RONOVE'S PROFILE
Hi. I don't do very much but I certainly try.
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Star Stealing Prince
@eplipswich: Yeah the good ending is modeled after that even after all this, Snowe is not satisfied; so I suppose if you feel it's unsatisfactory, you match how Snowe feels (like in the bad ending, you are sad and horrified; Snowe feels the same way). I think seeing the island blow up would be cool, but I dunno how they would do that. XD Or why. I'm sure they all still have feelings for the island, even Snowe. Cause for 18 years of his life, that was his home. XD
In any case, blowing up the island would kill ideas in my sequel. XD
Believe me, when I figure out how, I am going to make a sequel. XD I just am stuck on the format I want it in.
In any case, blowing up the island would kill ideas in my sequel. XD
Believe me, when I figure out how, I am going to make a sequel. XD I just am stuck on the format I want it in.
Star Stealing Prince
@eplipswich: I don't know how I'd make the ending less-lackluster. Did you want the boat to crash or something? :P In any case, it keeps it open for a sequel I want to write so.
I know someone mentioned somewhere when you beat the final boss, it's "anti-climatic" but I didn't see it as such; the battle with the final boss was the climax whereas after was the falling action.
Glad you liked it even though it wasn't your cup of tea in the beginning.
@Zadok83: Thank you!
I know someone mentioned somewhere when you beat the final boss, it's "anti-climatic" but I didn't see it as such; the battle with the final boss was the climax whereas after was the falling action.
Glad you liked it even though it wasn't your cup of tea in the beginning.
@Zadok83: Thank you!
Is this what I should expect from the best of the best RMXP titles?
I honestly don't understand where all this hate is coming from on to Master of the Wind. You guys gave MotW awards, you gave it favorable reviews, now all I'm hearing is its writing is shit? Since when? Volrath and Artbane did a great job doing what they do best.
Solitayre, you wrote a 4-star review. You praised its writing: "As always, the dialogue is stellar and the characters do not fail to keep us intrigued.", "While the storyline is well-written, more and more time is devoted to cutscenes or the author's various political beliefs as the game unfolds, leaving less time for the actual playing of the game".
And now you say you would use a lot of negative words to describe the writing? Dialogue is the writing, and you said the story was well-written. Why did you decide to flip and start knocking down his writing?
Solitayre, you wrote a 4-star review. You praised its writing: "As always, the dialogue is stellar and the characters do not fail to keep us intrigued.", "While the storyline is well-written, more and more time is devoted to cutscenes or the author's various political beliefs as the game unfolds, leaving less time for the actual playing of the game".
And now you say you would use a lot of negative words to describe the writing? Dialogue is the writing, and you said the story was well-written. Why did you decide to flip and start knocking down his writing?
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Artbane should have said, but they are the same peeps. The one on the left is the main character Eddie and the one next to him is his younger self.
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Let There be Art
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Ruins of Rydos
author=Kilim
the only reason i CARE is because my game is, like his, trying to capture a previously defined aesthetic, so once in a while ill get the same shit he does from close friends, and although it's a joke once in a while, i can clearly see the frustration that reynard has. so that's that!
But you can capture a previously defined aesthetic without going into almost rip-off territory. I'm making a game reminiscent of an old-school game boy game and I have yet to find a person who has told me "hey that looks like game x!". All I've heard is hey that looks old school! You should be going for the old school comment because it's a collection of feelings, not just one certain game you are referencing from. What you should do when doing old school games in my mind is make it your own. Don't make it look like other old school games if you can, so that people go "hey that looks old school!" and because it doesn't look like specific previous old school games, that will be replaced with "hey that looks like ruins of rydos!" as your name gets out there because that's what it is: not a lufia rip off or a final fantasy rip off, but YOUR game. Even if you go for an old school game, you want YOUR touch to shine through, not the references.
Ruins of Rydos
If you even look at one game for the DS called Black Sigil (I think?), even if the developers did not use rips from Chrono Trigger or the like (or at least that's what they said), they got a lot of backlash because they were VERY SIMILAR. It's not a good thing if people look at your game and go "hey, this looks just like x game" and then look at everything else in your game, whether deserved or not, with a critical eye and that destroys their image of your game. You don't want that to happen to your game. Learning about it now is better than learning about it later when it's harder to change things around for whatever reason.
In short though, being reminiscent of something and then looking like a rip off of something is completely different. The slime and lufia battlers get closer to a rip off than I think you'd want for a commercial game. You want nostalgia of games long past, not rip offs. I think this game is headed in the right direction for nostalgia territory, but it doesn't hurt if people point out what looks more like a rip off than a homage and clearly Reynard knows how to take that in stride rather than you do, Kilim. I think he can defend his own game profile without you white knighting him.
In short though, being reminiscent of something and then looking like a rip off of something is completely different. The slime and lufia battlers get closer to a rip off than I think you'd want for a commercial game. You want nostalgia of games long past, not rip offs. I think this game is headed in the right direction for nostalgia territory, but it doesn't hurt if people point out what looks more like a rip off than a homage and clearly Reynard knows how to take that in stride rather than you do, Kilim. I think he can defend his own game profile without you white knighting him.













