OZZYTHEONE'S PROFILE
I'm a student from Paraguay that likes to design and play a lot of games.
Having said that, I've also made sprite animations in the past and I'm still doing some when I have time.
Update: I haven't made sprite animations in ages lmao
Here's a link to my Newgrounds page: http://osatouchiha.newgrounds.com/
Having said that, I've also made sprite animations in the past and I'm still doing some when I have time.
Update: I haven't made sprite animations in ages lmao
Here's a link to my Newgrounds page: http://osatouchiha.newgrounds.com/
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[Game Over!] Despairword Mafia
[Game Over!] Despairword Mafia
I'm more afraid of the first one to be honest.
But I'm almost equally afraid of the second as well, because you hammering doesn't exactly mean you're being an idiot. It could be that you really think this person is scum and that's why you hammered him.
But I'm almost equally afraid of the second as well, because you hammering doesn't exactly mean you're being an idiot. It could be that you really think this person is scum and that's why you hammered him.
[Game Over!] Despairword Mafia
Long story short, keep Psy alive, unless he's lying, in which case he'd be number one on my scum list of scummy scum people.
[Game Over!] Despairword Mafia
Regarding Psys role, if he should come out as scum and not maifa, or even if he is town, his role can be very hurting to the game in general. It's basically a silent hammer. If Psy is dead and there's only one vote left for hammer, he could deliver that hammer very easily and without anyone knowing where it came from. If psy dies early on in the game, we have to be careful to not get to the point where only one vote is needed and get undicive then or Psy might hammer if he feels like it.
Example, if now on day 2, if psy would be dead, we reach 4 votes on a person and don't know if we should hammer him, psy could do taht without even having to talk to us or suffer any consequences, becasue he would already be dead.
What I'm saying is, if Psy dies, we have to be more coordinated with our lynchvotes, lest he hammers without everyones consent.
Example, if now on day 2, if psy would be dead, we reach 4 votes on a person and don't know if we should hammer him, psy could do taht without even having to talk to us or suffer any consequences, becasue he would already be dead.
What I'm saying is, if Psy dies, we have to be more coordinated with our lynchvotes, lest he hammers without everyones consent.
[Game Over!] Despairword Mafia
@Hexatona Sorry, as said, I have been very busy lately and I haven't even read through the entire thread until now. I'll read evrything proeprly before making any accusations.
[Game Over!] Despairword Mafia
@YellowMagic In case anyone missed it, I had said that I was very busy with real life on the first day, that's why I'm starting to get active on day 2. I still have to read all the conversations enough times to be able to come to a suspect of my own. this is my third mafia game after all, and I didn't really live very long on my second mafia game.
I don't like YM fingerpointing at silent players, seems scummy to me.
I don't like YM fingerpointing at silent players, seems scummy to me.
[Game Over!] Despairword Mafia
[Game Over!] Despairword Mafia
That would mean that there are still 2 scum left. Best case scenario, there were 2 scum from the start and now there's only 1 left.
[Game Over!] Despairword Mafia
A Halloween Horror
Heyo! I'm joining alright! Never made a horror game, but I'll try my best at it. I'm very excited, I'm curious what I can cook up! X3
@Luiishu535 I guess that the scope of my game would not be too big. Probably the same as my first game, if not shorter. Seeing as there will probably be no battles in my game, storyline production time will increase a lot for me. Long story short: I'm planning to make the game 10 minutes long but it will probably end up being 30-40 minutes long. IF you're interested to join my team, PM me.
@Luiishu535 I guess that the scope of my game would not be too big. Probably the same as my first game, if not shorter. Seeing as there will probably be no battles in my game, storyline production time will increase a lot for me. Long story short: I'm planning to make the game 10 minutes long but it will probably end up being 30-40 minutes long. IF you're interested to join my team, PM me.
BOO!!
Ha! I scared you as well! I'm so original, I definetaly did not copy this from Kloe!
Ha! I scared you as well! I'm so original, I definetaly did not copy this from Kloe!













