QUIGON'S PROFILE
I'm Mark, and I'm all about Lynchian-surrealist horror with Lovecraftian eldtritch abominations sprinkled on top, all served with a nice hot dose of build-your-own-follow-the-breadcrumbs-your-way kinda stories. My game might be pretty good, if I ever finish it.
https://soundcloud.com/mark-mckeich
https://www.facebook.com/pages/Ziggy-Productions/135515873284402?ref=hl
https://soundcloud.com/mark-mckeich
https://www.facebook.com/pages/Ziggy-Productions/135515873284402?ref=hl
Search
Filter
CC's Feedback
Yeah I'm not actually so sure why Impair didn't have an effect on item debuffs, so I'll take a look at that. And items are getting CULLED to the max, but like, at the same time I've had people say 'aaaagghhh why are there no more items I keep dying' - so I'm not sure where to go with that. I'm probably gonna go with some kind of limited inventory system in any case, I'll see.
I actually added a small Q&A in the main game page for people having trouble with the battles, so we'll see if that helps. I'm just kinda at a crossroads because a lot of people who have played it have been totally fine with the difficulty, I'm totally fine with the difficulty - and I don't think it's unfair at any time either.
(also the old LP is hilarious, the new demo is pretty much a new game now)
I actually added a small Q&A in the main game page for people having trouble with the battles, so we'll see if that helps. I'm just kinda at a crossroads because a lot of people who have played it have been totally fine with the difficulty, I'm totally fine with the difficulty - and I don't think it's unfair at any time either.
(also the old LP is hilarious, the new demo is pretty much a new game now)
Rennie_Street.png
CC's Feedback
That was awesome, I love watching these~
As for the bugs, the weird everyone disappearing/cutscene not right thing has been fixed in the latest download, unless you had that one then I'm pretty worried. Same with the weird guy's question mark, but I don't recall if I got rid of the suicide bunny >.< shall need to check. Strange that the water's not animated in the forest maps either, 'cause that doesn't happen to me, and there's no reason for them to stop animating - will need to look into it. My friend who played this also got the weird game shutdown thing after trying to kill one of the fauns, but again I can't seem to replicate this, so I'll need to look into it too.
All in all I'm happy you're enjoying it so far and are looking at the battles pretty strategically~
Also I did have a quest log in before I released, but it was in a bit of a mess and I didn't have the time to fix it - but there'll be sidequests aplenty, so it'll be going back in :)
Again, thanks for this! Looking forward to seeing you do the whole thing if you want/when it comes.
As for the bugs, the weird everyone disappearing/cutscene not right thing has been fixed in the latest download, unless you had that one then I'm pretty worried. Same with the weird guy's question mark, but I don't recall if I got rid of the suicide bunny >.< shall need to check. Strange that the water's not animated in the forest maps either, 'cause that doesn't happen to me, and there's no reason for them to stop animating - will need to look into it. My friend who played this also got the weird game shutdown thing after trying to kill one of the fauns, but again I can't seem to replicate this, so I'll need to look into it too.
All in all I'm happy you're enjoying it so far and are looking at the battles pretty strategically~
Also I did have a quest log in before I released, but it was in a bit of a mess and I didn't have the time to fix it - but there'll be sidequests aplenty, so it'll be going back in :)
Again, thanks for this! Looking forward to seeing you do the whole thing if you want/when it comes.
CC's Feedback
Blood Shard
Nope, not harsh at all.
I guess the issue is that I know how all the battles can be fought really easily - not meaning that in a 'WELL IT'S MY GAME SO I WON'T CHANGE IT' way, not at all, it just seems like I'll need to change up some of the nuances a little, because almost every battle in the game is totally possible without dying. I think it might be a case of reducing some HP here or there, or changing up the stats a little, I dunno.
Maybe some sort of guide would help?
I guess the issue is that I know how all the battles can be fought really easily - not meaning that in a 'WELL IT'S MY GAME SO I WON'T CHANGE IT' way, not at all, it just seems like I'll need to change up some of the nuances a little, because almost every battle in the game is totally possible without dying. I think it might be a case of reducing some HP here or there, or changing up the stats a little, I dunno.
Maybe some sort of guide would help?
Blood Shard
author=nhubi
Hey, started playing, you weren't kidding about the battles being tough. Even with buffs it's still a slog.
Any way just wanted to point out a small error, in your status screen you've spelt parameters as paramaters.
I'd say the bosses are probably the sloggiest ones that I'll need to go over, but I've found that the right combo can take out the regular mobs pretty quickly. I'm gonna be taking a look at the balancing prior to part one's release anyway.
And thanks for pointing that out, corrected it now~
AmygdalaDay.png
Yeah, I was quite worried about it being too cluttered, but I mean, imagine this place being a campsite in which people were hiding out while a big horrible plague was going on, only to have them all suddenly just disappear.
And yeah I agree with you on the metallic parts, though I've found it quite difficult to make naturey places in a modern day setting, haha.
And yeah I agree with you on the metallic parts, though I've found it quite difficult to make naturey places in a modern day setting, haha.
CC's Feedback
(okay just watched after saying that and now I sound like douche)
This was a really interesting video that helped a lot!
Few things I'd like to comment on -
I think I might go with what you were saying and add an item cap of some kind. The reason I was so generous with them initially was kind of a mixture of uninformed testing, and the difficulty curve. I don't know how you fared with the Infiltrator fight, but I've found a lot of people suddenly enjoyed having so many items to use there. But yeah, definitely something I'll look into.
The overlay glitch is incredibly frustrating and I'm working on fixing it. Rather than fading out the screen, perhaps deleting the overlay briefly would work? I don't know, I'll need to test it out. As for mapping errors, yeah, the Arcontana maps are reeeeally old so I'll need to dig around some PSD files to fix 'em up for future releases. A lot of them were to do with me just not putting things on the grid right, haha.
Hmmm, what else...yeah, will certainly change the animation speed. It's not something I've noticed before but after seeing it played back by someone else I can see how jarring it is.
All in all though, I'm glad you've enjoyed it thus far, and I hope you like the rest of it. Thank you very much for the crit, and I'll be sure to work stuff out on my end.
(oh btw, Riffolk isn't a temporary character - you'll get to control him later on in the game again)
(oh also jesus god I just changed the animation speeds and what a difference)
This was a really interesting video that helped a lot!
Few things I'd like to comment on -
I think I might go with what you were saying and add an item cap of some kind. The reason I was so generous with them initially was kind of a mixture of uninformed testing, and the difficulty curve. I don't know how you fared with the Infiltrator fight, but I've found a lot of people suddenly enjoyed having so many items to use there. But yeah, definitely something I'll look into.
The overlay glitch is incredibly frustrating and I'm working on fixing it. Rather than fading out the screen, perhaps deleting the overlay briefly would work? I don't know, I'll need to test it out. As for mapping errors, yeah, the Arcontana maps are reeeeally old so I'll need to dig around some PSD files to fix 'em up for future releases. A lot of them were to do with me just not putting things on the grid right, haha.
Hmmm, what else...yeah, will certainly change the animation speed. It's not something I've noticed before but after seeing it played back by someone else I can see how jarring it is.
All in all though, I'm glad you've enjoyed it thus far, and I hope you like the rest of it. Thank you very much for the crit, and I'll be sure to work stuff out on my end.
(oh btw, Riffolk isn't a temporary character - you'll get to control him later on in the game again)
(oh also jesus god I just changed the animation speeds and what a difference)
CC's Feedback
I'll watch this right now and give a detailed reply in a bit.
Please do install the font that's in the game folder, though.
Please do install the font that's in the game folder, though.














