PUNK_KRICKET'S PROFILE

Call me Kricket - I review games at an infrequent pace.

I'm also a whole idiot just enjoying life with my opinions and music.

Search

Filter

Nihilo Review

author=Giznads
Thank you so much!
I'm overwhelmed by the amount of detail crammed into this review of just a demo! It really warms my heart.<3
I can't wait to put out the full game with all new modifications for people to play with, and a more fleshed out and detailed story and lore!
I'll be pouring the same amount work of and more into the rest of the game, and I truly hope it will live up to the expectations!

Again, thank you so much for taking the time to write in detail such a kind review!
Looking forward to your views on the full game!


I'm incredibly stoked for the full adventure! I was surprised I had as much to say about a demo but I forget that I often take everything I can into account! I've a lot of love for your game and I can't wait to see what Nikolai and Estes are going to experience moving forward~!

Final Fantasy Blackmoon Prophecy II Review

author=UPRC
The boss you mentioned, Materia Keeper, only responds with certain attacks if you try to cheese him with magic/status conditions since he innately eats magic. I'll admit that having an NPC mention "this thing eats magic, so don't cast any spells on it!" probably would have helped.

Zephyr was always intended to not seem one-dimensional, able to bounce between serious and silly at the drop of a hat, like any person would in real life. Your critique on him isn't as harsh as others, but the fact that you mentioned it as well definitely tells me that I goofed up somewhere in trying to convey him the way I wanted.

Cid's all over the place because he was the first Augurer. Like Kefka in Final Fantasy VI, he was experimented on and came out kind of... weird from it. This comes up a few times, namely when Trigger comments on how bizarre and strange Cid is compared to when they used to hang out in the past. Unlike Kefka, Cid kept his good heart and isn't out for world domination. The man's just borderline insane at times. Good thing he's (supposed to be) good at his job.

Don't worry about not having screenshots, this review was still a great read! Truthfully I was expecting a 3.5 or 4, so a 4.5 warms my little heart. I'm very glad that you enjoyed the game!

If you dare to tackle the original after this, remember that it's much more primitive in terms of balance, operation and overall narrative (though the writing gets better towards the end, the original took 10 years of work off and on to make and latter half of the game is from those final 2-3 years).


I remember running into the NPC that told me about Materia Keeper, so I went in not using magic but all it did to me was spam X-Death xD I don't know if this was because I was kitted out to have full elemental protection or what, but that's all it did to me.

I don't think you goofed up with Zephyr - I put that there because I noticed there was criticism of his character and when I was playing, I could see some of the points but then I had to tell myself that Zephyr, as the story goes, doesn't like combat - it claimed the life of someone important to him and that was hard to grapple with. And being someone that handles hurt and pain with humor, it's why I said that the further you go, the more he makes sense retroactively. It's rough to write that sometimes so I think, in that regard, you did well. It was more a point to tell future players that he may SEEM a bit off, but keep playing and it'll all make sense.

I did warm up to Cid close to the end once I looked back on the journey as a whole. I do think, upon rereading my review, that I might've been a little too mean to the guy. I think I'll enjoy him more on a second play-through.

I often forget to take screenshots cuz I'm not used to thinking about them, even when I have the software for them open. But I can tell that you've improved with time because I remember playing up until coming across a wrecked village with enemy encounters in BP1 and then getting swamped hard by random encounters but then BPII had moments of struggle but it was better paced; and overall I think the experiences from making two giant fan-games, and the improvements between, speak for themselves.

And I hope people will be as excited as I am for the third game - because I've faith that you'll rope us in for more.

Penance Review

author=BluePhoenix
author=Punk_Kricket
author=BluePhoenix
I'm glad you enjoyed Penance and from what you've said I think the game achieved its purpose. I will take your words into account when making my next game. Thanks for this useful review ^^

P.S. playing the "chaos" mode is like playing a different game. Maybe you should try it out as well. It's not going to change anything, just add a little more to the story.
I'll definitely give that a go when I've some free time then :D I'm just glad that my review was well received. I do look forward to seeing if you expand on the Crystalline mechanic because I very much enjoyed the freedom of stat growth. Reminded me of Legionwood and it's free-form stat growth and I'm always a fan of those.

