RAKU96'S PROFILE

I am a writer, I will soon be taking requests, if you would like, I can help with many things on story and dialog.

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Request:Tile Sets for rm2k3

Hey,I would like some tile sets,so if you are interested in making them,please post,and I will pm you what I'd like them to look like,but if you know a website that has tile sets,then that would also be awesome,I will thank the person who helps me in the credits of my game when it is completed,thanks.

Weapon level ups

post=148377
Please be more specific and include things like the engine you are using.

By default in any of the RPG Maker engines, weapons do not have levels and they do not level up. You will have to use some funky eventing and/or use a script (VX/XP)
post=148393
Well, its perfectly doable, but I wouldn't categorize it as really easy though. You have to know what you are doing. But the original post is bereft of any information. How does a weapon gain experience? Is it when it is used? When it kills an enemy? When the hero using it gets EXP? Something else? Does the skill go away when the item is unequipped? etc. etc..
I am useing RPG maker 2003,and if you've played the game The Way then you've seen that the weapons in there level up,but then again,then are a lot of edited things in there,so that might not be the best example,but basically I would like the characters to be able to equip the weapons and gain the skills,the leveling part is just for how long until they get the skill,but with every person I want the weapon to have a different level,so when its equipped to Epsilon(main char in my game) it starts a lvl 1 like with everyone,but once Epsilon gets it to say,lvl 5,when he un-equips it and equip it to Alpha,its back at lvl 1,but when Epsilon equips it back,its at the last level it was when he had it

Weapon level ups

how do you set a weapon to level up on it own,and give the person it's equipped to a skill for every level up?

How do I make my own battle sprites and use them?

post=148272
Hey man, don't know if you've tried this or not. You have to go to the "animations 2" tab within the database and select each of the individual animations from your custom BattleCharset for that particular character... Then when you go back to your "Hero" tab, it should display the correct animations. I think that might be where you're going wrong.

I'm just assuming you're looking for your custom charset to show up in the "battle sprite" section of the hero tab?

YES! IT WORKS GOD BLESS YOU!!! XD,I have been trying to figure that out FOREVER,then I notice "Hey,this website has a forum,and oh look,a help and request section,how nice." XD oh,and I sent a message to u cuz I saw your game,and...well...I think you get the picture XD,but seriously,thanks,now I can finally REALLY begin to make this game XD

How do I make my own battle sprites and use them?

Okay,so I export one of them to edit it,after that,I had named it something else,and imported it into the CattleCharSet folder,but then when I go to edit the characters,it doesn't pop up when scrolling,I've looked through the tutorial lists,and nothing there tells me how,can some one please help me?

P.S. I am useing rm2k3

Epsilon-Alpha Pt. 1

this...looks....awesome....must....play...NAO!!! XD and yes,this does reek of gundam fan game,but eh,me luvs teh whole gundam series XD,so I will play it!!!! XD

The Way EP 1

I have played 1 2 3 and 4,and am about to get the 5th one,and the game is AMAZING,I will be doing a review about it when I finish the series XD

Sonic and the Chaos Dragons Review

I'm 13,and...well not a rabid sonic fan,but enough of one to make my own sonic game lol,and I doubt I'll even go through the trouble of DLing it after this review,nice job.