QUIGON'S PROFILE

I'm Mark, and I'm all about Lynchian-surrealist horror with Lovecraftian eldtritch abominations sprinkled on top, all served with a nice hot dose of build-your-own-follow-the-breadcrumbs-your-way kinda stories. My game might be pretty good, if I ever finish it.

https://soundcloud.com/mark-mckeich

https://www.facebook.com/pages/Ziggy-Productions/135515873284402?ref=hl
The Widower
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warsnew2.png

Loving the 20s vibe.

A Song Without Purpose!

author=emmych
author=Avarius
I recommend using this for a title screen, game over screen, or a mystical place. Incredible though. You're multi-talented.
Agreed, this is what I was gonna say! It seems like title music to me. :3

Also, yes, echoing what everyone else is saying: holy bajeezus you're so good at this. It's been so amazing watching you grow as a composer. ;w;


D'aw, thank you! I will admit though, going back to some older songs (I'm looking at you, original MIDI J-Pop Radiant Fire) makes me realize I've come a long way, which is a very fulfilling feeling. Glad the new tracks are makin' waves.

I ended up using this for the BGM of Northhurst Woods. It really fits it! The finished version is on this blog post.

Deserted_Cabin.png

author=Sana
As for the tree colors..welp I'd be lying if I said I didn't try imitating Blood Shard(which used the same tree only different colors for the leaves), nyahaha, but it's better than having every tree the same color, I suppose. :x


I KNEW IT~ jokes, haha. They look great. Really atmospheric shot here.

Northhurst Woods Runthrough

author=RitoJS
I think you should reduce the footstep for rabbits.
Anyway, very good mapping. Can't wait for the demo. :)


Yeah that's kinda been an issue, but it doesn't look like you can reduce the volume any in the script. I'm contemplating removing them anyway, don't really know if they add much...

Neralin_Forest_Final.png

Very nice! I like the ground/grass combo, looks awesome.

A Song Without Purpose!

author=bigtime
I couldnt download it. I have win7/dropbox and it says it couldnt be downloaded.


I uploaded it into my locker instead, is that it working now?

Introduction

author=Rixel96
I thought it was a very interesting opening, my only complaint was when you kept it going into where the player moves around, it took away from the feel it gave as if this were a trailer or even the beginning of a movie. Maybe going from the city burning to another quote or some other words or just something besides fumbling around, it looked like even you didn't know where you were going.
Again though, everything besides that was epic, gives us a taste of the story and how how some of the characters feel about others (Drake in particular) and I think it was a good intro minus the ending there.


Ah, well I just put it up for a little taster of the opening scene and what Arcontana looks like, but I see your point. It wasn't really meant as a trailer of sorts. I'm gonna make a full part one trailer soon though, so I'll take that into consideration :)

@Everyone else - thank you for all the kind words. As far as progress goes, Arcontana is pretty much done now, save for a little balancing to do.

Introduction

author=Sailerius
did you seriously just open your game with a nietzsche quote


Ayep.

Introduction

author=mawk
People have already touched on the good points, so I'm just gonna say that opening a game with a Nietzsche quote borders on self-parody.


To each their own I guess!

@Everyone else - thanks a bunch. Sana, the fire's just part of the parallax that's already animated. And nope dead bodies probably shouldn't be walked over, will have a wee edit of that.

Blood Shard

author=XRazorBlackX
The mapping is pure excellence. I love it. You've got my sub.


Thank you very much!

Well, good news today! Yesterday was my last ever (scary) day of university, meaning I have absolutely nothing on my plate right now. This is working well on my part, given that I've decided to release a Blood Shard demo for Release Something Weekend!

The demo will probably cover the opening scenes in Arcontana (which you can see on the video I uploaded a day or two ago), and if I can stretch it then some parts with Drake & Saffy in Northhurst. I've already made the Arcontana intro in the RMVX version, so it's just a case of translating it over for that. The new Northhurst Woods segment is where most of the work will be, as I still have to finish mapping out the forest itself, and the Resistance hideout. They're both pretty small areas though, so I could probably push it!