PANCAEK'S PROFILE

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How The Universe Began
A Science-Fantasy RPG about the beginning of the universe

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[RMVX ACE] Parallax flip-flopping on looping map

Thank you, but that would stop parallax scrolling entirely, which I wouldn't want to do.

Unable to find "Graphics/Sytem/Window"

It sounds like you might be missing the RTP. What version of RPG Maker does the game use?

[RMVX ACE] Parallax flip-flopping on looping map

Hey, I'm having a bit of trouble with parallaxes on a map that is set to loop. Once you walk to a certain part of the map, the parallax starts to flip around.




Does anyone know if there's a fix for this? Thanks!

[RMVX ACE] Store inventory in an event?

That might work, I'll give it a shot. If not, I can try having a fixed event in every x amount of maps that the player has to go back to rather than the exact death position. That might be less tedious on the players side anyways. Thank you!
(Sorry for the late reply!)

[RMVX ACE] Store inventory in an event?

Oh hey, that works pretty good. Thank you.

Any idea if it's possible to have an event appear where the player died? I tried storing the players X and Y in a variable and having an event on each map that would activate on the death event, however the problem with that is every single event in every single map will activate, since there's no way to determine the map the player died in.

[RMVX ACE] Store inventory in an event?

Hey, I'm looking to create a death scenario in which, after the player dies, their items, weapons, and armor are stored inside an event, which they can find and reclaim upon returning to the location of their death. Is this something that's possible?

requestMotion during battle help!

What version of RPG Maker are you using?

What are your favorite and least favorite parts of gam mak?

I like making systems where you can pet animals

[RMVX ACE] An issues with Modern Algebra's ATS choice option script

For anyone unfamiliar with this script, it basically adds a bunch of really neat options to the choice system. You can have more than four choices, choices will scroll up in the box when there's more than four, and choices can be lengthened to be longer than one line, to name a few of the features. (Link to the script.)

My problem arises when I have more than four choices, and one of the extra choices is more than one line. Once you try to scroll down to the lengthened choice, it'll show up as a blank space. If you scroll down again, it'll skip to the choice below that one. After that, once the lengthened choice is in full view, you can then scroll up to it.

Here's a gif to illustrate the issues.



I'm assuming the script does this because it can't detect when it needs to scroll down two lines instead of one. As shown, the choice box is able to fit two lines, if the lengthened choice is already in the top or center, however the issue comes about when you try to scroll down or up to the lengthened choice when it's not in the currently listed four choices.

Does anyone know if this is something that would be possible to fix?

[RMVX ACE] Name input processing longer than 16 characters

I started a completely new project, and it still didn't work. After that I tried creating a new event instead of copy and pasting my old one, and it works just fine. I'm completely baffled as to why, as there shouldn't be any differences in the two events. I copy and pasted the script call from the old event to the new one, so it should function exactly the same. The only difference is that the old event did have a few other event pages, however they were inactive at the time, only being accessible through a certain switch which was turned off. All I can assume is that this is some weird bug. Thanks for the help, everyone.

EDIT: Alright, now that I'm getting around to actually to trying this method out, I've noticed it's a bit wonky. After entering the correct name into the prompt, it'll simply exit the prompt without activating the conditional branch, until you do it a second time. I'm not sure why this is, but a simple work around I found is to add a one frame long wait command in between the first script call and the conditional branch. It should look like this:



Hope someone finds this helpful.