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Of Monsters and Breeding
The breeding system is finally complete! I never imagined it would be as much work as it was. It took about a month to finally implement, but it is certainly worth it!
I'll admit, its quite fun to imagine how different each play-through could be! You could choose to create an army of three monsters, breed them all and make some type of ultimate monster using the genes and skill essences, or something in between!
On any particular play-through of Legacy of the Lost, you can only obtain 8 monsters (there are 12 possible ones though, so there is variance in that way as well!)
I'll admit, its quite fun to imagine how different each play-through could be! You could choose to create an army of three monsters, breed them all and make some type of ultimate monster using the genes and skill essences, or something in between!
On any particular play-through of Legacy of the Lost, you can only obtain 8 monsters (there are 12 possible ones though, so there is variance in that way as well!)
Of Monsters and Breeding
Here is a list of all of the planned monsters and their skill essences they pass on! Can you guess how to make them?
http://rpgmaker.net/media/content/users/17786/locker/Dragon_Quest_Skill_Essences.pdf
http://rpgmaker.net/media/content/users/17786/locker/Dragon_Quest_Skill_Essences.pdf
Progress Update
Version 1.5 to come shortly!
Regarding Balance
Regarding Balance
Thanks for the feedback. I think it'll work out well too!
I hope the battles weren't too "painstaking" tho! ^^
I hope the battles weren't too "painstaking" tho! ^^
Looking for Beta Testers!
Looking for Beta Testers!
The silent hero?
Well, especially in the first and second Zeldas, NPCs are pretty much there to give you hints and not any type of dialogue that would warrant a response.
Basing off the fact that you're using Zelda 1 tiles, I'm thinking perhaps you're using that style of NPC. You know, the old man that says: "It would be dangerous to go alone. Take this!"
But ultimately, its your game, so do what you want! I personally would find it strange to have Link talk just like it would be strange for a Dragon Warrior hero to talk as well. I'm sure your game will do fine whatever you decide though!
Basing off the fact that you're using Zelda 1 tiles, I'm thinking perhaps you're using that style of NPC. You know, the old man that says: "It would be dangerous to go alone. Take this!"
But ultimately, its your game, so do what you want! I personally would find it strange to have Link talk just like it would be strange for a Dragon Warrior hero to talk as well. I'm sure your game will do fine whatever you decide though!