RAKU96'S PROFILE

I am a writer, I will soon be taking requests, if you would like, I can help with many things on story and dialog.

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Deciding what engine to use?

post=149152
Hi everyone.

I want to put together a 3/4 view shooting game a la "Smash Tv" I've seen this done in game maker, but I'm not using sprites like that. Instead I'm using backgrounds and characters/monsters from SNES RPG's. So I was wondering, is this possible in RPGMaker?

The controls would be 3 buttons for shooting different things, and 8 way directional buttons for the movement of all monster and the player character.
well, I would suggest rm2k3 if your wanting to use an rpg maker. and just look for an ABS(active battle system) to code for it. You may have to toggle around, but eh.

The Way EP 5 Review

I dis agree on it being the longest episode out of 1 - 4,. I beet this episode in about 1 or 2 hours. The others took a lot longer, at least 2 or 3. But none the less, this game and all of them are amazing, however, I did lose my data ep 6... >.< now I am having to re start it >.<

Is a FF Legend 3 battle system possible with RM2k3?

To be honest, I think that it could be done in a few easy steps, I unno if it will work, but heres what I think might work.

1.In every monster group, set the monster to the middle top part of the screen.
2.You will need to make your own custom battle sprite face away from the person.
3.Set every hero to the middle bottom part of the screen.
4.Be happy, you just made the battle system you want XD.

Again, I unno if it'll work, but if it does, YAY, if it doesn't...boo T_T XD

Rm2k3 Help - Scripting Question

post=148793
It's not battle related as I am going for a ABS (Action battle system), it would have to be a common event to work. Meh, I will fiddle with it some more and hopefully I can get it to work. But thanks for your help.
mhmm, and btw, how are you make an ABS in rm2k3?

Rm2k3 Help - Scripting Question

post=148779
What I am trying to accomplish is to have a Blood gauge show on screen and slowly drain over a period time. To refill the gauge, the character has to feed from designated NPC's or blood vials. When the gauge is fully depleted then you start to lose health. I was just wondering if this is possible in rm2k3. I did a search for tutorials on a similar system and only thing I found close was a Hungry people tutorial, which you need to consume an item such as bread or you will lose health. If it's possible, any help in pointing me in the right direction will be appreciated. Thanks.
Okay, from what I can think, go to conditions, array size, add Bleeding, set it to damage health on battle and/or map, which ever you prefer, then make sure that no items cure it. I unno if it'll work or not, but hopefully it will, let me know how it works out ^-^

EDIT: Also, make sure you set it to go on after the battle.

Need help with rm2k3's auto start and parellel thing

post=148770
Use a switch. (Google rpg maker switch tutorial or something if you do not know how to do a switch)


post=148771
You can read up the Help file also. You get Makerpoints by submitting games, blog entries, articles and resources.


To both of you:
Awesome, thanks peoples ^-^, but really, I just couldn't figure it out XD...now to figure out how to use a switch... TO GOOGLE I GO! XD.
and again, thanks!

Need help with rm2k3's auto start and parellel thing

Hey, whenever I do auto start or the parallel thing in rpg maker 2003, it loops. I can't figure out how to make it stop. I've tried EVERYTHING I can think of. I've tried end event, end loop, nothing works >.< a little help please.
What I am trying to do is have an auto starting talk scene and then it end.

p.s: While I'm at it, just wonder, how do you get/give maker points?

Request:Re sized sprites, and battle sprites (useing rm2k3)

Thanks, after I edited them a little, I managed to fix it...sorta...it fits now ^-^ I'll just try more on re sizing them ^_^;