RAKU96'S PROFILE
Raku96
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I am a writer, I will soon be taking requests, if you would like, I can help with many things on story and dialog.
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Request:Re sized sprites, and battle sprites (useing rm2k3)
post=1487391.I can't get it because my PC's slow enough as it is >.<You should really get it, though. It's a big advantage if you want to deal with graphics. It's just 1MB and you already have RPG Maker and a bunch of other crap like resources on your PC, so why not this?
2.it still says invalid color depth >.< maybe my pc just hates me >.< but thanks for trying to help at least ^-^
edit: though...I could use my external hard drive to get it, I mean, that's how I DL these game, so after I DL the game you pm'ed to me and play it for a little, then I'll get it ^-^ thanks.
Weapon level ups
post=148706Wow, thanks, I'll go try that right now and tell you how it works. Plus I was planing on making it only a few weapons can level up, and like...well...basically, there's probably going to be a total of 25 weapons that can lvl up, and that's 5 for each character ^-^ thanks again! ^-^
If you want the skill to be added permanently, then I believe that I can help you, so long as you're using RPG Maker 2003. I'm not really sure, but I believe that this should work:
Make a common event. To do this, select Tools->Database->Common Event tab.
Now, name it something like "Weapon Level Up" so you know what it is. Set the type to "Call".
Next, add the Variable Operations command into the Event. Create a variable like, "Epsilon Weapon XP", and set it to increase by 1. Now, whenever the event is called, Epsilon will gain 1 "weapon XP".
Add a branch. Set the condition as having the created variable be the number of attacks/battles/whatever you want the weapon to level up at, like 100 attacks or 10 battles.
If the condition is met, then change the character's skills to have the new skill. In the else handler, put nothing.
Then repeat, increasing the variable number and changing the skill as needed. For flavor, add a message like "Weapon level up", or "Skill added".
Now, all you need to do is go into monster groups, set an event to happen every attack, or whenever you want it to happen (End of battle, every attack, etc.), then add a Call Event command.
Repeat all of these steps for every character you want to have weapon levels for.
Now, I think that you have to have this event in every monster group for it to work properly, so it may take a bit of work. This event may not even work!
There is a restriction, though; you cannot have separate weapon levels with this type of event. So, no Aqua Edge Level 3 and Fire Blade Level 7, for example, just Weapon Level 3.
A more experienced game maker could help you more, I'm sure, but this is all I can think of. Mess around a bit; you'd be surprised what you can do.
Request:Re sized sprites, and battle sprites (useing rm2k3)
post=148728Thanks, but there's no way that my PC can handle anything else on here XD, I got WAY to much crap on here, seeing as it's the family PC. >.< and I would hate to ask this, but if u have it, or if p3k10 has it, then it would be awesome if one of you can do it, but it's completely okay if you can't. and thanks for the help so far. ^-^post=148669Download IrfanView and open that edit p3k10 did in it. Then Image --> Decrease Color Depth --> 256 Colors. Then save the file. It should work after that!
it said invalid color depth >.<
Request:Re sized sprites, and battle sprites (useing rm2k3)
Request:Re sized sprites, and battle sprites (useing rm2k3)
post=148662I dont have XP, and thanks, but they won't always look terrible. And old friend of mine was EXTREAMLY freaking good at re sizing, but we lost touch a LONG time ago...ah, great memorize. *thinks about past*
Sorry to tell ya dude, but it will always look bad when re-sizing those sprites for rm2k/3. they are just too big. aint they for XP?
ill give it a try for you anyway.
Request:Re sized sprites, and battle sprites (useing rm2k3)
Hi, I am having trouble with character sprites that need re sizing. I made the walking sprites below, but they're to big.I would like some one who knows how to re size to re size them, because EVERY time I do it,they turn out like shit, because apparently I suck at re sizing >.<. please reply soon, I am open to more then one person re sizing them, you will be thanked in the credits.











As for battle sprites, I would like the sprites below to be made into battle sprite form for rm2k3 style. Same thing as before, You will be thanked in credits.





Please reply soon, thank you for your time.








As for battle sprites, I would like the sprites below to be made into battle sprite form for rm2k3 style. Same thing as before, You will be thanked in credits.


Please reply soon, thank you for your time.
Request:Tile Sets for rm2k3
Weapon level ups
post=148595Thank you, as for re explaining it in a better way...hum...Alright, if you've ever played the game, The Way, then you know what I am aiming for. But if you haven't, then basically what I want is, e.x. Fire Edge lvl 1 equiped to Epsilon, weapon has exp of it's own, not "chained" to the character, Epsilon raises Fire Edge's lvl to 2, un equips is and Alpha equips it. Fire edge is now at lvl 1 again. That's the lvl system, but the other part is, with every time the weapon lvl's up, the person that it lvls up with gains a new ability. So it's almost as if it has the exact same lvl traits as a character, i.e when Epsilon lvls up, he gains stats and a new skill. Though, as for the weapons, they're "stats" don't change, all that happens is the person gains a new ability, that is all I am really looking for, so possibly like a cross between a weapon, and a "scroll" that gives you a new ability when used. I hope that makes it at least some what easier to understand.
If you are wanting the weapons to have an individual level for each party member, you need to create separate variables to represent that.
So, for every weapon in your game, there will need to be a variable for each party member that represents the level for the weapon. For example, let's say we have a weapon called "Sword." For the variables, we need to have:
Epsilon Sword Level
Alpha Sword Level
...etc.
You would have to rinse and repeat that for every weapon your create. Exactly how you use these variables, I am not too sure I can help you right now. I think you might need to reword your explanation, because it is somewhat hard for me to understand exactly what you're wanting to happen with the weapons, their levels, etc.
Request:Tile Sets for rm2k3
post=148575
I agree with a little of everybody's thoughts on this. It is not nice to be spoken to like he was. But most of you guys have backed him up, so i'm sorry for calling "everyone" assholes, coz clearly, not all of you are.
As regards of manner, eloquence and grammar, the way I see it, is that you never ever know who you are talking to on the internet. They could be older or younger than you, from another country, not know English very well, have mental problems, learning difficulties, disabilities, so on and so on. We're not posting an ad in the papers or applying for a spelling bee, we just want help or to discuss a matter.
So as long as you cn red teh lin off txt, wots da big fu**** deel bichez?
So Aten, there was no need for your first comment at all. You should of just answered his question and left it at that. If you wanna go show off your excellent grammatical one line insults, then i have a great website for you to check out; www.younoob.com :)
Raku, welcome to the community and have fun making your game.
Thanks.
post=148598
Well, I'm glad this got settled!
Also, Strangeluv, I clicked that link. I saw Mewtwo.
With boobs.
I was scarred.
I am not going to lie,I am scared to go to the page as well,it's like it's stairing into my soul >.< and the fact that it isn't english is semi annoying, but eh, the chapsets are still good.
post=148603
Sometimes you have to make a sacrifice for some glorious chapsets...
I have just learned that XD
TO EVERYONE!
Hum, I don't think that there is anymore need for posting in here,so I say that we should just let this topic die.














