QUIGON'S PROFILE
I'm Mark, and I'm all about Lynchian-surrealist horror with Lovecraftian eldtritch abominations sprinkled on top, all served with a nice hot dose of build-your-own-follow-the-breadcrumbs-your-way kinda stories. My game might be pretty good, if I ever finish it.
https://soundcloud.com/mark-mckeich
https://www.facebook.com/pages/Ziggy-Productions/135515873284402?ref=hl
https://soundcloud.com/mark-mckeich
https://www.facebook.com/pages/Ziggy-Productions/135515873284402?ref=hl
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Blood Shard
author=nhubiauthor=Jurassic_MarkHey sorry I didn't respond to this I was dealing with RL. I see you've put up a demo guide which is a great idea. In regard to balance, it's your call of course, but I am happy you are not a 'WELL IT'S MY GAME SO I WON'T CHANGE IT' type. They are annoying.
Nope, not harsh at all.
I guess the issue is that I know how all the battles can be fought really easily - not meaning that in a 'WELL IT'S MY GAME SO I WON'T CHANGE IT' way, not at all, it just seems like I'll need to change up some of the nuances a little, because almost every battle in the game is totally possible without dying. I think it might be a case of reducing some HP here or there, or changing up the stats a little, I dunno.
Maybe some sort of guide would help?
I can see others have had problems with the difficulty but some others seem to think they way that you do and have intuitively hit on the best way to defeat what is being thrown at them. Perhaps there just needs to be a few pointer for those of us that don't look at battles the same way you do. Though I must think similarly in other areas since the way to cross the river was immediately clear to me, whilst I read someone else having problems with that.
Anyway thank you for the response, it's always a case of hit-or-miss in these situations and I'm always hoping I get one like yours.
Oh and the water animates for me too.
Yeah, I'm probably gonna steer clear of in-game tutorials still - for me they break the immersion quite a lot. I will however write up a manual for the next release, and make some of the vocab a little clearer in-game. There will be a lot of change to it anyway when the first part is released, mainly because a few of the scripts I was wanting to use for this game either weren't finished yet in time for a demo release, or I just didn't have the time to set them all up before RSW.
I don't want to alienate people though, so I hope you stop by for future releases and put in your two cent. The battles will almost completely be staying the same, but there'll be a few tweaks in there that'll make theme easier to understand.
And yeah I don't get what's going on with the water, that's a weird one.
RSW Demo Is Go~
Nope, you need to make a bridge~
(i.e look around for really stand-out tree stumps and chop those mothers down)
(i.e look around for really stand-out tree stumps and chop those mothers down)
RSW Demo Is Go~
Apologies, the change log should be a little more specific - the 'game breaking bug' mentioned on the download page is the one you just mentioned and I have been updating the thread regularly whenever there's been an update.
RSW Demo Is Go~
RSW Demo Is Go~
Oh yeah, it's totally possible. You should have picked up the items that buff your attack and defence and debuff an enemies, which more or less negates the damage the arms do to you - that should always be the first thing you do.
After that there are two strategies you can take - have a look at the demo guide up top for some help.
After that there are two strategies you can take - have a look at the demo guide up top for some help.
Homework Salesman
CC's Feedback
author=Clareain_Christopher
Then there's the fact that you could give harder bosses an AOE debuff that makes healing items fairly weak.
Ace is sexy like that~
oooh now that is a nice idea!
I do also have a state that prevents healing too, mind you.
CC's Feedback
author=emmych
I actually liked the stocked inventory! It gave me more space to screw up, you know? And I mean, yes, it was a little weird being able to fully heal my dudes in between turns, but can't you do that in action games anyway?
I say don't limit the inventory, but maybe limit how many you can find/buy: like, shopkeeper A only has 10 tinctures right now, and they have to restock before you can get more from them (after #x fights, after y minutes, etc.).
I'm kinda on the fence between that and using Kread-Ex's actor inventory script. I'm not sure which direction to go.
See, I was intending on Ambrosia being the ONLY healing item (aside from Nostrums), and getting further ahead meant that the 50HP boost was a little pointless when you start getting in the hundreds in terms of HP. I was gonna have some skills that would boost the healing effect of it rather than clog up the inventory with Potion, Hi-Potion, Super Potion, MEGA POTION~
What I was thinking about doing was giving Ambrosia charges, and then finding a way to keep it in your inventory when the charges ran out - and you could only restock it in certain places. That was my initial idea to be honest.
Blood Shard
author=Goatrider
Ok so I've spent abit of time with the demo. I really enjoyed it, the story is actually Interesting and worth caring about, it looks amazing and I love the challenge of the battles.
I had a really hard time with the helicopter boss thing, i think I died about 10 times before beating it. While I like the challenge, I think that boss is a little too hard to soon... Just my opinion.
A quest log would be very helpful as I found myself lost for what I was supposed to do for awhile.
When I swing my sword after killing one of the fauns, it's balloon icon still appears even though there's nothing there.
Is the water supposed to be animated? It wasn't for me....
Just a little feedback but overall it's a really solid enjoyable and challenging game and I can't wait for more of it. Keep up the good work!
Thank you for playing! Yeah the Interceptor is definitely the toughest fight in the demo, but if you have a clicky up in the top bar you'll see a Demo Guide, with a handy little section on dealing with him :)
That's the second time someone's mentioned the water not being animated, and I have no idea why because it is when I play it. Gonna need to look into that. And depending on which version you downloaded, the most recent version should have fixed the faun ! problem.
Glad you appreciated the challenge though!
Oneirophrenia
author=benos
That's a weird name for a game. Sounds like something kind of illness/sickness deal.
It's a medical condition that's pretty much entirely relevant :)














