RONOVE'S PROFILE
Hi. I don't do very much but I certainly try.
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Misaos 2012!
@ Everyone: thanks guys. You all are super sweet. :) Here's hoping my new project gets as many fans.
And @Luchino: I totally have some more for you to do! I just gotta get all the details (just have to get ready for work first...)! :D
And @Luchino: I totally have some more for you to do! I just gotta get all the details (just have to get ready for work first...)! :D
Star Stealing Prince
@Aurora_Paradox:
The text says on the first plaque: "On her wedding night one cannot appear with no flowers in hand. The bars on a happy life will not lift unless one has those flowers. Where can they be?"
The second plaque gives you how to flip the switches (there are three switches; two with flowers, one with a lady): "A bridesmaid comes from the right; a groomsman comes from the left and the wife has her flowers." / "Now the bars have been lifted upon a life so happy by just hiding in the flowers."
The first to give her flowers were the bridesmaid from the RIGHT (so pull the rightmost switch in the room underneath a portrait of flowers), the second to give her flowers were the groomsman from the LEFT (so pull the leftmost switch in the room underneath a portrait of flowers). Then go back to the portrait with the lady and flip her switch as now she has both flowers in hand and can walk to a happy life.
The text says on the first plaque: "On her wedding night one cannot appear with no flowers in hand. The bars on a happy life will not lift unless one has those flowers. Where can they be?"
The second plaque gives you how to flip the switches (there are three switches; two with flowers, one with a lady): "A bridesmaid comes from the right; a groomsman comes from the left and the wife has her flowers." / "Now the bars have been lifted upon a life so happy by just hiding in the flowers."
The first to give her flowers were the bridesmaid from the RIGHT (so pull the rightmost switch in the room underneath a portrait of flowers), the second to give her flowers were the groomsman from the LEFT (so pull the leftmost switch in the room underneath a portrait of flowers). Then go back to the portrait with the lady and flip her switch as now she has both flowers in hand and can walk to a happy life.
Misaos 2012!
Misaos 2012 results are in!
Hahaha, who changed my title under my avatar? XD I am going to go in a corner and erupt into a fit of laughter now, thanks whoever changed that.
Misaos 2012!
@Irili: I don't think I can work on The Sunrise God THAT fast! XD And my goal for that game is to be commercial so it'd be ineligible regardless if I finished it in time or not.
Thank you for the comments thus far guys, you all are super.
Edit: Oh doy, I'm an idiot. I'm actually working on something with Diedrupo as part of our Star*Cadets that should be released in demo form shortly (maybe, depends on how all the testing goes). So when that's out, I'll be pimping that up for sure!
Thank you for the comments thus far guys, you all are super.
Edit: Oh doy, I'm an idiot. I'm actually working on something with Diedrupo as part of our Star*Cadets that should be released in demo form shortly (maybe, depends on how all the testing goes). So when that's out, I'll be pimping that up for sure!
Misaos 2012 results are in!
title2.png
Star Stealing Prince
@Aurora_Paradox: the divergence point is in the last place before the final boss. Make sure you see Astra's memory and talk to Erio before you fight the last boss. Simple as that. And if you get to the last place before you've done all that, you can leave the final place and get everything you missed too.
@Clyve: :\ It's not that bad, but I guess I'm just biased. I know some places are a bit hmm but I'm really not in the mood to go back through every single event now and fix it when I find it sounds good to me for the most part. If I have time, though (and likely I won't for a long time), I'll go through it, but at this present moment, the game's done.
I guess if your definition of what makes a "solid" game is perfect dialogue, then I guess I'll take that hit.
@Clyve: :\ It's not that bad, but I guess I'm just biased. I know some places are a bit hmm but I'm really not in the mood to go back through every single event now and fix it when I find it sounds good to me for the most part. If I have time, though (and likely I won't for a long time), I'll go through it, but at this present moment, the game's done.
I guess if your definition of what makes a "solid" game is perfect dialogue, then I guess I'll take that hit.













