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Blood Haze: Reborn

How hard would it be to add a skill to null all elements accessible only for those who get all the null element skills?

Blood Haze: Reborn

Do the resistances you can get with CP have to be equipped to work? On the same note, what about immunities? I have 3 of the armors that give 75% res but I haven't gotten any of the rings. I guess I'll have to go ahead and do that though.

Blood Haze: Reborn

OK so this group of monsters in tartarus pretty much instagibbed me cause they got first hit and they all used aoe attacks. It's floor 4 and it's the mob on what I would assume to be the far right path, somewhere towards the middle/bottom of the path. One of the mobs was like a shadow creature and the other two used fire.

Chapter One: Blood Haze

Weird... I could of sworn I lost turns when I hit a resistance. I'll have to double check that.

Chapter One: Blood Haze

I wish there was some sort of an advanced scan that works on bosses. Maybe at least telling us what NOT to use. Though since my black mage is the mage girl I guess hitting a resistance from her doesn't matter much.

Blood Haze: Reborn

Have you ever played bouttales? (not sure on the spelling, its a vx ace game with an insanely open ended synth system ironically) If so, what are your thoughts on using a battle system like that one?

Blood Haze: Reborn

-Normally I'd also be making comments about enemy difficult and spell strength but I'm over leveled by about 5-10 levels and I'm playing on easy. The megido string of spells do seem a tad strong though. Megidolo 1 hits every standard group mob with few exceptions.

-Can there be a way to just trash them then? (Though I do like the idea of combining them. That'd be interesting) Although I guess I could just go with plan b and synth them onto a equipment that I'm not using anymore and plan to sell or break down

-The whole synth system in general does seem a bit underwhelming though. When I first saw it, it seemed like it would become the linchpin of my character's strength and mastering the usage of it would be a necessity but after playing it just seems like a waste of time. The items take far to long to level up and the levels/CP you get while grinding up your weapons seem to be infinitely better then the stat bonuses you get from upgrading your weapons.

-I'm not sure what the capabilities are for the script but if you were able to synth status effects, buffs, on hit effects and various other desirables it would make it a much more meaningful system. I'm not sure what would balance out the leveling system the best. But I think making the items you use to synth into the limiting factor would be better then making the weapon itself the limiting factor (I do like that each weapon has a cap to the stats it provides though. But I don't like how you have to guess and check to find the max stat)

-I really hope your next project uses the same gameplay ideas as this one. The skill system is great (a little bit restrictive though :( not enough spots to spam passives XP), synth systems in general have always been a personal favorite and that arena is by far the most amazing arena I can remember.

-I had something else I wanted to say but I seem have to forgotten it.

Blood Haze: Reborn

-Another thing I just realized. The game says the desert gets rain every single night. But that fact alone disqualifies it from being a desert. Since it's the lack of rainfall that defines a desert (mostly, and to the average person) you could probably play around with underground sources and even magical sources.
(Terra-forming ftw!)

-Sorry for nitpicking but you'll be seeing me here and there whenever something catches my eye. Normally I just ignore and continue on but this game is brilliant so I want to do my part.

-Are there any sort of special rewards for playing on harder difficulties? I always do a first run on the easiest setting just to feel out the game but since I'm a completionist I always go back and play it again (preferably on newgame+)

-Is there a way to get rid of unwanted synth spheres? Or to combine orbs and other low grade synth materials?

-BEST ARENA EVER!!!!! I'm going to be so horribly over-leveled by the time I'm done here though...

-Where is matador and can you still get to him in chapter 3?

Blood Haze: Reborn

I have another question: Is there a way to reset CP usage? I was being indecisive about what rolls I wanted my characters to fill (made it even worse when the girl showed up and I had 6k CP to play with.) and wasted probably around 4-5k CP total if not more.

Also, that hotel is EEVVVIIILLLLL I was a few jumps away from muting the sound but then I realized there were a few audio changes that I might have needed to hear... So 3 cases of PTSD later I finally made it through and I hope to never have to set foot in that cursed place again! (Don't spoil it either way please)

As it turns out there IS a fight that's a big "Screw you player!" I forget the name of the monster but it was 4 of them and it happened in the forest. I got hit by 2 casts of megido and died without even being able to resist.

Also, would it be at all possible to switch the position of the guard and item options? I sometimes forget that the game saves the location of the cursor and hit down then continue reflexively.

Tooltip for Wizard Robe says MP instead of SP.

In act 2 I tried to go into the pub in the starting town. The reason I'm given for not being able to go in is that I need to get the cure to Cat as soon as possible. For the sake of Irony I went back to the house talk to Cat.

Blood Haze: Reborn

I have one question, are there any monsters, fights, or bosses that basically scream "Screw you player! I'm just here to make your life miserable and force you to over level.