PUDDOR'S PROFILE
aren't you tired of being nice? don't you just want to go apeshit?
there's words for people who use AI instead of hiring artists and I'm not allowed to use them here, but i hope they know i'll see them in the northern territory
there's words for people who use AI instead of hiring artists and I'm not allowed to use them here, but i hope they know i'll see them in the northern territory
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What are you working on now?
Pixels
I like it! I prefer the more dynamic battler over the first one, it's a much more interesting sight on a battle screen.
Ok some stuff from me:
Meteor (8 colours):
Ultimecia (was not totally concerned with colours- this is the final boss, I wanted it to be good)
Some banding in her hair, but eh I couldn't get rid of it. The foot is slliiiightly dithered because I was in MSPaint and didn't really want to stop spriting to go and blend skin tone with grey to get a midtone and import.
Also ffffff Ochu has banding (I have recently discovered what banding is and it makes me want to hit things)
Ok some stuff from me:
Meteor (8 colours):

Ultimecia (was not totally concerned with colours- this is the final boss, I wanted it to be good)

Some banding in her hair, but eh I couldn't get rid of it. The foot is slliiiightly dithered because I was in MSPaint and didn't really want to stop spriting to go and blend skin tone with grey to get a midtone and import.
Also ffffff Ochu has banding (I have recently discovered what banding is and it makes me want to hit things)
Art Stuffs
The anatomy in that picture sucks hard, I know (in fact most of it sucks hard, I am far from satisfied from that picture- pen sketch, no eraser). Very very very poor. Right now I am still having a fair few anatomy issues but MOST of the major errors I've worked into oblivion. Perspective and foreshortening, however, is still the bane of my existence. I'm progressing, but it's slow, and I just need to couple my practice with lots of referencing and lots of critique.
Which is why I try and spread lots of art love.
@Mikhail: That's probably because I was using a Cloud figurine reference for most of the image ;3;
I've been using posemaniacs for a lot of poses, but it's not very diverse. I could probably find references for most of my images but...effort :C
(ugh ok ok I'm going *shuffles over to posemaniacs*)
Which is why I try and spread lots of art love.
@Mikhail: That's probably because I was using a Cloud figurine reference for most of the image ;3;
I've been using posemaniacs for a lot of poses, but it's not very diverse. I could probably find references for most of my images but...effort :C
(ugh ok ok I'm going *shuffles over to posemaniacs*)
The Ancient
post=207976post=207874Zigsactly.post=207867How on earth does that work? You can only do one or the other, not both!
i play WoW and have a life as well
Also: i have a life... kinda.
I'm a gamer/game developer and I have a life!
And everytime I collect 100 coins, I get another one! :D
welcome to RMN XD
shutehheaaalllupppsmaller.PNG
post=208027
The case of the man who swapped his thumb with his index finger...
W-what? Where? M-my thumbs look exactly like his ._.
shutehheaaalllupppsmaller.PNG
It's not really finished. I screwed up the perspective majorly. The character is the main focus, and it's meant to have Kumo in there too. I'll redraw the background when I draw up Kumo.
Art Stuffs
Art Stuffs
How do you tell if a game is bad?
A game is bad when you get so frustrated at ANY point that you want to pick up your monitor and throw it through a window.
Unless that's just player error. (aka I suck)
Unless that's just player error. (aka I suck)
"Customer is always right" - taking feedback
Without criticism and someone ELSE pointing out our flaws, we are blinded to them and fail to improve. I have had a massive example of this within my artwork this year and I take this belief into game-making as well. If someone points out a flaw, I will examine it, digest the comment, and decide whether to take action and what form of action would be most appropriate. If the person in question is being a douchebag, so be it- but I try my best to take all comments to heart. Even if I get very frustrated and pissy with them (my apologies to Chaos for being a pissy frustrated retard, heh) This is especially true if the flaw or problem is repeatedly pointed out by my players.
However, if I am done with my game and I am satisfied, I would much rather move onto other projects- that's mainly why it's taking me so long to make DS:RR :/
However, if I am done with my game and I am satisfied, I would much rather move onto other projects- that's mainly why it's taking me so long to make DS:RR :/















