PUNK_KRICKET'S PROFILE

Call me Kricket - I review games at an infrequent pace.

I'm also a whole idiot just enjoying life with my opinions and music.

Search

Filter

Tears of Magic

Good lord this beautiful. To say I'm excited to try it out AND that it's giving me strong BoF vibes and that makes my hair stand on end cuz you've no idea how badly I wanna play stuff in that vein...fuuuuuuu-

I love what I see.

Nihilo Review

author=Giznads
Thank you so much!
I'm overwhelmed by the amount of detail crammed into this review of just a demo! It really warms my heart.<3
I can't wait to put out the full game with all new modifications for people to play with, and a more fleshed out and detailed story and lore!
I'll be pouring the same amount work of and more into the rest of the game, and I truly hope it will live up to the expectations!

Again, thank you so much for taking the time to write in detail such a kind review!
Looking forward to your views on the full game!


I'm incredibly stoked for the full adventure! I was surprised I had as much to say about a demo but I forget that I often take everything I can into account! I've a lot of love for your game and I can't wait to see what Nikolai and Estes are going to experience moving forward~!

Nihilo

author=Giznads
author=Ashes of Emerald
OFFICIAL DEMO! WOOOOOOO!
author=Nightblade
Color me impressed; this looks pretty good. I'll play this.
author=Megollyen
Yesss! Downloading the demo RIGHT NOW!
Thanks fellas! I really appreciate the support and I hope the demo is enjoyable!


author=Punk_Kricket
Currently playing through the demo and made it past the second big baddie and some thoughts:

  • Battle fields with pipe work in the mapping tend to obscure damage dealt to the party - while not a huge problem for mob encounters, the obstruction is noticeable.


  • Maybe I missed how but is there a way to get my characters energy back up in longer fights? There likely is and I missed it, though it hasn't been an issue.


  • The text box can be hard to read depending on what map you're on - the first few maps had me squinting because it was white text against lighter background outdoors, meanwhile in caves and buildings it wasn't an issue.


I'm going to outright praise this demo for it's art, detail in mapping, and the UI and sprite work. Seeing how upgrading and crafting are going to be a bigger part of the game moving forward, definitely excites me to know the power-creep for the characters is going to be more of a natural drip vs it being a grind-fest. Crazy good work, thoroughly impressed!




  • Yeah, the piping overlays, that's something I kind of second guessed myself about before releasing the demo, but I wanted to get something out!


  • Yes! In the first battle, (the tutorial fight) that... very long drawn out explanation of battle, it does refer to how to build each character's fortitude gauge. You can also refer back to every tutorial learned in-game in the logbook menu. (logbook>tutorial) One good way to build both Estes's and Nikolai's fortitude (especially in boss battles) is to use the "Provoke" skill with Nikolai as he has more defense and builds fort when being attacked and loses fort when acting, and have Estes hammer away at enemies as he builds fort performing commands and loses fort when being attacked. I think the real problem is asking players to go through such a drawn out tutorial for their first fight. This is something I should look into.


  • Hmm, first time I've actually gotten this one. I could probably simply tweak the transparency a little to fix.


I've jotted all of this down and will implement fixes accordingly!
Thank you so much for your kind words valuable feedback, I very much appreciate you taking the time to point these things out!


It was definitely my pleasure! The text box is really more my eyesight being the problem and not so much the game being at fault, so I'd consider that one a subjective point at best.

And I thought I noticed Nikolai losing fortitude when he acted! I thought I was imagining it but now that I know, another playthrough is going to be easier.

After finishing the optional quest in the demo, I'm definitely appreciative of how you've built this so far! Tutorials are straight, to the point, and having the ability to go back is handy (despite me not realizing the fortitude building with Nikolai - that was an oversight on my behalf and I'll admit that lol)

Too, if other side quests are like the one in the demo, I'm excited to see the backstory and lore play out through them.

