RAMZA'S PROFILE
I've spent a large part of my 26 years designing video games, mostly in my head. When I discovered RPG Maker 2000, I finally had a medium to put my thoughts down into, and I did.
At the time of its release, Mana Conquest was massive - even a ten hour long game was insane in those days, and the graphics kind of sucking was generally overlooked, due to the scope of the project.
Several years since, and I'm a bit embarrassed concerning how bad the first game really was. I've tried to fix that in the sequel, but between when I started, and now, there have been three new RPG Makers, and since they don't allow backwards compatibility, I've been stuck on RM2k3. Shameful.
I've come too far to quit now, though.
At the time of its release, Mana Conquest was massive - even a ten hour long game was insane in those days, and the graphics kind of sucking was generally overlooked, due to the scope of the project.
Several years since, and I'm a bit embarrassed concerning how bad the first game really was. I've tried to fix that in the sequel, but between when I started, and now, there have been three new RPG Makers, and since they don't allow backwards compatibility, I've been stuck on RM2k3. Shameful.
I've come too far to quit now, though.
Search
Filter
Sai Plays Your Games
Oh yeah, for sure.
I made all those terribad charactersets and facesets by the way. I never claimed they were good. XD
I'm a lot better now, at least, imo.
edit:
The in battle sound effects seemed a bit stale because you were still in the phase of the game where rolf and melissa were kids. After the knight test some time passes and skills come out, and the voices become less similar.
I made all those terribad charactersets and facesets by the way. I never claimed they were good. XD
I'm a lot better now, at least, imo.
edit:
The in battle sound effects seemed a bit stale because you were still in the phase of the game where rolf and melissa were kids. After the knight test some time passes and skills come out, and the voices become less similar.
Sai Plays Your Games
Well, a mediocre review on a five year old project is better than nothing, I suppose.
I gather from this, that had I included the answers to the quizmaster minigame, or removed it entirely, you would have gotten a lot more enjoyment out of the game. As I had mentioned before, this game is very old, and standards in the community were a lot different when it was originally released. I will admit that the original minigames were grating, and for the most part unnecessary. The next part in the trilogy that I'm working on has no such minigames, and the actual minigames themselves were never seen again in the actual game (aside from one room in the final dungeon where you get to avoid the monsters one last time, or you can kill them all, since touching them initiates a fight this time instead of instant gameover).
Anyways, while I would like to say that I would take your suggestions to heart, the game is done, and all work is focused on it's sequel, which doesn't really require playing the first game to understand. Fortunately, it doesn't suffer from any of those problems (or as far as I know it doesn't, anyway). I appreciate the feedback though. Thanks.
I gather from this, that had I included the answers to the quizmaster minigame, or removed it entirely, you would have gotten a lot more enjoyment out of the game. As I had mentioned before, this game is very old, and standards in the community were a lot different when it was originally released. I will admit that the original minigames were grating, and for the most part unnecessary. The next part in the trilogy that I'm working on has no such minigames, and the actual minigames themselves were never seen again in the actual game (aside from one room in the final dungeon where you get to avoid the monsters one last time, or you can kill them all, since touching them initiates a fight this time instead of instant gameover).
Anyways, while I would like to say that I would take your suggestions to heart, the game is done, and all work is focused on it's sequel, which doesn't really require playing the first game to understand. Fortunately, it doesn't suffer from any of those problems (or as far as I know it doesn't, anyway). I appreciate the feedback though. Thanks.
Azure Dreams...sort of.
I owned the gameboy port of this game. It was identical in almost every way to the ps1 version, except they took out the town building and the dating sim aspect.
I don't know if this was in the ps1 version or not either, but apparently it was easy to run straight up to the top of the tower the very first time you enter it. Easier than at a higher level, or so I've heard.
I remember thinking to myself about how much better LOOKING the game was than pokémon, but I think that was just the quasi-animated opening cutscene which looked amazing for a gameboy color game, let me tell you.
I still have the game somewhere, it's been through hell and back.
Speaking of old GBC monster games, anyone remember Magi Nation? That was another sweet gem from the gbc era that I have fond memories of. I don't know where my cart went though :(
I don't know if this was in the ps1 version or not either, but apparently it was easy to run straight up to the top of the tower the very first time you enter it. Easier than at a higher level, or so I've heard.
