PORKATE42'S PROFILE
Just some random guy who spends too much time on RPG Maker, move along.
Pronounce - (POOR-KATE)
Age - 22
Birthdate - 8/2/1998
Current project - Demise
Pronounce - (POOR-KATE)
Age - 22
Birthdate - 8/2/1998
Current project - Demise
Search
Filter
[RMVX ACE] MogHunter's Boss HP Level problem
[RMVX ACE] MogHunter's Boss HP Level problem
I am using Moghunter's Boss HP script and I notice this problem
I have it set up correctly but I have no idea why it still at lvl 1
Did I do something wrong? Is is possible to disable the boss LVL? I did not edit the script in any way.
I have it set up correctly but I have no idea why it still at lvl 1
Did I do something wrong? Is is possible to disable the boss LVL? I did not edit the script in any way.
Demo released!
author=unity
Sounds good! Playing it now; I'll send you a PM with my thoughts and observations :D
Sweet! Can't wait to read your thoughts!
[RMVX ACE] Yanfly's battle system animations
author=Porkate42author=unityCurses! Making the enemies stand still will look weird too me! But if I must
Looking at the demo of your project, it looks like the "MOG's Battler Motion" script is the culprit. If I remove it, the animations work just fine. Looks like it's incompatible with the Yanfly battle engine.
Fixed it! Just moved the battler motion script above Yanfly's script XD
[RMVX ACE] Yanfly's battle system animations
author=unity
Looking at the demo of your project, it looks like the "MOG's Battler Motion" script is the culprit. If I remove it, the animations work just fine. Looks like it's incompatible with the Yanfly battle engine.
Curses! Making the enemies stand still will look weird too me! But if I must
Demo released!
author=unity
Hehe, glad I could help. ^_^ Would you like me to give you feedback and critique on the demo?
Sure, I always love to hear peoples thoughts
attackreplacement.png
[RMVX ACE] How do go through this door?
I did make my own solution, I edited a tileset and added the wall piece to tile page 2 and this is the result
[RMVX ACE] How do go through this door?
author=LockeZ
The way you have it, that is the correct way.
The problem probably isn't the door event, it's the black area. The player can't pass through it. Here's how to fix that:
Take a screenshot of your map as it is right now. Select the 32x32 pixel tile above the doorway that has the black area. Copy and paste that into a new charset. Now use the shift key to put down some wood floor where that black tile is right now on the map above the door, and put an event on top of it using the graphic from that charset you made. Set the event as Above Characters and Through, and the hero will be able to walk under it.
I'm sorry I'm new to this.
What?