RATTY524'S PROFILE
I'm an artist and animator who loves making games in my currently vast amounts of spare time.
I also enjoy messing with people. :P
Check out my games!
I also enjoy messing with people. :P
Check out my games!
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Pixels
Hmm... Great topic.
http://i78.photobucket.com/albums/j114/ratty165/art%20stuff/sprite%20work/cat_fighter.jpg
http://i78.photobucket.com/albums/j114/ratty165/art%20stuff/sprite%20work/sprites.jpg
These two are pretty much how I started out. They were simple edits of pre-existing sprites.




These I made during my Graal Online years. Again, not 100% custom.


I forgot these two existed. They were sprited based on an existing template that were planned for a game I never got around to make.

My first attempt at making a template. Never finished.


VX sprites I made for a now dead spriting community.
Weird DBZ-ish guy I made with the commodore pallete. I failed at shading his hair. :P

This is pretty much where I am now. I'm constantly working at it.


This is what I'm working on right now. First attempt at spriting with an NES palette.
http://i78.photobucket.com/albums/j114/ratty165/art%20stuff/sprite%20work/cat_fighter.jpg
http://i78.photobucket.com/albums/j114/ratty165/art%20stuff/sprite%20work/sprites.jpg
These two are pretty much how I started out. They were simple edits of pre-existing sprites.
These I made during my Graal Online years. Again, not 100% custom.
I forgot these two existed. They were sprited based on an existing template that were planned for a game I never got around to make.
My first attempt at making a template. Never finished.
VX sprites I made for a now dead spriting community.
Weird DBZ-ish guy I made with the commodore pallete. I failed at shading his hair. :P
This is pretty much where I am now. I'm constantly working at it.
This is what I'm working on right now. First attempt at spriting with an NES palette.
THIS SITE IS FUCKING STUPID
I lol'ed at the thread this is based on. Especially WIP's response:
EDIT: Fixed
post=122741
So your secret identity was a loser. Got it.
EDIT: Fixed
Temple_of_the_Fallen_Exterior.PNG
Fairytale
Sounds interesting. The mapping looks great and I would love to see how your concept plays out.
I should suggest that you vary the appearance of your characters a little more. Based on what you have shown, all of the sisters look exactly the same, despite different color of clothing and hair. That is only tolerable if you are making some humorous NPCs in a typical RPG, but these are major characters. You need to give the audience some sense that these are individual characters so that they can better connect with your story.
I should suggest that you vary the appearance of your characters a little more. Based on what you have shown, all of the sisters look exactly the same, despite different color of clothing and hair. That is only tolerable if you are making some humorous NPCs in a typical RPG, but these are major characters. You need to give the audience some sense that these are individual characters so that they can better connect with your story.
Intentionally Bad Games.
From the moment I gazed upon this thread, I knew my game would be used as an example. :P
Seriously though, I do enjoy playing deliberately bad games to an extent, even over the ones unintentionally bad. The reason? One actually knows what they are doing, the other doesn't.
In turn, however, the unintentional/inexperienced bad game designer tends to be a better person, because they are actually trying to please someone, where the other isn't. If you think about it even further, the person who is designing an intentionally bad game IS seeking the same goal as the opposite character, it's just a laugh with a different reason.
Ultimately, if you are trying to make an intentionally bad game, I think you have to know what a good game is, and do the opposite. Chrono Trigger took inspiration from nearly everything I hate that some games, especially RM games, do. Trial-and-error game play, unrefined dialouge, use of 1337 speak (dear god...), slow movement, frequent random-encounter battles that only involve a button-mashing strategy, the use of an existing title that does not actually reflect what you are doing for the game itself (I've seen a "Mario fan game" with toilet humor, default maps, no jump system or any innovation to the defaults... Yeah) and overall bad game design. I've seen some "intentionally sucky games" that seem to be a result of a "I give up on trying to make a good game" as oppose to shits and giggles (and in my case, a satisfaction to my slight sadism issues), and that's just plain pathetic.
Seriously though, I do enjoy playing deliberately bad games to an extent, even over the ones unintentionally bad. The reason? One actually knows what they are doing, the other doesn't.
In turn, however, the unintentional/inexperienced bad game designer tends to be a better person, because they are actually trying to please someone, where the other isn't. If you think about it even further, the person who is designing an intentionally bad game IS seeking the same goal as the opposite character, it's just a laugh with a different reason.
Ultimately, if you are trying to make an intentionally bad game, I think you have to know what a good game is, and do the opposite. Chrono Trigger took inspiration from nearly everything I hate that some games, especially RM games, do. Trial-and-error game play, unrefined dialouge, use of 1337 speak (dear god...), slow movement, frequent random-encounter battles that only involve a button-mashing strategy, the use of an existing title that does not actually reflect what you are doing for the game itself (I've seen a "Mario fan game" with toilet humor, default maps, no jump system or any innovation to the defaults... Yeah) and overall bad game design. I've seen some "intentionally sucky games" that seem to be a result of a "I give up on trying to make a good game" as oppose to shits and giggles (and in my case, a satisfaction to my slight sadism issues), and that's just plain pathetic.













