OZZYTHEONE'S PROFILE
I'm a student from Paraguay that likes to design and play a lot of games.
Having said that, I've also made sprite animations in the past and I'm still doing some when I have time.
Update: I haven't made sprite animations in ages lmao
Here's a link to my Newgrounds page: http://osatouchiha.newgrounds.com/
Having said that, I've also made sprite animations in the past and I'm still doing some when I have time.
Update: I haven't made sprite animations in ages lmao
Here's a link to my Newgrounds page: http://osatouchiha.newgrounds.com/
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Frogge makes Pokemon Fusions!
Where are you on Pidgeot and Fearrow?
Also, in my earlier post I had asked for legendary fusions, I didn't know you wouldn't do those, so forgive my mistake. :P
Also, in my earlier post I had asked for legendary fusions, I didn't know you wouldn't do those, so forgive my mistake. :P
Dungeons vs. DRAG-Marines 69k - No DRAG's Die
Ozzy
I'm confused at the flying dungs maneuver, is it really a dung fighter? It could be a scout!! Not taking any chances, I decide to get a retractable 120mm cannon that is holstered on my back. Of course, in absence of any proper amunition, said cannon shoots high power energy rounds. I attempt to shoot at the enemy crafts engines, in an attempt to disable it and interrogate the dung scout within for information, if the dung survives of course.
I'm confused at the flying dungs maneuver, is it really a dung fighter? It could be a scout!! Not taking any chances, I decide to get a retractable 120mm cannon that is holstered on my back. Of course, in absence of any proper amunition, said cannon shoots high power energy rounds. I attempt to shoot at the enemy crafts engines, in an attempt to disable it and interrogate the dung scout within for information, if the dung survives of course.
Star Fall: A Forum Game (In Play)
Character Name: Ozardel Alwec
Gender: Male
Age: 25
Height: 1,82m
Weight: 75kg
Class: Pilot
I was born and raised in the homeplanet of humanity, Earth. I was on my way to Star Fall colony in order to study their military tactics and weaponry. I was sent by the UAS high command to check out the military capabilities of the Star Fall colony. My main objective is to analyze Star Falls ability to rapidly and consistently produce military equipment in case of a large Wah'ri invasion. This is a top secret mission, and therefore, I joined the crew of a salvage scout, under the pretext that I wanted to learn the trade of salvaging space junk. I have no military grade equipment at my disposal, but I have training in most form of weaponry and CQC. I'm fluent in 50 different languages, and have expertise in military engineering, that is, making bombs out of socks and grease.
Edit: I changed my background slightly, I hope it's better now.
Gender: Male
Age: 25
Height: 1,82m
Weight: 75kg
Class: Pilot
I was born and raised in the homeplanet of humanity, Earth. I was on my way to Star Fall colony in order to study their military tactics and weaponry. I was sent by the UAS high command to check out the military capabilities of the Star Fall colony. My main objective is to analyze Star Falls ability to rapidly and consistently produce military equipment in case of a large Wah'ri invasion. This is a top secret mission, and therefore, I joined the crew of a salvage scout, under the pretext that I wanted to learn the trade of salvaging space junk. I have no military grade equipment at my disposal, but I have training in most form of weaponry and CQC. I'm fluent in 50 different languages, and have expertise in military engineering, that is, making bombs out of socks and grease.
Edit: I changed my background slightly, I hope it's better now.
Screenshot Survival 20XX
I made some small changes to the palace and also tried my hand at making an angled tile. It's not the best, but it was fun to make. So far, I've only made an angled tile for the right corner, have to make the left corner next. I'd like to know what you think of the shadows, I'm still experimenting on them.


Dungeons vs. DRAG-Marines 69k - No DRAG's Die
Ozzy
Somethings not right, they're clearly in firing range, why aren't they firing? Did I kill the pilot? I don't make any further attack in an attempt to figure out the odd actions of this Dung jet. I do, however, keep two axes in my hands, ready to throw them in case the Dung jet reacts hostile. In case it reacts aggresively, I'll give it hell with at least 4 more axes.
Somethings not right, they're clearly in firing range, why aren't they firing? Did I kill the pilot? I don't make any further attack in an attempt to figure out the odd actions of this Dung jet. I do, however, keep two axes in my hands, ready to throw them in case the Dung jet reacts hostile. In case it reacts aggresively, I'll give it hell with at least 4 more axes.
[RMVX ACE] Is it possible to make a variable that isn't altered after loading the game?
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That's exactly what I was looking for! Thanks Kyoui, you have no idea how thankful I am. Now I can do all kinds of cool stuff.
@Marrend No, not like a constant, I would want this variable to change. But Kyoui already pointed me in exactly the direction I wanted to go. Thanks anyways Marrend! It's cool to see that scripting support for VX Ace isn't dead yet. ( -_-)b
author=Kyoui
You mean something like this: http://www.rpgmakercentral.com/topic/6462-global-save-file-by-skul/
That's exactly what I was looking for! Thanks Kyoui, you have no idea how thankful I am. Now I can do all kinds of cool stuff.
@Marrend No, not like a constant, I would want this variable to change. But Kyoui already pointed me in exactly the direction I wanted to go. Thanks anyways Marrend! It's cool to see that scripting support for VX Ace isn't dead yet. ( -_-)b
[RMVX ACE] Is it possible to make a variable that isn't altered after loading the game?
Hello there fellow RMNers, I come with an interesting question today. Is it possible to have a variable, that after loading the game, stays unaltered? I guess it should be possible with scripts, but I would like to get confirmation.
If it is possible, how would you go about? I guess using some kind of global variable or something?
If it is possible, how would you go about? I guess using some kind of global variable or something?
KatanaHiroshi sings... :O
Much respect to you KatanaHiroshi!
I can't believe you pulled all of this off with all of those people in your classroom. Thanks for doing this for us. You have all my respect bro! -_-)b
You actually encouraged me to do something similar to this. Who knows, maybe I'll do it. >.>
I can't believe you pulled all of this off with all of those people in your classroom. Thanks for doing this for us. You have all my respect bro! -_-)b
You actually encouraged me to do something similar to this. Who knows, maybe I'll do it. >.>
Dungeons vs. DRAG-Marines 69k - No DRAG's Die
Ozzy
Well, I'll be damned! Those Dung bastards won't let a gentleman be in peace, will they? I guess I'll try lifting that Crystal monoltih thing and throw it at them. If the monolith really doesn't budge from it's location, I guess I'll just use it as cover. If they get close enough, I'll throw axes at them until I hit their craft. If these axes damage the craft in a considerable way, I'll axe throw that flying dung into oblivion!
Ahh... brings back memories of when I first tried to overthrow the DRAG goverment.
Well, I'll be damned! Those Dung bastards won't let a gentleman be in peace, will they? I guess I'll try lifting that Crystal monoltih thing and throw it at them. If the monolith really doesn't budge from it's location, I guess I'll just use it as cover. If they get close enough, I'll throw axes at them until I hit their craft. If these axes damage the craft in a considerable way, I'll axe throw that flying dung into oblivion!
Ahh... brings back memories of when I first tried to overthrow the DRAG goverment.














