RATTY524'S PROFILE
I'm an artist and animator who loves making games in my currently vast amounts of spare time.
I also enjoy messing with people. :P
Check out my games!
I also enjoy messing with people. :P
Check out my games!
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SCREENSHOTS- 525,600 Chipsets
post=117972
gamingw mascot
... That thing looks retarded. Is that supposed to be a helmet or a hat on his head?
James. Cameron's. Avatar.
I went to see Avatar in IMAX 3D yesterday. Honestly, I was highly impressed. The storyline was definitely predictable, and contained numerous character cliches, but I was still quite engaged. I think the area this movie excelled in was its visuals. The compositions and staging looked gorgeous, and it really felt like you were taken into a different world. The IMAX 3D did some enhancements, though surprisingly enough I didn't really notice the "3D" in many areas, as to me the quality didn't feel different from watching it on the flatscreen I have at home. :/
It's too bad James Cameron acted like a dick to one of his fans, 'cause his product was quite enjoyable.
It's too bad James Cameron acted like a dick to one of his fans, 'cause his product was quite enjoyable.
DQ3.PNG
Misao Results for 2009!
Invalid Color Depth?
You need to change your color depth to 8bit. It's going to lower the picture quality, without a doubt, but that's what you'll have to accept.
RMN New Years Resolutions
SCREENSHOTS- 525,600 Chipsets
Can I comment on Mary 4D's screen in the other thread?
That interface looks much, much better.
Oh, and I LOVE the puyo puyo games, so naturally I did some research on it and I know where it came from. Too bad Compile went out of business. :(
That interface looks much, much better.
Oh, and I LOVE the puyo puyo games, so naturally I did some research on it and I know where it came from. Too bad Compile went out of business. :(
Chaotic Heroes: The Dreaded King
Yay I was able to survive through that demo! :D
For the most part, you've got something solid, but not without issues:
1) Check the spelling and grammar of some of your messages and even the battle text. I tend to run into some minor typos (when I'm using the stealing skill I sometimes get a message that says "theivery amiss" or something like that), and other things such as you not placing a capital letter after every ellipsis.
2) The game doesn't offer enough relief. While I like how you get your HP and SP refilled completely from leveling up, you can't get it in places where it would work, such as a room before a boss. By the end of the first chapter the Mimic boss poisoned one of my characters and I had no way to heal him, since I used up many of the healing items and there is no antidote item that I found to cure his status. Thus I was getting annoyed with the red flashes when I was clearing the castle garden maze. The way you have your save system going is fine, but perhaps you should create "healing points" or something to allow the player to heal completely, or at least heal them after a major boss battle as a reward.
3) At the beginning of the game, I got several errors stating that some picture files were missing. Fortunately the game ran smoothly from there, but you should check it out.
4) I might recommend putting a way to save just after the dialog upon the entrance to the Castle Garden completes. Even though I didn't have too much of a problem getting past those guards, you should assume that the player might fail to do so numerous times. Since those guards give you a gameover when they touch you, having to experience that long cutscene again is an absolute pain.
Other than that, I like what you've got. The battles are generally well-balanced, the characters are quite likable, and you seem to have a fully developed game world.
For the most part, you've got something solid, but not without issues:
1) Check the spelling and grammar of some of your messages and even the battle text. I tend to run into some minor typos (when I'm using the stealing skill I sometimes get a message that says "theivery amiss" or something like that), and other things such as you not placing a capital letter after every ellipsis.
2) The game doesn't offer enough relief. While I like how you get your HP and SP refilled completely from leveling up, you can't get it in places where it would work, such as a room before a boss. By the end of the first chapter the Mimic boss poisoned one of my characters and I had no way to heal him, since I used up many of the healing items and there is no antidote item that I found to cure his status. Thus I was getting annoyed with the red flashes when I was clearing the castle garden maze. The way you have your save system going is fine, but perhaps you should create "healing points" or something to allow the player to heal completely, or at least heal them after a major boss battle as a reward.
3) At the beginning of the game, I got several errors stating that some picture files were missing. Fortunately the game ran smoothly from there, but you should check it out.
4) I might recommend putting a way to save just after the dialog upon the entrance to the Castle Garden completes. Even though I didn't have too much of a problem getting past those guards, you should assume that the player might fail to do so numerous times. Since those guards give you a gameover when they touch you, having to experience that long cutscene again is an absolute pain.
Other than that, I like what you've got. The battles are generally well-balanced, the characters are quite likable, and you seem to have a fully developed game world.














