PUDDOR'S PROFILE
aren't you tired of being nice? don't you just want to go apeshit?
there's words for people who use AI instead of hiring artists and I'm not allowed to use them here, but i hope they know i'll see them in the northern territory
there's words for people who use AI instead of hiring artists and I'm not allowed to use them here, but i hope they know i'll see them in the northern territory
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Difficulty with uploading game.
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The Screenshot Topic Returns
Looks nice so far. You should invest in a kill all autoshadows script since I doubt you'll be using VXAce's horrendous ones in a game like this.
Star Stealing Prince Review
In the sense that this review is one-sided, possibly written in a spat of frustration, and ignores other aspects of the game...yes it's bad.
In the sense that reviews are cited as personal opinions or viewpoints on a game...then...
It would be fair to criticise this review on the first point, but leaping down their throat on the basis of their personal opinion strikes me as a little childish. You or someone else may not have found it hard, but Ayanin did, apparently, and that's fair enough. Warranting of a review and a 2-star rating? Perhaps not, but this length of textual critique on a finished game generally ends up in the review section.
I didn't read Ayanin's response as a personally attack on Ronove and more of a citation of their right to actually post a review or commentary that isn't entirely positive. Which is fully within their rights. And it's fully within Ronove's right to ignore it, too. It doesn't mean it shouldn't be stated.
Essentially, everyone who's saying "it's not that hard, you're just bitching", seriously, cut it out. Complain about the review's lack of substance or critique on other areas of the game, complain that this should've been a comment, etc, but don't attack someone's right to voice an opinion. That's the way they felt and experienced the game.
I'm not taking sides, since I have yet to actually play SSP (it has been on my HDD for a little while, but I'm pretty busy). Behaviour like this is why we don't get as many people reviewing games and contributing an opinion.
In the sense that reviews are cited as personal opinions or viewpoints on a game...then...
It would be fair to criticise this review on the first point, but leaping down their throat on the basis of their personal opinion strikes me as a little childish. You or someone else may not have found it hard, but Ayanin did, apparently, and that's fair enough. Warranting of a review and a 2-star rating? Perhaps not, but this length of textual critique on a finished game generally ends up in the review section.
I didn't read Ayanin's response as a personally attack on Ronove and more of a citation of their right to actually post a review or commentary that isn't entirely positive. Which is fully within their rights. And it's fully within Ronove's right to ignore it, too. It doesn't mean it shouldn't be stated.
Essentially, everyone who's saying "it's not that hard, you're just bitching", seriously, cut it out. Complain about the review's lack of substance or critique on other areas of the game, complain that this should've been a comment, etc, but don't attack someone's right to voice an opinion. That's the way they felt and experienced the game.
I'm not taking sides, since I have yet to actually play SSP (it has been on my HDD for a little while, but I'm pretty busy). Behaviour like this is why we don't get as many people reviewing games and contributing an opinion.
What The...???
it's both the cosplay crisis from here and the cosplay crisis from another universe where it's channelling the energy of not being buggy as hell
which is unfortunately not working
which is unfortunately not working
What are you thinking about right now?
I like wearing my glasses and have only considered contacts because I cosplay and not every character I dress up as wears glasses :V
Butts
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Yeah it was just out of convenience. The problem with event-based message boxes and tall sprites is that \\e (i.e the player) is designed to appear 32px above the event's bottom. If I change it, all the other event positioning gets screwed with.
I'll probably just through an event in the top right and co-ordinate it there.
As for the backdrop, yeaaaah. It's not RTP, but getting a decent one for this sequence has proved to be a giant pain in the bum so far. Problem is that it's implied the train is moving. I tried adding the mountain ranges (since there is one in the area the train is travelling in) but they looked terribad ;~;
I'll probably just through an event in the top right and co-ordinate it there.
As for the backdrop, yeaaaah. It's not RTP, but getting a decent one for this sequence has proved to be a giant pain in the bum so far. Problem is that it's implied the train is moving. I tried adding the mountain ranges (since there is one in the area the train is travelling in) but they looked terribad ;~;