I remember thinking to myself about how much better LOOKING the game was than pokémon, but I think that was just the quasi-animated opening cutscene which looked amazing for a gameboy color game, let me tell you.
I still have the game somewhere, it's been through hell and back.
Speaking of old GBC monster games, anyone remember Magi Nation? That was another sweet gem from the gbc era that I have fond memories of. I don't know where my cart went though :(
Sai Plays Your Games
the hero name screen in rm2k was glitched in that it would only show letters in groups of two on it as you put them in, as such, if you put "Edwin" in the box, the screen itself would only show "Edwi" by putting the space on the end, it would show the full word "Edwin" in the text box, because the last letter is paired with a space, allowing it to show.
Sai Plays Your Games
post=140120err, all of them are mentioned in the game at some point, it's Raygley, I think that was the spelling. I can check if that's not it... XDpost=140096I'm playing it now and I'm stuck on the soldier's training. I'm at the question where it asks the name of the town. It is Dera, isn't it? Is there a specific space I need to put at the end? There are quite a few empty space characters. I had no problems getting Eddie.
five years old now, and still no review on here.
Mana Conquest is the first game I ever completed, and while it's dated by most standards, I'd appreciate someone saying something about it, even if it's bad.
edit:
I don't think he came off as arrogant. Not all of us have all the time in the world, and he just wants to make sure he's not wasting his time reviewing something that is not in it's final iteration/may have already been fixed/changed/canceled.
Also, one of the quiz questions is "What is your last name?" Seriously?
Dera is the right answer, but you don't need a space at the end of a four letter word. I did it that way because the hero naming screen is glitchy and doesn't show the last letter of a word that has an odd number of letters in it.
edit:
just to save some time, or potential other questions, the king's name is Edwin (with a space on the end), and the captain of the Guards is Rankov. One of these days I'm gonna make a blog with the answers to these questions in it. I did this on purpose when I released the game because I didn't want people motoring through the dialogue and not paying attention to it. But this is five years later, and the communities standards on walls of text have changed somewhat since then, so the quiz is mostly counterproductive to it's original intention.
Dating sims?
post=139875post=139866I remember playing that many years ago. I didn't really find many dating sim elements so much as I found a dick meter that needed taking care of :P
There was a game that won the 2004 Misao for the best complete RPG that has dating elements (I don't have the faintest idea of whether this was ever hosted at RMN):
http://queenscourt.org/games/Romancing%20Walker.rar
At least, I think that's the one.
I believe that game was destiny's call complete.
Sai Plays Your Games
five years old now, and still no review on here.
Mana Conquest is the first game I ever completed, and while it's dated by most standards, I'd appreciate someone saying something about it, even if it's bad.
edit:
I don't think he came off as arrogant. Not all of us have all the time in the world, and he just wants to make sure he's not wasting his time reviewing something that is not in it's final iteration/may have already been fixed/changed/canceled.
Mana Conquest is the first game I ever completed, and while it's dated by most standards, I'd appreciate someone saying something about it, even if it's bad.
edit:
I don't think he came off as arrogant. Not all of us have all the time in the world, and he just wants to make sure he's not wasting his time reviewing something that is not in it's final iteration/may have already been fixed/changed/canceled.
How do I call another event on the same map in VX?
I demand this topic have it's name changed and be linked in every topic where people start badmouthing rm2k3.
Send Me In Coach! Review Event
To protect or not to protect, that is the question!
post=139310
How often do you see graphics stolen from another RM game, anyway? I mean, a complete (or mostly complete) good game?
I once reviewed a game (not on here) that used a bunch of my custom midis that were composed specifically for my game. To this day, I'm not sure how he got them, since the game itself hadn't seen a release that had these midis in it yet. To top it off, his demo was released before mine was, making his game the first one to use my music.
If I had paid for the music I would've cared a lot more about stealing them, as it was I just berated him for stealing my music in the review. But I can definitely understand how someone would be upset by having their custom resources stolen from them.