Nihilo

Currently playing through the demo and made it past the second big baddie and some thoughts:

  • Battle fields with pipe work in the mapping tend to obscure damage dealt to the party - while not a huge problem for mob encounters, the obstruction is noticeable.


  • Maybe I missed how but is there a way to get my characters energy back up in longer fights? There likely is and I missed it, though it hasn't been an issue.


  • The text box can be hard to read depending on what map you're on - the first few maps had me squinting because it was white text against lighter background outdoors, meanwhile in caves and buildings it wasn't an issue.


I'm going to outright praise this demo for it's art, detail in mapping, and the UI and sprite work. Seeing how upgrading and crafting are going to be a bigger part of the game moving forward, definitely excites me to know the power-creep for the characters is going to be more of a natural drip vs it being a grind-fest. Crazy good work, thoroughly impressed!

RMN Christmas Card 2020

I hope my npc sprite description was okay - I honestly blanked on what to suggest other than what I wrote. I lean hard into the whole 'punk' aspect of the screen name lol

I can't wait to see everyone's characters and stuff in play! :D

What Videogames Are You Playing Right Now?

I decided to step back from the Switch back catalog to tackle a recent uptick in interest in the Megaten games, namely the older ones. And I have to say the older ones will ab-so-lutely kick you square in the sex-bits with difficulty but that's okay...CUZ THOSE BATTLE TRACKS ARE BANGERS. God, man. And here my naïve arse missed out all these years and yet here I have some games that I'm legit excited to have my rear imprinted with a boot by.

Although, listening to the music alone, it feels like the battle themes have grown from being fast and hard hitting to more grandiose, and while they retain some of the same energy...it doesn't hit as hard.

Maybe once I manage to beat IF and a few others, I'mma retackle SMT:IV

What are you jamming to?

I've recent dove back into one of my favorite genres of music - prog. Revisiting Steven Wilson's works recently thanks to his recent release of Eminent Sleaze, and finding it surprising how vast his collective works are in terms of musicianship. I don't think I've heard a bad song from him, or really even a bad album because of how deliberately paced, recorded and mixed it all is.

Also - Yakuza Kiwami and Kiwami 2's OST make me go 100000x harder in the gym, and it's ridiculous.

Villains_of_a_Sort_Colored.png

author=Liberty
Someone get that dog away from him. :<


Subplot: One of the heroes is trying to save the pupper.

Aremen's Prophecy - Community Game Sign up!

Meanwhile, I'm just gonna vibe with my fellow 2k3 monk. Kinda diggin how all over the place team 2k3 is lol

Moonsong: First Verse

author=Kaempfer
author=Punk_Kricket
I have to say - after a full play-through of this, I want to say that this is a well paced game for repeat runs.
I'm very glad to hear this! I wanted to give lots of options to players, more than they could see in one playthrough, so I'm glad you find it worthwhile to play through again.

author=Punk_Kricket
There's a section in a cave sometime before or after the pirates where you can bypass the cliffs and walk on the sand, and the game begins to lag cuz of it

I'll try to track this down and fix it- if you discover exactly the spot, let me know. The lag could be a result of the caterpillar system freaking out but I'm not sure about that.

author=Punk_Kricket
Also during Khalid's opening, sometimes his name will change to that of the old soldier guys. No clue why.

I've run into this bug, too, but I can't figure out what's causing the name to change. I swear, I have all the names set correctly, but it still occurs sometimes near the start. It happened to me once (just once) in all my Leonov test runs. It'll remain a mystery, for now.

author=Punk_Kricket
Once I've run through it and see what each character has to offer, I'll be coming back for a full review

I'm looking forward to it!

author=Punk_Kricket
I'm stoked to see what the second verse and onward will be like.

That'll be awhile, but I do intend to come back to this at some point in the future! Just don't ask me when.


No worries <3 I'm just enjoying what you've made and am super patient for more ^_^