

I've never played the Laxius Power series. What is all the buzz about it?

5 Most Common Writing Pitfalls

You're BloodyAsura on GW, right? I like you articles, keep them coming. Also, try not to listen to some of the morons on GW.

[DEMO] Phantom Legacy Demo I

author=Nightblade link=topic=2024.msg35436#msg35436 date=1222919359
author=Omcifer link=topic=2024.msg35434#msg35434 date=1222919091
Hmmm, ok. I'll sleep on it tonight so I can actually explain with more clarity what I mean.

Alright, but to be honest I am happy with the majority dialog as it is; aside from a few small things that need fixing (like a double negative I spotted a bit after release).
Well, ok. If you're happy with it, then you might as well keep it as is. I mean, it's probably just me nitpicking or something. I haven't actually seen anyone make notice of it yet, besides me. I'm at school right now, so I don't have access to the game. I still might try to give an example later, either way.

[DEMO] Phantom Legacy Demo I

Hmmm, ok. I'll sleep on it tonight so I can actually explain with more clarity what I mean.

[DEMO] Phantom Legacy Demo I

It seems as if the PM won't work. I guess posting it here will have to suffice.


First of all, as I said, your game is great so far. There haven't been many issues. One qualm I have is the dialogue, it seems sort of "cheesy". I'm not really sure if that's the correct term, but i'll explain. Now, I am JUST leaving the citadel area, so I don't know if the dialogue is consistent with what i've heard so far or not. Anyhow, looking back at the conversation between Slade and Shadar, it seems that they aren't natural when they speak. They seem to be too formal....or something. It's a little tough to convey what I think. They kind of try to hard, too rigid, and not very natural. Here, i'll give you an example:

Person A: "How dare you disturb my people."
People B: "Don't confront me, you fool."
Person A: "You shall pay for what you have
done."
Person B: "Prepare to perish under my
might."

Do you sort of see where I am coming from here? This isn't an excerpt for your game, but the underlying principle should still be there. Maybe if I changed it, you will see how it's different.

Person A: "You killed the people of Auburn,
and you feel as if it's all ok.
You're nothing but a cold,
heartless killer."
Person B: "Please, they deserved the death
that I gave them. This planet
has no more space for worthless
human beings."
Person A: "What this planet has no room for
is the pain, hatred, and grief
that you supply it with. I will
advenge the innocent lives that
you have taken."
Person B: "If you are stupid enough to confront
me like this, then you deserve to die.
My "fun" with the worthless inhabitants
of this planet have caused you pain. I'll
do you a favor, and end your suffering."

This seems a bit more natural. Maybe someone here can help me a little on what I mean.
Otherwise, great game so far! I look forward to playing more.

[DEMO] Phantom Legacy Demo I

Shit. Well...i'll send another PM(hopefully this time you get it!)

[DEMO] Phantom Legacy Demo I

I sent the PM, but it seems that some things were going a little awkard with my computer while doing so. Did you receive my explanation, at least?

Crafting good story/characters

Hi there. I'd like to try my hand at making a RPG in RM2k3. However, story and characters PROBABLY aren't my strong point. I don't really know this, because no one has actually seen stories i've taken time to write(don't actually have any on hand now.) So my question is to you guys, what do you think constitutes a good story? Also, what about characters. What makes the characters interesting? Thanks for any replies.