Now, I didn't address it but the magic in the game - is it supposed to feel underpowered outside of Mana Burst? I found myself not using any of Isabelles magic outside of her OP healing one and Mana Burst.
Yes, I know :(
I found it hard to balance the magic spells in this game. Outside of exposing some weaknesses on specific enemies, most of the other skills are pretty useless (unless you have 999 Magic on Isabelle and use Sharp Mind). I made Mana Blast because the casters were underpowered when comparing to Grey and George (who can do a lot of damage with their weapon attacks).
That's why I added a skill-level-up system in the game I'm working on now (which is *sort of* a prequel to Penance).
I didn't remove the Crystaline mechanic, but I returned the level-up system and added some more stuff so people will be able to grind for levels and items, but ALSO customise the heroes.


Ahh, okay. See, I thought that was the case but since I had no definitive proof, I didn't mention it as part of the review in case it was a limitation based on the software or what have you.

Still! I'm excited to check out your future endeavors :D I'll be keeping an eye on ya.

Penance Review

author=BluePhoenix
I'm glad you enjoyed Penance and from what you've said I think the game achieved its purpose. I will take your words into account when making my next game. Thanks for this useful review ^^

P.S. playing the "chaos" mode is like playing a different game. Maybe you should try it out as well. It's not going to change anything, just add a little more to the story.


I'll definitely give that a go when I've some free time then :D I'm just glad that my review was well received. I do look forward to seeing if you expand on the Crystalline mechanic because I very much enjoyed the freedom of stat growth. Reminded me of Legionwood and it's free-form stat growth and I'm always a fan of those.

Now, I didn't address it but the magic in the game - is it supposed to feel underpowered outside of Mana Burst? I found myself not using any of Isabelles magic outside of her OP healing one and Mana Burst.

Final Fantasy Blackmoon Prophecy II Review

I've had to re-read this review a time or two considering I'm currently playing through it myself, and while some of the points made are valid, there are numerous others that are just...petty.

But, on to the points I agree on - The one note characters and Zeph's inconsistent behavior are two points I see fully. Zeph seems to bounce between reluctant tag-along to voice of reason to doofus in nearly a single hour of play and it's a sort of character whiplash that's exhausting at times. Hautley is the same way but I admit I find his grandpa-ish behavior amusing at times.

Reiner and Carina...that came out of nowhere. It caught me off guard. His behavior was so intense and uncalled for that it seemed almost...cartoony? I get it - brooding soldier type but there was no nuance to him or Carina kow-towing to him and suddenly dumping exposition on him. Could've been done better but its passable considering how Celes and Locke did nearly the same thing and no one said a word it seems.

Combat difficult is a bit low, but seeing as I grind for the best gear I can afford, that makes it worse lol Still, being that i just got past the part where Carina joins, I'm sitting through it to see how it continues.

Backtracking - eh, I guess we'll agree to disagree. The backtracking hasn't hindered my time with the game. It's not Suikoden III or V levels of backtracking - now those are chores, and I adore those games lmao

It does feel like the story could've been tightened up in places, and the characters expanded a bit but, as stated, I'm nowhere close to being done and most of the characters seem more enjoyable than in the first game.

It is a bit off-putting for you to score it so low and not even make it halfway. It may not be your cup of tea but this review seems like it would've been better off a comment on the page. But that's likely an opinion only some might share.

Still - like Little Wing Guy said; the criticisms may be carried into future games the person makes.

Prom Dreams: A High School Love Story Review

author=QZProductions
Thank you again for the lovely review! In response to yours and some others' feedback, I'm actually making all of the game over dialogue skippable for version 1.1. :) I hope this helps dying not seem as cumbersome, lol.

It kinda sucks that you can't spoil the game in the reviews, because I'd love to hear people's thoughts on the spoilery aspects... >:)


Well, hey! I can provide that via PM! Believe me, when I penned this up, I tried slipping in a word or two to be clever hints, and I hope I did well enough on that front. :P

I'll swing ya a PM sometime this week and we'll gush over the game!
Pages: 1