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The gay marriage debate...
As an engineer I know piston should move in cylinder, not in exhaust pipe. It is obvious which side of debate I'm on.
Soundfont program for RM2k & RM2k3 games
[VX Ace] Combos (fighting special movements, Konami Code, etc.)
OK, I got this done, thanks to help of one of my friends.
The trick is to have two parallel events on map. One is for combo itself, other for timeout timer.
And now, in combo parallel event:
Why wait 10? Because, if two keys in combo in a row would be same (like up up), it'd skip second and all subsequent key instances, so when your plan is to make combo (up up up down left right) it'd be essentially (up down left right), which is a bug.
Then, in timer event (so combo would be timed out after a while):
The trick is to have two parallel events on map. One is for combo itself, other for timeout timer.
And now, in combo parallel event:
<>Conditional branch Variable [0010:combo]==0
<>Conditional branch button Up has been pressed
<>Set variable [0010:combo] 1
<>Set variable [0011:timer] 3
<>Wait 10
:end
:end
<>Conditional branch Variable [0010:combo]==1
<>Conditional branch button Up has been pressed
<>Set variable [0010:combo] 2
<>Set variable [0011:timer] 3
<>Wait 10
:end
:end
...
<>Conditional branch Variable [0010:combo]==(number of keys in combo)
<>do combo action
<>Set variable [0010:combo] 0
:end
Why wait 10? Because, if two keys in combo in a row would be same (like up up), it'd skip second and all subsequent key instances, so when your plan is to make combo (up up up down left right) it'd be essentially (up down left right), which is a bug.
Then, in timer event (so combo would be timed out after a while):
<>Conditional branch Variable [0011:timer]>0
<>wait 60
<>Variable [0011:timer]-1
: else
<>Variable [0010:Combo]=0
: end
[VX Ace] Combos (fighting special movements, Konami Code, etc.)
1. Both site and instructions seem to be Portuguese, language which I don't know.
2. I said that I'd prefer event solution (this script is conflicting with some of scripts I made just for this game).
3. This script is overkill for me anyway. It is good for dance games where you need to see keys you need to press, but for my purpose, exact combination must be hidden when inputting (and there must be no indication that it is even right place, which means that when you press up, player moves up, etc.) when entering.
2. I said that I'd prefer event solution (this script is conflicting with some of scripts I made just for this game).
3. This script is overkill for me anyway. It is good for dance games where you need to see keys you need to press, but for my purpose, exact combination must be hidden when inputting (and there must be no indication that it is even right place, which means that when you press up, player moves up, etc.) when entering.
[VX Ace] Combos (fighting special movements, Konami Code, etc.)
I have completely no idea how to make combo movements in... I think any engine (I don't understand how they work). You know, like in fighter games (Mortal Kombat, Street Fighter, Tekken) or simplest example: Konami Code.
Now I need it for VX Ace to one easter egg (you would need to make special combo sequence in one place to unlock collectible - I don't know if it would be Konami Code or something different).
I'd prefer event solution. Will someone help me?
Now I need it for VX Ace to one easter egg (you would need to make special combo sequence in one place to unlock collectible - I don't know if it would be Konami Code or something different).
I'd prefer event solution. Will someone help me?
VX Ace - Unofficial translation of editor and legality
author=Nightowlauthor=Raveahahahaha just HOW HIGH do you even have to BE just to DO something like that.....
Yeah, but if I sell game?
Believe me, there were successful commercial RPGs made with RM. I also choose not to comment on your whited text, because my games are nothing like that (did some good rpgs, although it is on hiatus right now - not no current project - but it is in Polish so if you know this language I can send it to you).
Also if I wouldn't want to sell my games, I'd probably not even care about legal aspect, would probably keep using trial or just pirated VX Ace altogether.
Script needed: up and down is down and down (RMVX)
Maybe make this tile walkable and in every place player would be able to walk on it, do invisible, blocking events? Then it is easier. Alternatively you could check direction in which event is facing and save it to some variable.
VX Ace - Unofficial translation of editor and legality
RPG Creation Without the Price Tag - some restrictions apply
Well, I think they released it, because they know they'll soon loose userbase due to Open RPG Maker (ORM). While it's still in very early stage, Interface is almost identical to EB's makers and all changes are in plus. Also it'll run on Mac and Linux too.
Expect soon release "Basic" version with very small pricetag ($10-$20) with only limitation to being able to load up to X scripts and inability to override any basic classes (so things like Class Window_Selectable..def update..begin..(something)..end..end are out of question). Also with locked basic classes, to disallow direct editing.
Expect soon release "Basic" version with very small pricetag ($10-$20) with only limitation to being able to load up to X scripts and inability to override any basic classes (so things like Class Window_Selectable..def update..begin..(something)..end..end are out of question). Also with locked basic classes, to disallow direct editing.














